2002-03-09  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/studio.cc,Makefile.am: Start using 'exult.cfg' to get paths,
	  and to save/restore window size.

2002-03-08  Ryan Nunn  <triforce@merlin.net.au>
	* audio/xmidi.cc : A MSVCism

2002-03-08  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* conf/Configuration.cc: only use std::isspace if it isn't a macro

2002-03-08  Max Horn  <max@quendi.de>
	* files/util.*, gumps/gump_util.*: moved newstrdup to files/util.cc
	* audio/xmidi.cc, conf/Configuration.cc, conf/XMLEntity.cc, game.cc,
	  gamemap.h, sigame.cc: fixed namespace issues, added #include cassert, cleanup
	* version.cc: fixed version output for MetroWerks CodeWarrior
	* tools/expack.cc: fixed incorrect usage of crc32, now uses crc32_syspath
	* files/crc.cc: specify std::ios::in when opening file
	* files/util.h: fixed various Read* methods to work properly once more
	  (hint: the order in which (foo | bar) is evaluated is not defined in ANSI C)

2002-03-08  Dominik Reichardt <gigdr@tesionmail.de>
	* FAQ, ReadMe updated
	* docs/FAQ.html and ReadMe.html updated
	* docs/xml: makefile, makefile.win32 renames docs.html to ReadMe.html
	* docs/xml: faq.xml, docs.xml updated
	* docs/xml: *.xsl, docs.dtd with extref1,extref2 you can link 
	  between the FAQ and Documentation

2002-03-07  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* ucinternal.cc: also set quality when creating items on ground

2002-03-07  Max Horn  <max@quendi.de>
	* tools/ipack.cc, tools/textpack.cc: fixed compile problems with gcc 3

2002-03-06  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* imagewin/imagewin.h: include <string>
	* imagewin/imagewin.cc: include utils.h

2002-03-06  Ryan Nunn  <triforce@merlin.net.au>
	* exult.cc, exultmenu.cc, gumps/VideoOptions_gump.cc,
	  imagewin/imagescl.cc, imagewin/imagewin.*, imagewin/scale.* :
	  Added Kreed's BilinearPlus scaler. Also added some utility functions
	  and an array to get the scalers names, and the scaler number of a 
	  name. Should simplify adding or removing scalers in the future.
	  Updated all the various parts of Exult to use the new funcs.

2002-03-04  Jeff Freedman  <jeff@amy.nerble.net>

	* server/server.cc: Handle ::view_pos message from ExultStudio.
	* gamewin.cc:  Public set_scrolls(tx, ty) added.
	* mapedit/locator.cc:  Locator scrollbars update view in Exult.

2002-03-05  Ryan Nunn  <triforce@merlin.net.au>
	* exult.cc , gumps/GameplayOptions_gump.*, gumps/Gump_manager.*
	  gumps/gump_utils.cc : Right click now closes all gumps. Added config
	  setting and updated game options gump with the setting. The setting
	  also effects Modal gumps which previously always closed on a right
	  click. Default enabled.

2002-03-03  Jeff Freedman  <jeff@amy.nerble.net>

	* tools/ipack.cc,ipack.txt:  Can now have all 'flat' frames in a
	single tiled file.

2002-02-27  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Spark is NOT a ghost.
	* actors.cc, gamewin.cc:  Combat_difficulty used.

2002-02-26  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc: Delete missile-launcher in remove_this();
	* usecode/ucinternal.cc (public): Find_nearby() now handles case
	where parm. 0 is a 4-elem. array.  Fixes 'destroy trap' spell.

2002-02-25  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucsched.cc (Usecode_script): Handle sched. opcode 0x29:
	Wait nn game hours.

	* palettes.h: Define palette names here.
	* tools/ipack.cc (public): Algorithmically create 
	palettes 1-10 used by the Exult engine.

2002-02-24  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Single-click also sets tile when terrain-editing.

2002-02-22  Jeff Freedman  <jsf@usf-cf-x86-linux-1>

	* shapes/pngio.cc: Rewrote transparency handling; still trying to 
	get it right.

2002-02-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* imagewin/ibuf8.cc: used memcpy() on Solaris for ibuf8::copy8

2002-02-22  Jeff Freedman  <jeff@amy.nerble.net>

	* gamemap.cc (Game_map): Always look through all the terrains to
	see if one needs to be saved when map-editing.
	* gamewin.cc: Okay to double-click without pathfinding if map-editing.
	* gamedat.cc: If editing, it's okay if gamedat files don't exist
	when saving.
	* usecode/ucinternal.cc: Assume newly-developed games will have a
	keyring.
	* tools/ipack.cc,shapes/pngio.cc: Get transparency from .png when
	adding to the .vga file.

2002-02-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.am: directory order again. tools depends on shapes&imagewin

2002-02-21  Darke  <darkepaw@users.sourceforge.net>
	* usecode/ucxt/Makefile.am: Fixed a problem with it not creating
	the intrinsics data files.

2002-02-20  Jeff Freedman  <jsf@usf-cf-x86-linux-1>

	* shapes/vgafile.h (public): Public encode_rle() added.
	* tools/ipack.cc:  Coding 'Create()'.

2002-02-20  Ryan Nunn  <triforce@merlin.net.au>
	* actors.cc : Fixing Serpent Isle change of portrait bug. Polymorphing 
	  to 721 or 989 will now polymorph to the Avatar's actual shape.
	* gumps/Face_stats.cc : No stat bars for non 'party' npcs. Fixes the
	  Forsythe status bar crash.
	* game.cc : Fixing int to bool conversion
	* files/Flex.cc : Namespace

2002-02-20  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Fiddling with finding position for dead bodies.
	* exult.cc: Get_click() has a 'drag_ok' parameter, defaulting to false.

2002-02-17  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* mapedit/PhotoshopShapePlugin.zip: fixed bug with photoshop 6.0

2002-02-17  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Allow dragging and closing gumps when selecting with
	the green cross-hair mouse. 

	* objs/barge.cc (Barge_object): Recheck for boat in 'gather',
	since it sometimes gets called before the boat is properly placed.

2002-02-16  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc (Game_window): If XFORM.TBL doesn't exist, create
	transform tables algorithmically using 'blending'.

	* palette.cc (Palette): create_trans_table().

2002-02-15  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* exultmenu.cc: only display SFX icons for a game in the main menu 
	if the game is actually installed

2002-02-14  Jeff Freedman  <jsf@usf-cf-x86-linux-1>

	* tools/textpack.cc:  A tool for creating 'text.flx' more 
	conveniently from a single text file.  Can also extract.

2002-02-13  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.h (public): Sit_schedule:  did_barge_usecode flag added
	to fix carpet-landing bug.

	* gamewin.h,game.*:  Allow MAINSHP.FLX to not exist for newly
	developed games.  A new game is created automatically with Avatar 
	named "Newbie" and shape=721 (for now).

2002-02-11  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/paledit.*,etc: Import/export palettes (in text format).
	Save palette file in 'patch'.

2002-02-10  Jeff Freedman  <jeff@amy.nerble.net>

	* files/Flex.*,gamedat.cc,mapedit/shapegroup.cc:  Flex_writer
	class added.

	* mapedit/paledit.cc (Palette_edit): Show the different palettes
	within palettes.flx.
	* files/U7file.*:  Added 'number_of_objects()' to U7object class.

2002-02-10  Darke  <darkwpaw@users.sourceforge.net>
	* audio/xmidi.cc: Fixed const.
	* mapedit/studio.cc: Fixed namespaces.

2002-02-09  Ryan Nunn  <triforce@merlin.net.au>
	* usecode/intrinsics.cc, usecode/siintrinsics.h, usecode/ucinternal.h :
	  Fixed skin colour problem in sex scenes.

2002-02-09  Ryan Nunn  <triforce@merlin.net.au>
	* game.cc : Namespace stuff
	* gamemap.cc : Compiling error
	* msvcstuff/msvc_kludges.h : Headers dir
	* audio/xmidi.*, audio/midi_drivers/mac_midi.cc, 
	  audio/midi_drivers/win_midiout.cc : Fixing up a memory leak that
	  was occuring for all the builds except Win32 and Mac.

2002-02-09  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapefile.cc (Shape_file_set): Check 'patch', then
	'static'.
	* gamemap.cc: Create 'u7chunks' in 'patch' if it doesn't exist.

	* gamewin.cc: Create IDENTITY for newly-developed game.

2002-02-08  Tristan Tarrant  <nadir@users.sourceforge.net>
	* */Makefile.am: include headers dir

2002-02-08  Ryan Nunn  <triforce@merlin.net.au>
	* audio/*.*, audio/midi_drivers/*.*, exultmenu.cc : Changes to the midi
	  system. Now evern faster, and safer too. New super accurate integer
	  timing method for Windows. Improved XMIDI looping for Pentagram in
	  Windows. Probably other things as well that I just can't remember

	* sigame.cc : Fixed a crash in the SI Intro.

	* data/bg/defaultkeys.txt, data/si/defaultkeys.txt : Added Alt-F4 (quit)
	  and Alt-Enter (toggle fullscreen) shortcut keys.

	* headers/common_types.h : Some things from both exult_types.h and
	  exult_constants.h that are needed by the modules shared with
	  Pentagram

	* headers/gamma.h : Moving this to headers (needed by Pentagram)

	* exceptions.h, gamma.h : Since common_types.h was added, I'm removing
	  these because now everyone needs to use headers

	* Makefile.cygwin, Makefile.win32,  msvcstuff/*.dsp : Setting things up
	  to use the files in headers dir. 

	* conf/*.*, files/*.*, audio/*.*: Changes so thing will compile for
	  Pentagram. Note that PENTRAGRAM must be defined when compiling
	  Pentagram.

2002-02-08  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Removed old bug fixup.
	* readnpcs.cc: Handle case where 'npc.dat' and/or 'schedule.dat'
	don't yet exist.

2002-02-08  Ryan Nunn  <triforce@merlin.net.au>
	* server/servewin32.cc : Fixed the GetLongPathName issue. Exult and
	  Exult Studio both need to be recompiled, because this effects 
	  communications.

2002-02-07  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc: Removed open of static/flaginit.dat.

	* shapes/shapewrite.cc: Use num_shapes, not 1024.
	* mapedit/studio.cc:  Fixed ::write_shape_info().
	* mapedit/shapefile.cc:  Compare filenames ignoring case.

2002-02-05  Max Horn  <max@quendi.de>

	* server/servemsg.cc: changed to fix building over here

2002-02-03  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapelst.cc: Optional 'Frames' view shows all the frames
	for all shapes, one shape per row.  (Might still need to add a
	horiz. scrollbar for this.)

2002-02-03  Max Horn  <max@quendi.de>
	* audio, conf, files: replaced local versions with those from common module
	* usecode/ucxt/Makefile.am: fixed (head2data.test isn't an app target)

2002-02-03  Darke  <darkepaw@users.sourceforge.net>
	* audio/Audio.cc, mapedit/shapelst.h: Namespaces.
	* usecode/ucxt/*: Code cleanup & optimisations.

2002-02-02  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Don't call 'unreadied' usecode if Actor is dead.
	This caused hangs when getting Black Sword in Mtns. of Freedom.

2002-01-30  Ryan Nunn  <triforce@merlin.net.au>
	* sigame.cc : Added the thunder sfx to intro. Clear the screen between
	  the flics to prevent palette corruption.
	* audio/Audio.cc : Handle voc chunk type '5' as a text message. Also
	  added 4bit ADPCM VOC decompression for the SI intro thunder SFX.
	  Code obtained from VDMS.

2002-01-28  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/chunklst.cc,etc:  'Groups' work for 'u7chunks' now.

2002-01-28  Ryan Nunn  <triforce@merlin.net.au>
	* sigame.cc : Reworking SI endgame. Now has correct timing and speech.
	  Text message for when speech is disabled is yet to be included.
	* audio/Audio.cc : Needed to add unknown voc chunk type '5' for some
	  vocs in SI endgame. Just assuming it is silence for now.
	* flic/playfli.* : Added a 'put_buffer' method to copy the current
	  contents of a flics ImageBuffer to an ImageWindow

2002-01-28  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/wuc.c, wud.c, rip.c: fixed bugs, made wuc compatible with wud

2002-01-28  Darke  <darkepaw@users.sourceforge.net>
	* mapedit/studio.h: std::;
	* usecode/ucxt/*: Added -ftt option, which outputs, something that
	looks suspiciously like a conf/ file containing all the string 'data'
	for the specifed functions.

2002-01-27  Darke  <darkepaw@users.sourceforge.net>
	* usecode/ucxt/head2data*: Creates data/u7bgintrinsics.data and
	data/u7siintrinsics.data from their respective *intrinsics.h files.

	* usecode/ucxt/*: Modifications to allow for the above.

	* usecode/ucxt/*: Fixed U7opens.

2002-01-27  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/wuc.c, rip.c: minor bugfixes
	* tools/rip.c: use .uco extension for extracted objects

2002-01-26  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/:  'Groups' of shapes are starting to work, with a group
	opened by double-clicking its name, and shapes added to it by
	dragging them to its window.

2002-01-25  Darke  <darkepaw@users.sourceforge.net>
	* mapedit/, usecode/compiler/: Namespaces.

2002-01-24  Ryan Nunn  <triforce@merlin.net.au>
	* server/servewin32.cc : Accidently force WinNT/2K/XP to use the Win9x
	  comms.

2002-01-24  Ryan Nunn  <triforce@merlin.net.au>
	* msvcstuff/msvc_kludges.h : HAVE_SSTREAM
	* msvcstuff/exconfig/exconfig.cpp : Updated for new config constructors
	* mapedit/exult_studio.cc : Console redirection for Win32
	* server/server.cc, server/servewin32.* : Communications for Win9x/ME.
	  May have 'issues' if multiple copies of Exult and Exult Studio are
	  running. Doesn't properly detect if the connection is lost.

2002-01-24  Darke  <darkepaw@users.sourceforge.net>
	* conf/Configuration.cc: istream::rdbuf() under win32 seems to be
	slightly broken. It _should_ work now. Code is a mess, but I want to
	get off this 'doze box. <grin>

	* And again. Fixing a bug where I was reading the config file twice
	upon loading. The file size would grow exponentially at each write.

	* usecode/ucxt/src/opcodes.cc: Fixed compile problems under mingw.

	* usecode/ucxt/*: Renamed src/ucdump.cc to src/ucxt.cc to avoid name
	conflict, specifically under win32.

2002-01-23  Darke  <darkepaw@users.sourceforge.net>
	* exult.cc: Fixed a compile error with people compiling using
	--enable-usecode-debugger.
	* conf/*: Fixed problem with reading spaces as '\n's. Problem was
	std::istream >> std::string, breaks on spaces and '\n's, not just
	'\n's.
	* mapedit/shapegroup.*: Fixed namespace stuff.
	* usecode/ucxt/*: Minor code cleanup.

	* conf/Configuraion.cc,config.xml: Fixed bug involving blank lines
	before the first tag in a config file.

	* usecode/ucxt/*: Added Yet Another Datafile (u7misc.data), specifing
	the sizes in bytes of the parameter types, detailed in the
	u7opcodes.data file. AKA, more abstraction.

2002-01-21  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/studio.cc (ExultStudio): Open 'chunks' file in both
	binary AND input mode.
	* mapedit/shapelst.cc:  Cleaned up 'render' loop.  Fonts now
	display, somewhat.
	* xdrag.cc:  Compile err. fixed.

2002-01-21  Ryan Nunn  <triforce@merlin.net.au>
	* exult.cc, windrag.*, xdrag.*, mapedit/Makefile.mingw,
	  mapedit/chunklst.cc, mapedit/eggedit.cc, mapedit/npcedit.cc
	  mapedit/objedit.cc, mapedit/shapedraw.cc: More Win32 Drag and Drop.

	* Makefile.cygwin, Makefile.win32, mapedit/Makefile.mingw, 
	  mapedit/studio.*, server/servemsg.* server/server.cc,
	  server/servewin32.*, msvcstuff/Exult.dsp : Added commincations for
	  WinNT, Win2K and WinXP Only! Win9x/Me ARE NOT SUPPORTED!

	* server/objserial.cc : Working around a MSVC compiler bug

2002-01-21  Darke  <darkepaw@users.sourceforge.net>
	* usecode/ucxt/*: Lots of code cleanup, and preperation for adding
	basic u8 disassembler functions.
	* Pawnote: Blame Fingolfin for me commiting as my alter ego. <grin>

2002-01-21  Ryan Nunn  <triforce@merlin.net.au>
	* windrag.* : Don't need GDK

2002-01-20  Ryan Nunn  <triforce@merlin.net.au>
	* data/credits.txt : Added Mark Siewert to credits for Win32 Exult
	  studio.

2002-01-20  Ryan Nunn  <triforce@merlin.net.au>
	* Makefile.cygwin, Makefile.win32, exult.cc, mapedit/Makefile.mingw,
	  mapedit/chunklst.cc, mapedit/chunklst.*, mapedit/shapelst.*,
	  mapedit/studio.cc, msvcstuff/Exult.dsp, msvcstuff/msvc_kludges.h :
	  Drag and Drop in Windows.

2002-01-20  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapeedit.cc: Show shapes in 'Equipment' window, and
	also allow DND onto the shapes.

2002-01-19  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapeedit.cc:  Shape-info editing seems to (at least
	superficially) work.
	* shapes/shapeinf.h:  Init. ready_type to 255 in constructor.

2002-01-19  Patrick Burke  <takhisisii@yahoo.com.au>
	* conf/*: Optimised XMLEntity::searchpairs.
	* usecode/ucxt: Changed from using opcodes.txt to u7opcodes.data,
	which is opcodes.txt with conf/ based formatting.

2002-01-18  Ryan Nunn  <triforce@merlin.net.au>
	* actors.cc, conf/XMLEntity.cc, server/objserial.cc,
	  objs/egg.cc, exult.cc : MSVCisms

	* exult.cc : Xdrag code is not to be compile under Windows.

	* cheat.cc : system() doesn't behave in windows so I call CreateProcess
	  instead.

	* server/servermsg.cc : A little hack for Windows.

	* mapedit/studio.cc : Need to explicitly use ios::binary to open a file
	  as binary. The default is ASCII!

	* shapes/shapevga.cc : info_read was not initialzed

	* mapedit/studio_win32.* , exult_studio_win32.cc : No longer needed

	* msvcstuff/Exult.dsp, msvcstuff/msvc_kludges.h, Makefile.win32
	  Makefile.cygwin : Add server dir and compile with USE_EXULTSTUDIO

	* mapedit/Makefile.mingw, mapedit/chunklst.cc, mapedit/eggedit.cc,
	  mapedit/npcedit.cc, mapedit/objedit.cc, mapedit/shapeedit.cc,
	  mapedit/shapelst.cc, mapedit/studio.* : Getting Auto connect to work
	  in windows the 'proper' as far as I know. Exult_studio.exe will now
	  be compiled with the required functions exported.

	* msvcstuff/Exult.dsp, msvcstuff/msvc_kludges.h, Makefile.win32
	  Makefile.cygwin : Add server dir and compile with USE_EXULTSTUDIO


2002-01-18  Tristan Tarrant  <nadir@users.sourceforge.net>
	* mapedit/Makefile.am: removed shapetest_LDADD

2002-01-18  Patrick Burke  <takhisisii@yahoo.com.au>
	* shapes/shapewrite.cc: Added missing using declaration, and fixed
	what looks like a problem with a lack of a cast. It seems to work from
	my couple of tests, but I don't know exactly what the code originaly
	did.

2002-01-16  Patrick Burke  <takhisisii@yahoo.com.au>
	* conf/Configuration.cc: Altered file loading so that loading from an
	absolute path has the same effect as loading from a relative "./" path
	that is, the filename isn't munged.

2002-01-16  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/*:  Ammo is now a field in Shape_info instead of in a
	hash table.
	* shapeinf.{cc,h}:  Added Armor_info class.  Includes 'immune' field.
	* fnames.h:  More PATCH names added.

2002-01-16  Ryan Nunn  <triforce@merlin.net.au>
	* mapedit/Makefile.mingw : Use $(SRC) instead of .. when compiling the
	  icon. Also other updates

2002-01-16  Patrick Burke  <takhisisii@yahoo.com.au>
	* shapes/monstinf.h: Added missing #include <cassert>.
	* conf/*.cc: Fixed 'special character' (&amp; etc.) encoding/decoding.

2002-01-15  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapeedit.cc: Show 'equip' dialog.
	* shapes/monstinf.h:  Interface methods added.
	* objs/chunks.cc: Don't check terrain if MOVE_MAPEDITOR.

2002-01-14  Patrick Burke  <takhisisii@yahoo.com.au>
	* configure.in: Added --enable-paranoid-warnings, only tested with
	gcc3.0.3, so some of the warnings might not exist in previous versions,
	so might potentially cause problems, and if so, might need some
	version checking code.
	* conf/*, usecode/ucxt/*: Removed all warnings created by the above,
	and added $(WARNINGS) to their respective Makefile.am's.
	* files/rwregress.cc, Makefile.am: Just a quick regression tester,
	currently for the Read*(istream &) series of functions. Found it
	useful when 'fixing' files/utils.h.
	* files/utils.h: Theoretically 'optimised' the Read*(istream &) series
	of functions, and removed all the warnings generated by
	--enable-paranoid-warnings.

2002-01-14  Ryan Nunn  <triforce@merlin.net.au>
	* audio/Audio.cc : Force waveout as defualt for Windows. Don't use
	  DirectSound as it's buggy with SDL.

2002-01-14  Tristan Tarrant  <nadir@users.sourceforge.net>
	* vec.h: explicity typename

2002-01-14  Tristan Tarrant  <nadir@users.sourceforge.net>
	* Makefile.MorphOS, README.AmigaOS, README.MorphOS, 
	  audio/midi_drivers/amiga_midi.*, cheat_screen.cc,
	  files/listfiles.cc, files/utils.cc, version.cc, fnames.h, 
	  audio/Midi.cc: changes by Ruediger Hanke for MorphOS/AmigaOS support
	* data/credits.txt: credit where credit is due
	* configure.in: search for ext/hash_set and ext/hash_map
	* hash_utils.h: changes for cvs GCC
	* pathfinder.cc, shapes/shapeinf.cc: include hash_utils.h instead
	of doing the same tests over and over

2002-01-13  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Show tiles where dragged object's footprint will lie.

	* xdrag.cc (Xdnd): Redesigning so it can provide more visual
	feedback during the drag.

2002-01-13  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* conf/XMLEntity.*: fixed uninitialized no_close
	
2002-01-11  Jeff Freedman  <jeff@amy.nerble.net>

	* gamemap.cc,shapes/shapeinf.h: quality_flags, okay_to_take.

2002-01-11  Patrick Burke  <takhisisii@yahoo.com.au>
	* conf/*: Added basic comment support to the configuration files using
	<!-- stuff --> style comments. Currently it's only possible to add them
	between the <config> ... </config> tags, due to the way it defines the
	root node.

2002-01-10  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/shapeedit.cc: Starting to show shape info.
	* shapes/shapeinf.{cc,h} (public): 'Editing' flag added.

2002-01-11  Dominik Reichardt <gigdr@tesionmail.de>
	* FAQ,ReadMe updated
	* docs/FAQ.html and ReadMe.html updated
	* docs/xml: faq.xml, docs.xml updated
	* docs/xml: html.xsl, php.xsl changed to do proper referencing

2002-01-09  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/shapeinf.cc: Pass bg flag as a parameter so the shapes
	lib is independent of code higher up.
	* objs/egg.cc:  Fixed remove_this() for the 'caltrops' bug.

2002-01-09  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added ability to specify multiple functions to
	decompile on the command line. Also some namespace fiddling.

	* conf/*: Added the ability to have a 'generic' root node for the
	xmltree, rather then the default 'config', also cleaned up some of the
	external interface to Configuration, and added an additional way of
	accessing the file data through Configuration::getpairs.
	
2002-01-08  Patrick Burke  <takhisisii@yahoo.com.au>
	* audio/midi_drivers/forked_player.cc, conf/XMLEntity.cc: Fixed
	namespace related errors.

	* conf/Configuration.*: Upon loading up a new file, it clears the
	previous xmltree, rather then 'kind-of' overwriting it.
	* conf/XMLEntity.*: Fixed the destructors.
	* conf/xmain.cc: Added command line option to dump out the exult.cfg
	also when running it. All other output identical.

2002-01-07  Jeff Freedman  <jeff@amy.nerble.net>
	* paths.cc: Fixed Offscreen pathfinder bug (that I caused) when
	'best' was far away.

	* objs/egg.cc: Rewrote method for finding path eggs when
	teleporting.
	* objs/objs.cc:  Added qual, frnum parms to find_nearby_eggs().
	* gamewin.cc:  Removed list of path eggs.

2002-01-07  Tristan Tarrant  <nadir@users.sourceforge.net>
	* configure.in, mapedit/Makefile.am: it's libglade not glade

2002-01-07  Dancer Vesperman  <dancer@users.sourceforge.net>

	* configure.in: Move glade detection. Offer advice if exult-studio is enabled and glade is not detected.
	* mapedit/chunklst.cc, mapedit/chunklst.h: Fix broken compilation (standardise)

2002-01-07  Dancer Vesperman  <dancer@users.sourceforge.net>

	* usecode/ucxt/include/ucc.h, usecode/ucxt/include/ucdata.h, usecode/ucxt/include/ucfunc.h, usecode/ucxt/src/ucdata.cc, usecode/ucxt/src/ucdump.cc, usecode/ucxt/src/ucfunc.cc: Half-assed conversion to standard C++ so that code compiles.
	* WARNING: usecode/ucxt/src/ucfunc.cc: 830 relied on the return-value of std::string::insert, which DOES NOT HAVE ONE, post-standardisation. Behaviour may have changed.

2002-01-07  Dominik Reichardt <gigdr@tesionmail.de>
	* FAQ,ReadMe updated
	* docs/FAQ.html and ReadMe.html updated
	* docs/xml: faq.xml, docs.xml updated and ready for exult.sf.net

2002-01-07  Dancer Vesperman  <dancer@users.sourceforge.net>

	* usecode/ucxt/src/opcodes.cc, usecode/ucxt/include/opcodes.h: Convert to standard C++ to fix compile failures.

2002-01-07  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/expack.cc: slightly fixed local getline(). We use this local getline() to be able to accept windows linefeeds on linux and vice versa.

2002-01-07  Dancer Vesperman  <dancer@users.sourceforge.net>

	* tools/expack.cc broken. Locally provided getline() fails to operate correctly on the last line. Use standard fstream getline() instead. Made sure it handles MAC line-endings.

2002-01-06  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Init. map for BuildGameMap().
	* game.h,game.cc,exult.cc:  Prepare for newly-developed games.

2002-01-06  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* args.cc: fixed bug with missing arguments
	* exult.cc: more minor commandline syntax changes/fixes

2002-01-06  Ryan Nunn  <triforce@merlin.net.au>
	* Makefile.win32, Makefile.cygwin : Just added some stuff to allow
	  people to compile Exult as a console win32 application. Read the
	  makefiles to find out how.

2002-01-06  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* exult.cc: changed command line parameter syntax. See 'exult --help'

2002-01-05  Max Horn  <max@quendi.de>

	* mapedit/Makefile.am: fixed occurance of LIBGLADE_CFLAGS to LIBGLADE_INCLUDES

2002-01-05  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added support for the 'debug' opcodes in the Spanish
	version of SI. It'll output the 'function name' rather then just a
	munged version involving the opcode number under -fz, no effect if the
	'dbgfunc' opcode is not found in the function. Also added an
	undocumented parameter --extern-header which will kind of output
	something that looks like a header file for usecode, sometime soon.

2002-01-04  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.h,actorio.cc (public): Properties changed from short to int.
	* usecode/ucinternal.cc (remove_party_items):  If quantity==-359,
	search entire party.

	* objs/jawbone.h: Yow.  Passing unitialized instance variable to parent
	class constructor.

	* actors.cc: Limit max. magic, combat to 30 points.

	* effects.cc (Projectile_effect): Applied user's patch to fix
	boomerang bug.

2002-01-04  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Code cleanup and added a 'flag output' option (-ff).
	It will output all the flags used in the usecode file, sorted both by
	"flags within a function" and "functions using flags".

2002-01-04  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/FAQ.html and ReadMe.html updated
	* docs/xml: updated faq.xml, docs.xml, html.xsl, php.xsl, docs.dtd

2002-01-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/expack.cc: properly report errors if opening a file failed
	* Makefile.win32/cygwin: removed deleted ucxt files
	* tools/expack.cc: accept any kind of \r \n combination in indexfile

2002-01-03  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Removed obsolete -fs option and all relevant code.
	-fs will now do the same thing as -fz. Makefile.am's were updated.
	* Removed files under: usecode/ucxt/include/ gotoset.h; newopcode.h;
	opcodec.h; opcodec_.h; opcodecn.h; printucc.h; stacki.h.
	* Removed files under: usecode/ucxt/src/ opcodec_.cc; printucc.cc;
	stacki.cc

2002-01-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* ucparse.yy, opcodes.txt: added 'append arrays' operator (&) to ucc
	* gamemap.h: include fstream

2002-01-03  Ryan Nunn <triforce@merlin.net.au>
	* gamemap.*, usecode/useval.h,  objs/chunkter.cc: std namespace stuff.
	  Note to Jeff, doing "class ifstream;" and using fstream.h was a
	  really really really bad idea :-)

	* drag.cc, gamewin.cc, gumps/Actor_gump.*, gumps/Face_stats.*,
	  gumps/Gump.h, gumps/Paperdoll_gump.* : Fixing up dropping items on to
	  faces problem, and potential problems.

	* msvcstuff/Exult.dsp : Adding gamemap.*


2002-01-03  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Cleaned up output so it's possible to pipe ucxt
	straight to ucc.

2002-01-02  Jeff Freedman  <jeff@amy.nerble.net>

	* gamemap.cc,objs/chunkter.cc:  Commit/abort terrain edits.

2002-01-02  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* usecode/compiler/*: added support for labels and goto, added support for optional 'var' keywords in function prototypes for ucxt compatibility.
	* usecode/ucxt/data/opcodes.txt: ucc compatibility

2002-01-02  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/data/opcodes.txt: Fixed a bug introduced on the
	2001-12-16, opcode parameters were around the right way, it's the
	documentation that wasn't. Docs updated, and APUT and POPEID opcodes
	updated.

2002-01-02  Tristan Tarrant  <nadir@users.sourceforge.net>
	* NEWS: updated

2002-01-01  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Shift-left-click inserts shape from ExultStudio.
	Dragging with left-button 'paints' if in terrain-editing mode
	(skip_lift == 0).

	* gamerend.cc: Rendering in terrain-editing mode.
	* gamemap.cc (Game_map): Clear 'modified' flag after writing terrain.
	* objs/chunkter.cc:  Render_all() for terrain-editing mode.
	* gamewin.cc: A get_shape_location() for a tile.

2002-01-01  Patrick Burke  <takhisisii@yahoo.com.au>
	* tools/.cvsignore: Added cmanip to ignore list.
	* usecode/ucxt/src/Makefile.am: Added -Wall and -W compile options.
	* usecode/ucxt/data/opcodes.txt: Added additional flags for pretty
	printing -fz output, and 'fake' opcodes for internal decompilation
	use.
	* usecode/ucxt/*: Modified source to support the additional flags;
	Fixed all unnecessary warnings produced by -Wall and -W; Added
	'decimal' output option support for the opcodes.txt file.

2001-12-30  Jeff Freedman  <jeff@amy.nerble.net>

	* gamemap.cc,server.cc: Send terrain data to client.

	* mapedit/chunklst.cc (Chunk_chooser): 'Move' is working (somewhat).

2001-12-30  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/data/opcodes.txt: Added a parenthesis flag to help with
	pretty printing output under -fz, modified the usecode-script output
	column under a number of opcodes as a consequence.
	* usecode/ucxt/*: More pretty-printing output corrections under -fz,
	including local vars, return var and semicolons in the appropriate
	places.

	* usecode/ucxt/*: Added a 'basic' option (-b), to not do any of the
	more complex optimisations. Fixed a bug caused by the abovementioned
	'parenthesis flag' under -fa output.

2001-12-29  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added output for -fl to show whether the function
	returns a value or not. Polishing off -fz output, including outputting
	'extern' declarations of functions used, and the parameters being passed
	to the function.
	* usecode/ucxt/data/opcodes.txt: Fixed setr opcode output under -fz.

2001-12-28  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/*.{cc,h} (Chunk_chooser): 'Locate' is somewhat working.

2001-12-29  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* server.cc, gumps_utils.h: some minor changes for AIX 
	* shapeinf.h: removed static var from inlined function

2001-12-28  Jeff Freedman  <jeff@amy.nerble.net>

	* mapedit/chunklst.cc: Added controls for 'chunks' list.
	* server/server.cc: Added 'terrain' message handling.

2001-12-28  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Fixed bug/TODO where ucxt wasn't building the list of
	goto targets from all the opcodes with goto offsets (it was only
	handling jmp/jne).

2001-12-27  Jeff Freedman  <jeff@amy.nerble.net>

	* gamemap.cc,gamemap.h (public): Added terrain-list modification
	methods.
	* gamemap.cc,gamemap.h (public): Many map methods moved here from
	Game_window.

	* objs/egg.cc (Mirror_object): Watch for Demon mirror in FOV.

2001-12-26  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* usecode/ucsched.cc: use eventid 3 for usecode functions on all eggs,
	not just usecode eggs. Fixes serpent gates in SI without SS
	* usecode/ucdisasm.cc: changed output of 16-bit immediates to signed
	* usecode/useval.*: added "operator<<(ostream&, Usecode_value&)"

2001-12-26  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added opcodes 4C and 4D. Also added option to load
	a specific usecode file to ucxt.

2001-12-26  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/uctools.h, usecode/ucinternal.cc: added opcodes 4C and 4D,
	spanish SI works now

2001-12-26  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/data/opcodes.txt: Cleaned up callis and calli output
	under -fz. Fixed a 'bug' with the output of the binary math/comparison
	output functions' parameters' being around the wrong way. 

2001-12-25  Patrick Burke  <takhisisi@yahoo.com.au>
	* usecode/ucxt/*: Added 'return' flag to opcodes.txt, better error
	messages to handle badly edited opcodes.txt files, and correct RTS
	handling for the CALL opcode.
	* usecode/ucxt/opcodes.txt: Fixed output of cmps and arrc opcodes under
	-fz
	* usecode/ucxt/*: Added a 'full text' output string in addition to the
	original short/comment text output. Added escaping for characters
	('\\' and '\"') in the 'full text' output strings.

2001-12-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* usecode/ucxt/src/ucfunc.cc: fixed intrinsic bug, re-used opcode bug 

2001-12-24  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Removed bugs from debugging statements.

2001-12-24  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Implemented apply_damage() intrinsic.

2001-12-23  Jeff Freedman  <jeff@amy.nerble.net>

	* paths.cc (Offscreen_pathfinder_client), actions.cc: Added 'best'
	location to aim for when finding a path off the screen.
	* actors.cc (approach_another):  Fiddled with speed/delay.
	* schedule.cc (Hound_schedule):  Speed it up a bit.

2001-12-23  Ryan Nunn  <triforce@merlin.net.au>
	* gumps/AudioOptions_gump.cc, gumps/GameplayOptions_gump.cc,
	  gumps/VideoOptions_gump.cc : Errors, Errors, Errors
	* msvcstuff/Exult.dsp : Adding Enabled_button.*
	* msvcstuff/Exult_flx.dsp : Removing shapes.

2001-12-23  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc: Show arrows hitting target.
	* combat.cc: Duelists equip proper weapon and attack targets.

2001-12-22  Jeff Freedman  <jeff@amy.nerble.net>

	* npcnear.cc: Sleeping monsters shouldn't attack until awakened.
	* usecode/intrinsics.cc,gamewin.cc,gamewin.h: Added 'armageddon' flag.

2001-12-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.am: really fixed subdir order now... (data depends on tools)

2001-12-21  Jeff Freedman  <jeff@amy.nerble.net>

	* drag.cc (Dragging_info): Use remove_this(true) to remove obj.
	* paths.cc (Offscreen_pathfinder_client): Fast_pathfinder checks lift.
	* actors.cc: remove_this(): Don't delete schedule.
	* actors.cc: move():  If entering world, set dormant.

2001-12-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* data/*.shp, Makefile.*, flx.in: removed text button shapes
	* gumps/Enabled_button.*: Text button for picking enabled/disabled
	* AudioOptions_gump.cc, VideoOptions_gump.cc, GameplayOptions_gump.cc, Newfile_gump.cc: use Text_button instead of text button shapes.
	* VideoOptions_gump.cc: added support for custom resolutions
	* GameplayOptions_gump.cc: added support for custom framerates	
	* Gump_ToggleTextButton.h: minor bug fix
	* Makefile.am: removed --all-static from link line
	* data/sav*.shp: replaced wrong black by right black

2001-12-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* mapedit/u7shp.c: use new and improved palette in gimp plugin

2001-12-21  Max Horn  <max@quendi.de>

	* Makefile.am: fixed subdirs order to allow building from scratch

	* config.h.in, configure.in, conf/Configuration.cc: only use sstream on systems
	where this header is actually present

	* files/zip/unzip.c: fixed compiler warnings (ambigious 'else' statments)

	* configure.in: fixed output at end of configure run to do what it is
	supposed to (e.g. print out the SDL version instead of "sdl-config --version").

2001-12-21  Ryan Nunn  <triforce@merlin.net.au>
	* combat.cc, drag.cc, conf/Configuration.* : Warnings and errors
	* audio/Audio.cc, msvcstuff/msvc_kludges.h : Added a config file option
	  for Windows "config/audio/force_waveout" that when set to "yes" will
	  force SDL to use waveout rather than attepting to use DirectSound.
	  Using this option may fix up problems some people have with sound in
	  Exult under Windows. Also now allow Win32 to be build with 44kHz
	  sound by defining FORCE_44KHZ when building. It should probably be
	  made into a config option.

2001-12-21  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc (Weather_effect): Turn off rain in gump mode.
	* objs/egg.cc: Another goof in is_active().

2001-12-20  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc (Egg_object): Fixed excessive monster spawning from
	testing wrong variable in is_active().

2001-12-19  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added fixes for cygwin compatibility.
	* conf/Configuration.h: Added a 'return' in the call to read_config_file
	that I missed.

2001-12-18  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Added 'long' type handling for opcodes.txt.
	Optomised USECODE file reading to increase speed.

2001-12-17  Patrick Burke <takhisisii@yahoo.com.au>
	* conf/Configuration.[cc|h]: Updated from FILE *'s to fstreams.
	* usecode/ucxt/*: Updated to use U7open() rather then fstream.open().

2001-12-16  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Fiddling with combat formulae.  Combat skill counts
	for more, and 'level' is no longer used at all.

2001-12-16  Patrick Burke  <takhisisii@yahoo.com.au>
	* tools/Makefile.am, cmanip.cc: A simple command-line conf/ file
	editor. Added under no-install.

2001-12-15  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/opcodes.txt: Updated opcodes callis and calli to output
	intrinsic names
	* usecode/ucxt/: Code cleanup and commenting.

2001-12-14  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Fixed set_item_quantity() so it returns
	correct value, and doesn't delete items not in world.

2001-12-14  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* shapes/vgafile.cc: fixed broken debugging output

2001-12-14  Tristan Tarrant <nadir@users.sourceforge.net>
	* bggame.cc, sigame.cc: new game displays correctly in spanish

2001-12-14  Tristan Tarrant <nadir@users.sourceforge.net>
	* data/audiooptions.shp: made 10 pixels taller
	* audio/Audio.*: allow user-configurable music looping
	* gumps/AudioOptions_gump.*: UI for above
	* Makefile.am: alpha_kludges.h and mingw_kludges.h should be in 
	noinst_HEADERS, not in EXTRA_DIST
	* debian/.cvsignore: usual stuff

2001-12-14  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc (Duel_schedule): Look for practice targets.

2001-12-13  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/src/opcodes.cc: Included a 'fix' for undeclared __STRING
	under solaris.

2001-12-13  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in, Makefile.am, debian/Makefile.am: fixes for make dist
	to include new debian stuff

2001-12-13  Jeff Freedman  <jeff@amy.nerble.net>

	* drag.cc,drag.h (Dragging_info): New class to handle dragging.

2001-12-09  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc: Don't set schedules of party members.

2001-12-12  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gumps/gump_utils.h: #include <cstring>

2001-12-12  Tristan Tarrant <nadir@users.sourceforge.net>
	* gumps/gump_utils.h: #include <string.h> to get it to compile under
	Solaris with g++
	* usecode/ucxt/data/Makefile.am: include opcodes.txt in EXTRA_DIST

2001-12-12  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* debian/*: new debian dir from Michael Z.

2001-12-11  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/ucfunc.cc: Code cleanup
	* usecode/ucxt/data/opcodes.txt: Assembler comment output tidying

2001-12-10  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/: Added intrinsic 'name' output under -fa rather then
	  the original intrinsic number for the opcodes 'callis' and 'calli'.

2001-12-08  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Get guard shapes for SI.
	* mapedit/studio.cc: Try to reconnect to Exult automatically.
	* gamewin.cc: A 'patch' initgame.dat is NOT a new game, in the
	sense that it has the original U7 structure.

2001-12-07  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* usecode/ucxt/src/Makefile.am: fixed include dirs
	
2001-12-07  Jeff Freedman  <jeff@amy.nerble.net>

	* readnpcs.cc: BG NPC's 293-297 are not valid and should be skipped.
	* usecode/ucinternal.cc: Don't create script for NULL object.

	* objs/chunks.cc: Found a case where it's BAD to use an iterator,
	since the vector can change.  This fixes a memory-corruption crash.

	* actors.cc: If no body for dead NPC, put items on ground.
	* usecode/ucinternal.cc,objs/egg.cc:  Do_speech() plays speech if
	possible, else calls Usecode function to display text.

2001-12-06  Jeff Freedman  <jeff@amy.nerble.net>

	* drag.cc: Use old lift when activating eggs object was moved away
	from.

2001-12-05  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Allow talking to NPC in combat if NPC is friendly or
	neutral.
	* effects.cc,effects.h,intrinsics.cc (Projectile_effect): Store
	projectile AND sprite shapes separately so we can test properly
	for explosion at target.

2001-12-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in: added ucxt directories
	* exult.spec.in: added ucc, ucxt, splitshp and shp2pcx to tools 
	subpackage
	* tools/Makefile.am: install splitshp and shp2pcx. Removed references 
	to ucc
	* tools/ucclex.l, tools/uccparse.y: removed
	* usecode/ucxt/*: many changes to automake/autoconf logic. Made ucxt
	installable and make it look for opcodes.txt in EXULT_DATADIR as well

2001-12-05  Ryan Nunn <triforce@merlin.net.au>
	* gamewin.cc, objs/egg.cc, objs/egg.h : Polishing Mirrors
	* Actors.cc : NPC Actors can now kind of activate eggs (only when 
	  stepping). A more global solution is required to all types of Actors
	  will activate fields and mirrors when they move.
	* ChangeLog : Fixing the date on Patrick's last addition

2001-12-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/Makefile.am: define EXULT_DATADIR when compiling exult_studio
	* mapedit/studio.cc: look for glade file in xmldir, EXULT_DATADIR and
	current dir before giving up

2001-12-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in: GIMP_PLUGIN_PREFIX needs a /plug-ins appended to it
	* exult.spec.in: implement subpackages for exult-tools, exult-studio,
	exult-gimp-plugin. Someone should provide deb equivalents
	* mapedit/Makefile.am: install the GIMP plugin in the right place

2001-12-04  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Force created NPC's to start with neutral
	alignment.
	* usecode/ucinternal.cc (Usecode_function): Handle '*' in
	conversations to fix blank lines in 'Cosmo'.
	* effects.cc (Text_effect): Replace '@' with '"' instead of
	removing it.

2001-12-04  Patrick Burke  <takhisisii@yahoo.com.au>
        * usecode/ucxt : Removed a bug, added support for 'callis' and 'calli'

2001-12-04  Ryan Nunn <triforce@merlin.net.au>
	* files/crc.cc : Now actually works because it now actually reads files
	  as binary. Also did std namespace, and some casting.
	* msvcstuff/Exult.dsp, msvcstuff/expack.dsp, msvcstuff/msvc_kludges.h :
	  Added crc.cc/h where required

2001-12-03  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/barge.cc (Barge_object): Start motion with 1 tile for
	better control.
	* usecode/ucinternal.cc (public): Get_barge() checks to see that
	obj. is within the barge's footprint.  Also finds highest
	qualifying barge beneath obj.

2001-12-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: don't allow Npc_actor::remove_this to delete the NPC
	* contain.cc, objs.cc: catch possible (but unlikely) divisions by zero
	* files/crc.*, Makefile.*: CRC-32 algo
	* tools/expack.cc: compute CRC of resulting .flx file
	* exult.cc: check CRC of exult*.flx files
	* Spellbook_gump.cc: fixed reagents of BG 1st circle
	* ucinternal.cc: fixed Dagger Isle cyclops conversation
	* gamewin.cc: fixed crash when find_objects finds too many objects
	* debian/*: new debian files from Michael Z.
	* bggame.cc, sigame.cc: check for exult_bg/si.flx in is_installed()
	* schedule.cc: fix dancing Naga (missing frames)
	* barge.cc, animate.cc, actors.cc, contain.cc: call inherited functions
	of direct parent, not Game_object
	
2001-12-03  Ryan Nunn <triforce@merlin.net.au>
	* objs/animate.cc : Fixed Minoc millsaw animation. Requires new game to
	  work 100% properly.

2001-12-03  Ryan Nunn <triforce@merlin.net.au>
	* msvcstuff/exconfig/exconfig.cpp : Updated installer stuff
	* msvcstuff/exconfig/exconfig.rc, win32/exultico.rc : 0.97cvs

2001-12-03  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in, Makefile.win32, Makefile.cygwin, Makefile.be,
	  msvcstuff/Exult.dsp, msvcstuff/msvc_kludges.h, mac/mac_autoconfig.h:
	  bumped version to 0.97cvs
	* data/videooptions.shp: shrunk video options dialog
	* gumps/VideoOptions_gump.cc: removed RGB placeholders
	* exult.cc: display version info on stdout by default
	* NEWS: started new entry
	* TODO.xml: updated

2001-12-03  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt: Added support for 'call' opcode.

2001-12-03  Dancer Vesperman  <dancer@users.sourceforge.net>

	* Fix broken compiler compilation, by inserting some using std::vector statements.

2001-12-02  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/compiler:  Rewrote most of it to work with conversations.

2001-12-01  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/*: Changes and bugfixes to get something that looks
	  vaguely like Jeff's usecode script outputted. Very vaguely like. ;)

2001-11-30  Tristan Tarrant <nadir@users.sourceforge.net>
	* exult.spec.in: added tools subpackage
	* tools/Makefile.am: expack is an installable binary

2001-11-29  Tristan Tarrant <nadir@users.sourceforge.net>
	* exult.spec.in: allow setting of bindir and datadir, build exult 
	only (will be fixed with the addition of subpackages), added README.1ST,
	optimizer flags should be set for CXXFLAGS too
	* mapedit/Makefile.am: paltest and shapetest are non-installable
	* TODO.xml: updated

2001-11-28  Max Horn  <max@quendi.de>

	* Info.plist.in: removed some unnecessary crap

2001-11-27  Jeff Freedman  <jeff@amy.nerble.net>

	* npctime.cc (Npc_hunger_timer): End hunger/poison if dead.
	* exult.cc: Fixed telescope display.

2001-11-27  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* objs.cc, msvcstuff/find_nearby.h: fixed crash in SI cheat room

2001-11-26  Jeff Freedman  <jeff@amy.nerble.net>

	* Changed version to 0.96beta1.

2001-11-26  Christian Ohm  <chr.ohm@gmx.net>
	* exult.cc: added -bg/-si command line options

2001-11-26  Max Horn  <max@quendi.de>
	* version.cc: fixed Metrowerks detection; factored out some std::endl into a single spot
	* vgafile.cc: get_frame() now checks for lower bound, too (fixing a crash)

2001-11-25 Ryan Nunn <triforce@merlin.net.au>
	 * audio/Audio.cc : Note to self, Copy and Paste not so good

2001-11-25 Ryan Nunn <triforce@merlin.net.au>
	 * version.cc : Will this ever end... Windows and MSC stuff
	 * msvcstuff/Exult.dsp : Add in the version files to the project 
	 * msvcstuff/msvc_kludges.h : Finally updated version to 0.95cvs 
	 * audio/Audio.cc : Also search for SFX flexes in the <DATA> directory.

2001-11-25  Max Horn  <max@quendi.de>

	* version.cc: added MacOS support; added Metrowerks Codewarrior to the compiler list

2001-11-25  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* version.cc: reordered the output
	* exult.cc: -v/--version outputs version info
	* fnames.h, gamedat.cc, gamewin.cc: add exult.ver and newgame.ver
	to savegames, containing the version of exult that saved the game
	and started the game, respectively.
	* Makefile.*: added version.*

2001-11-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Newfile_gump.cc: reset 'filename' in FreeSaveGameDetails
	* version.*: more namespaces, expanded linux version a bit

2001-11-24 Ryan Nunn <triforce@merlin.net.au>
	* version.* : Windows stuff and std namespace stuff.

2001-11-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* version.*: added getVersionInfo to produce basic version info

2001-11-24 Max Horn <max@quendi.de>
	* bggame.cc, combat.cc, gamedat.cc: removed unused declarations
	* files/utils.c: fixed stat() to simply do a call through (buf may legally be 0)
	* files/zip.c, files/unzip.c: ANSIfied, removing K&R cruft
	* mac/mac_autoconfig.h, mac/exult_version.rsrc.bin, mac/ExultMac.mcp.xml.sit: updated
	* objs/iregobjs.h, objs/objs.h: removed unused clone() method

2001-11-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Audio.h: the other is_track_playing didn't check if midi==NULL either

2001-11-23  Dominik Reichardt <gigdr@tesionmail.de>
	* Faq, Readme deleted
	* docs/ added FAQ.html and ReadMe.html
	* docs/images/ added back.gif and exult_logo.gif for the html files
	* docs/xml: updated faq.xml, docs.xml, html.xsl, text.xsl

2001-11-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Midi.h: is_track_playing didn't check if midi_device == NULL (Thanks Michael Z.)

2001-11-22 Ryan Nunn <triforce@merlin.net.au>
	* msvcstuff/Exult.dsp : Getting rid of a link warning

2001-11-22 Ryan Nunn <triforce@merlin.net.au>
	* Makefile.*, msvcstuff/*, win32/exultico.rc : Unify Win32 Resource
	  scripts, add Version Table to all Win32 Exult exes.

2001-11-22  Tristan Tarrant <nadir@users.sourceforge.net>
	* data/Makefile.am: added forgotten files so that make dist works again

2001-11-21 Ryan Nunn <triforce@merlin.net.au>
	* Makefile.am: Yes I did kill something (backslashes vs slashes)

2001-11-21 Ryan Nunn <triforce@merlin.net.au>
	* README.win32: Typo

2001-11-21 Ryan Nunn <triforce@merlin.net.au>
	* Makefile.am: Added msvcstuff files to EXTRA_DIST
	* README.win32: Added MSVC build instructions.
	* msvcstuff/Zip.dsp: ZIP File support project for MSVC.
	* msvcstuff/Exult?Tools.dsp: Removing Space in filename.
	* msvcstuff/exconfig/exconfig.dsp: Needs to be Binary in CVS.

2001-11-18  Max Horn  <max@quendi.de>

	* audio/midi_drivers/mac_midi.cc: fixed crash on exit when music is disabled

2001-11-18  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in: remove check for zutil.h
	* configure.in: link dynamically against zlib

2001-11-18 Ryan Nunn <triforce@merlin.net.au>
	* actors.cc, gamewin.*, gamerend.cc, objs/chunks.* : Ice Dungeons
	* audio/Audio.cc : can_sfx() also looks for Midi SFX, if compiled
	* files/zip/zip.c : Removed dependency on zutil.h

2001-11-17  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in: fixed broken test on non-MacOSX platforms
	
2001-11-17  Max Horn  <max@quendi.de>

	* Makefile.am, configure.in: made sure MacOS X specific Makefile changes
	are really only used on MacOS X

2001-11-16  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc (Animated_egg_object): Remove poison/sleep field
	after one use.
	* usecode/ucinternal.cc:  Add_party_items doesn't drop things on
	ground for BG.

2001-11-17  Tristan Tarrant <nadir@users.sourceforge.net>
	* data/sfx_icon.shp: sfx icon from SB-X
	* audio/Audio.*: added can_sfx() method
	* exultmenu.cc: show sfx icons next to menu entries

2001-11-16  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* imagewin.cc: typo

2001-11-15  Tristan Tarrant <nadir@users.sourceforge.net>
	* exult.cc: search for data file under the executable's directory too

2001-11-14  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (public): Avoid standing while in Sit_schedule.

2001-11-13  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc (Usecode_function): A ShapeID needed to
	have shapefile set.  Fixes BG multi-race animation scenes.

2001-11-12  Tristan Tarrant <nadir@users.sourceforge.net>
	* NEWS: updated
	* acinclude.m4, config.guess, config.sub, missing, mkinstalldirs,
	install-sh, ltconfig: removed generated files once and for all

2001-11-11  Christian Ohm  <chr.ohm@gmx.net>
	* exult.cc, gumps/gump_utils.cc: test if third mouse button was
	  pressed before release (fix for bug #480495)

2001-11-11  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/* : general debugging, code cleanup and commenting.
	  also changes relating to updates of usecode/ucxt/Docs/opcodes.txt.
	* usecode/ucxt/Docs/opcodes.txt: Added information relating to the
	  number of elements popped/pushed from/to the stack for each opcode.

2001-11-10  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* */Makefile.am, configure.in, acconfig.h: updated for the minizip lib
	* files/zip/(un)?zip.c: include config.h
	* configure.in: re-aligned ./configure --help options
	* configure.in: check for zlib headers instead of library
	
2001-11-09  Ryan Nunn  <triforce@merlin.net.au>
	* gumps/Newfile_gump.* : Added "File" field to Save game info display.
	  Fixed crash on delete.
	* audio/midi_drivers/win32_midiout.cc : Not much

2001-11-09  Ryan Nunn  <triforce@merlin.net.au>
	* actorio.cc, combat.cc, gameclk.cc, gumps/GameplayOptions_gump.cc :
	  Fixed up some bool warnings.
	* cheat_screen.cc : Can put spaces in names and added feedback after
	  setting polymorph.
	* gamewin.cc : Added "Saving Game" message.
	* gumps/Newfile_gump.* : General Improvements.
	* msvcstuff/*.* : Misc updated project settings
	* files/Flex.* : is_flex() methods.
	* Makefile.win32, Makefile.cygwin, gamewin.h, gamedat.cc, exult.cc
	  files/zip/*.* : Zipped savegame support. Zlib headers and library are
	  required to use it. HAVE_ZIP_SUPPORT needs to be defined. Config key
	  "config/disk/save_compression_level" is used to control save game 
	  compression. Valid values are 0 (normal flex saves), 1 (normal zip,
	  default) and 2 (zip with combined files).

2001-11-08  Ryan Nunn  <triforce@merlin.net.au>
	* bggame.cc : Fixed BG Endgame crash

2001-11-07  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc: Rendering order again:  Added special case when
	objs. occupy same 3D space.  Fixes Penumbra plaque.

2001-11-06  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Drop ammo or throwing-weapon on ground if it misses.

2001-11-06  Dominik Reichardt <gigdr@tesionmail.de>
	* added docs/xml: updated faq.xml and docs.xml
	* Faq, Readme updated

2001-11-05  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc,combat.cc: Handle boomerangs, magic axes correctly.
	* shapes/shapeinf.h: 'returns' flag added.

	* actors.cc,schedule.cc:  Tell schedule when weapons changed.

2001-11-05  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/xml/docs.xml,faq.xml spell checked. Will update webpages when I add
	all the new options in the gameplay options (later this week).

2001-11-04  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Sit_schedule): Another check for sitting.
	* usecode/ucinternal.cc (public): Use ::find_nearby() sort-order
	for Get_barge().

	* gumps/GameplayOptions_gump.cc (GameplayOptions_gump): Added
	'Speed' option.

	* Lots:  Code cleanup:  get_abs_tile_coord() => get_tile(),
	get_abs_tile(),get_worldx(),get_worldy() went away.

2001-11-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* vgafile.cc: 'fixed' Spark's palette-cycling pants
	* Paperdoll_gump.cc: improved two-rings+staff display glitch

2001-11-03  Max Horn  <max@quendi.de>
	* Makefile.am: adapted to work with latest SDL CVS on OS X

2001-11-03  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Actor): Restored old walking frames, as they look
	more like the original.   (Both pieces of code are still there, so
	maybe this should be an exult.cfg option.)
	* schedule.cc (Sit_schedule): Check for free spot before sitting.

2001-11-02  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gump_utils.cc, Modal_gump.h, Newfile_gump.*: added mousewheel support
	to new file gump (mousewheel = scroll lines, alt-mousewheel = pages)
	* Slider_gump.*: mousewheel for Slider_gump (alt-wheel = 10 steps)
	* exult.cc: mousewheel for map scrolling (alt-wheel = left/right)

2001-11-02  Christian Ohm  <chr.ohm@gmx.net>

	* exult.cc, gamewin.cc/h, gumps/GameplayOptions_gump.cc/h
	gumps/Gump_manager.cc/h, gumps/gump_utils.cc, data/flx.in,
	data/gameplayoptions.shp: added larger gameoptions menu shape
	* made paperdolls in bg default to on
	* removed weird event loops
	* rearranged layout of gameoptions window
	* added 'doubleclick closes gumps'-option
	* added 'walk after teleport'-option for si
	  
2001-11-02  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (public): Check for chair being moved.

	* npctime.cc (Npc_timer_list): Paralyze timer.

2001-11-01  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc: Clear object's current text before
	showing new text.
	* actors.cc (figure_hit_points):  If weapon points == 0, don't
	take away any hit points.  Fixes, i.e., Curse spell.

	* actors.cc (Npc_actor): A couple asserts added to find a bug.
	* objs/chunks.cc: Fixed gravity() bug (and warning).

2001-11-01  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.cc, cheat_screen.cc: implemented NPC-browser's 'teleport' key
	* gamewin.cc, ??game.cc: more palette flashes fixed

2001-10-31  Dancer Vesperman  <dancer@users.sourceforge.net>

	* actions.cc, actors.cc, cheat.cc, combat.cc, monsters.cc, npctime.cc: Improved casts. This'd be a whole lot easier if you folks remembered to use them, you know :)

2001-10-30  Max Horn  <max@quendi.de>
	* added docs/xml: unified faq and readme
	* docs/faq, docs/readme: removed

2001-10-29  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq and docs/readme: unified xsl and dtd files, changed makefiles
	  accordingly and updated exult_faq.xml/readme.xml
	* Faq, Readme updated

2001-10-27  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Don't teleport party members in 'wait' state.
	* actorio.cc: Try to fix messed-up polymorph flag.
	* actors.cc:  Automatons & 'waiting' NPC's shouldn't get cold.
	
	* gamewin.cc: Create Jawbone in create_ireg_object();
	* jawbone.cc: Removed extraneous get_next()'s.
	
	* usecode/intrinsics.cc: Find_in_owner replaced by find_object.
	Fixes switch-teleports beneath Sleeping Bull.

2001-10-26  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Cacheout tmp. objects when camera changes back to Avatar.
	* actors.cc: Give holder of Magebane special defense agains Vasculio.
	* usecode/conversation.cc (Conversation): Set frame # for face.

2001-10-25  Jeff Freedman  <jeff@amy.nerble.net>

	* paths.cc,actors.cc:  Pathfinding for > 1x1 NPC's was messed up.
	* drag.cc:  Set dragging_gump to 0 in one last place.

2001-10-25  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* credits.txt: added Oblivious as an artist

2001-10-24  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc: Only auto-set hostile NPC's into combat mode (not
	chaotic).
	* gamewin.cc,objs/citerate.h,chunks.cc:  World-wrapping yet again.

2001-10-24  Ryan Nunn <triforce@merlin.net.au>
	* Too many files to even think about listing:
	  Added support for BG multiracial and added shapes. SI Required!
	  Changed lots of things to use ShapeID methods rather than the
	    Game_window alternatives.
	  Fixed Gump Problem

2001-10-23  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucsched.cc (Usecode_script): Purge() forces halt.

	* usecode/intrinsics.cc: Add moved NPC to 'nearby' list.
	* usecode/intrinsics.cc: set_lift() should check for valid number.

2001-10-23  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.*, data/bg/flx.in, data/bg/*.shp, docs/art.txt: new art
	by Oblivious
	* intrinsics.cc: fixed Tseramed join crash
	* VideoOptions_gump.*: fixed display glitch when cancelling

2001-10-23  Tristan Tarrant  <nadir@users.sourceforge.net>
	* gumps/GameplayOptions_gump.*, gamewin.*: allow choice of text
	background colour
	* usecode/conversation.cc: show background behind Avatar's text too
	* game.cc: resolved the horrible hacks to get fades at the right time

2001-10-23  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: limit 'adding to actor container' warnings to party

2001-10-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* game.h: added 'GAME_SI' and 'GAME_BG' macros for checking gametype
	* intrinsics.cc: update_last_created returns obj* in SI
	* ucinternal.cc: added warning message

2001-10-22  Tristan Tarrant  <nadir@users.sourceforge.net>
	* gamewin.*, gumps/GameplayOptions_gump.*, usecode/conversation.cc:
	implemented "Text Background" feature which puts a dark backdrop
	behind conversations. There is also an entry in the Gameplay Options
	menu for it.
	* gumps/VideoOptions_gump.cc, data/vid_resolution.shp: added 640x480
	as a "valid" entry

2001-10-21  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc,intrinsics.cc: Skip egg-activation if teleported via
	egg that exits Mountains of Freedom.

2001-10-20  Jeff Freedman  <jeff@amy.nerble.net>

	* ucinternal.cc:  Major 'global flag' kludge for SI/Monk Isle endlessly 
	looping Usecode 
	* gamewin.cc: Emulate_cacheout() terminates scripts.
	* usecode/ucsched.h (public): Purge() terminates scripts for
	objs. that are too far away.

2001-10-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* game.cc: clear screen on 'return to menu'

2001-10-21  Max Horn  <max@quendi.de>

	* Removed all files from macosx/ except exult.icns - we don't need them anymore

2001-10-20  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (public): Better testing for occupied chair.

	* actions.cc,paths.cc:  Changed interface; changed pathfinder to
	use correct test for being blocked.

2001-10-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* barge.cc: barges no longer pick up eggs

2001-10-20  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc (Combat_schedule): Camera actor should never give up.
	* keyactions.cc: HOME should center around 'camera_actor'.

	* schedule.cc (Schedule): Longer delays for 'street maintenance'
	to avoid slowdowns.

2001-10-19  Jeff Freedman  <jeff@amy.nerble.net>


	* actions.cc (If_else_path_actor_action): Reset speed after being
	blocked.
	* usecode/intrinsics.cc: Return 'fake' schedule if walking on a
	path.  Fixes Fawn Trial bug where companions don't show up and
	game slows down.

2001-10-18  Jeff Freedman  <jeff@amy.nerble.net>

	* sigame.cc (SI_Game): Add patches to remove 'bad' egg and
	carpets.
	* objs/mappatch.cc, gamewin.cc:  Map patches.

2001-10-17  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Special case:  Magebane vs Vasculio.

	* shapes/monstinf.h (public): Immunity, vulnerability.
	* shapes/shapeinf.h: Damage_type.
	
	* objs/contain.cc (Container_game_object): Fixed dumb goof I made
	when I added the weight check.
	* actors.cc: Don't let Avatar die more than once, or let party be
	hurt if Avatar is dead.

2001-10-16  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc,etc: set_telekenesis_fun(),
	get_item_usability() added to fix telekenesis, fetch spells.

2001-10-17  Dancer Vesperman  <dancer@users.sourceforge.net>

	* actorio.cc: Cast changeover
	* gamedat.cc: Cast changeover
	* xdrag.cc: Cast changeover
	* gamewin.cc: Cast changeover

2001-10-16  Jeff Freedman  <jeff@amy.nerble.net>

	* palette.cc (Palette): find_color() shouldn't look at the
	rotating colors at the end of the palette.
	* npctime.cc,actors.cc,gamewin.cc:  Support for 'cursed' flag.

2001-10-15  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/shapeinf.cc: Ammo_info::read().
	* actors.cc: Handle a couple special weapon 'powers'.
	* shapes/shapeinf.h (public): Weapon 'powers' added.
	* actors.h (public): Fix for 'training' bug.

2001-10-14  Jeff Freedman  <jeff@amy.nerble.net>

	* drag.cc: Watch for objects dropped when on a barge.

	* exult.cc,intrinsics.cc: Wizards_eye implemented.

2001-10-14  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* game.cc, gamewin.*, gamedat.cc: fixed some more display glitches on
	starting a new game

2001-10-13  Jeff Freedman  <jeff@amy.nerble.net>

	* Gump_manager.cc (Gump_manager): non_persistent_count added so we
	can do a fast "gump_mode()" test.
	* gamewin.cc,combat.cc:  No walking/combat if in 'gump mode'.

	* actors.cc,flags.h,npctimer.cc:  'Might' flag implemented.
	* effects.cc (Projectile_effect): More sprites implemented for
	various projectiles (like swordstrike).

2001-10-13  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: Helm of Light provides warmth
	* files/utils.cc: fixed BeOS trailing slash mkdir bug

2001-10-13  Patrick Burke  <takhisisii@yahoo.com.au>
	* data/credits.txt data/quotes.txt: Fixed formatting and ## escape.

2001-10-13  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Clone() intrinsic.
	* actors.cc: Clone() added.  Some monsters can split now.
	* monsters.cc: Create() cleaned a bit.

2001-10-13  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.cc: fixed face stats disappearing on reload

2001-10-13  Dancer Vesperman  <dancer@users.sourceforge.net>

	* shapes/shapeinf.cc: Fix compile error. istream is in std::

2001-10-13  Dancer Vesperman  <dancer@users.sourceforge.net>

	* actors.cc: NPC_Actor::movef cannot be inline, since it is not in a header and it is referenced from another translation unit.

2001-10-13  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Gamemenu_gump.cc, VideoOptions_gump.cc: recenter gamemenu gump after
	changing resolution in the video options gump

2001-10-12  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in: cleaned up some more (especially C++ comp. detection)
	* gamewin.cc: fixed palette glitch in plasma screen
	* contain.cc: 'fixed' urn bug

2001-10-12  Max Horn  <max@quendi.de>
	* configure.in: some cleanup, added some suggestions from autoscan

2001-10-12  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* data/*/defaultkeys.txt: fixed abacus keybinding
	* GameplayOptions_gump.cc: cleaned up loading of bg_paperdolls setting
	* cheat_screen.cc: save paperdoll setting here too
	* gamewin.cc: fixed loading of bg_paperdoll setting
	* gamewin.h: added some const's

2001-10-12  Tristan Tarrant <nadir@users.sourceforge.net>
	More patches from Christian Ohm <chr.ohm@gmx.net>
	mouse.patch, gumps/Gameplay_options.* : Implement GameplayOptions 
	menu and add fast mouse and middle mouse button support
	data/credits.txt: credit where credit is due :)

2001-10-12  Tristan Tarrant <nadir@users.sourceforge.net>
	Patch from Christian Ohm <chr.ohm@gmx.net>
	abacus.patch: add a keyboard shortcut ('g') to use the
	abacus. 

2001-10-11  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/shapeinf.cc: Rewrote code to read from weapons.dat.
	* combat.cc (Combat_schedule): More fixups for slimes.

2001-10-11  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* effects.*: changed explosion effect to do damage in the middle of
	the explosion instead of afterwards
	* objs.cc: powderkegs blow up more doors
	* objs.cc: powderkegs blow up other powderkegs
	* gamewin.*: clear effects queue when reloading

2001-10-11  Jeff Freedman  <jeff@amy.nerble.net>

	* monsters.cc: Slime movement is starting to work.

2001-10-09  Jeff Freedman  <jeff@amy.nerble.net>

	* Makefile.am (exult_SOURCES): Added monsters.cc, monsters.h.
	* readnpcs.cc,actors.cc,actors.h,actorio.cc:  Actor::read()
	replaces constructors that read.  Special Slime_actor added.

2001-10-08  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc (Projectile_effect): Don't attack target if it's
	moved too far away.
	* usecode/ucsched.cc (Usecode_script): Handle 'music' opcode.
	* actors.cc:  When clearing 'sleep' flag, find free spot to stand.
	* exult.cc: Enable keyboard repeat.

	* npcnear.cc: Awakened NPC's shouldn't run proximity Usecode, and
	should go back to sleep after several seconds.
	* gamewin.cc: Sleeping NPC's shouldn't detect theft.
	* gumps/misc_buttons.cc (Combat_button): Update for current combat
	state.
	* schedule.cc (Sleep_schedule),intrinsics.cc: Fixed sleep hang,
	and also position after waking.

2001-10-07  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc:  Show text by owner of object if gump not open.
	* actors.cc,gameclk.cc: check_temperature().
	* actors.cc (public): Figure_warmth() written (but not tested).
	* gumps/Stats_gump.cc (Stats_gump): Show frame for temperature if
	Avatar is in frozen region.

2001-10-06  Jeff Freedman  <jeff@amy.nerble.net>

	* actorio.cc,intrinsics.cc,actors.h,flags.h,etc:  Started
	implementing temperature and 'freeze' flag.  No effect yet.

2001-10-06  Dancer Vesperman  <dancer@users.sourceforge.net>

	* actors.cc: Cast conversions
	* gamedat.cc: ditto
	* gamewin.cc: ditto
	* npcnear.cc: ibid
	* schedule.cc: as above

2001-10-05  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.be: fixed typo

2001-10-05  Dancer Vesperman  <dancer@users.sourceforge.net>

	* actors.cc: Cast conversions
	* actions.cc: ditto

2001-10-04  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucsched.{cc,h},ucinternal.cc:  terminate() added to
	remove existing scripts for an object if 'no_halt' isn't set.

2001-10-03  Jeff Freedman  <jeff@amy.nerble.net>

	* paths.cc (Actor_pathfinder_client): Handles 'dist' option now.
	* actors.cc (follow()):  Another attempt to avoid hanging/slowdowns.

	* actors.cc,monstinf.cc:  poison_safe detected.
	* audio/Audio.cc (Audio): Disable audio if device can't be opened.

	* gamewin.cc: You can always read a sign.
	* drag.cc: Fixed another world-wrapping crash.
	* ucsched.cc:  Only activate 3 kinds of eggs.

2001-10-02  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc (public): Handle more SI books.

2001-10-01  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc,etc:  Separate dead_party list for dead
	companions.

2001-09-30  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Offsets in obj_sprite_effect() are negated.
	* usecode/bgintrinsics.h, etc: npc_sprite_effect() becomes
	obj_sprite_effect().
	* readnpcs.cc: Skip all the extra trappers.
	* actors.cc: Actor::is_blocked() is used for all, not just monsters.

2001-09-29  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: try harder to avoid putting objects in the actor-container
	itself
	* contain.cc: allow putting a bag in a bag if dont_check is set
	* ucdisasm.cc: cosmetic fix with display of backward jumps
	* tools/Makefile.am: fixed make warning
	* Paperdoll_gump.cc: option for showing non-readied objects
	* exult_constants.h: made the CERR/COUT macro's 'if'-safe
	
2001-09-29  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/siintrinsics.cc: Reduce_health added (x87).
	* actors.cc: Use Avatar's real height.
	* usecode/ucinternal.cc (Usecode_internal): Fixed ARRC bug in
	cases where one or more values are empty arrays.

2001-09-28  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc: Give fake HP's to serpent statue in SI.
	* objs/egg.cc: Greater range of lift for 'something_on' eggs.

2001-09-28  Dancer Vesperman  <dancer@users.sourceforge.net>

	* keys.cc: get my own casts right :)...oh, and others, too
	* gamewin.cc: More cast conversion...many of which shouldn't be necessary. Hrm.
	* readnpcs.cc: More cast conversion.
	* schedule.cc: More cast conversion.

2001-09-27  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc (Usecode_function):  'Last_created' is now
	a stack; fixes Wall of Lights bug where Batlin's serpent jaw was
	missing.

	* actors.cc,flags.h:  Polymorph flagged moved to where Usecode
	checks for it (bit 32 of regular flags).

	* actors.cc (public): Enumerate shapes to call 'readied' Usecode
	on for SI.
	* actors.cc: Check for weapon frame being out of range.

	* drag.cc: Pass MOVE_WALK instead of MOVE_FLY.  Fixes bug where
	things get dropped into walls, and (hopefully!) doesn't break anything.

2001-09-26  Ryan Nunn <triforce@merlin.net.au>
	* actorio.cc, actors.h, cheat_screen.cc, gumps/Book_gump.*, 
	  gumps/Scroll_gump.* gumps/Sign_gump.*, gumps/Text_gump.*,
	  objs/flags.h, usecode/intrinsics.cc :
	  Implimented Serpentine Signs, books and scrolls. Also Implimented
	  Serpent Isle 'read' flag. Can also be enabled in BG by using cheats.
	* gumps/Gump.cc, gumps/Gump.h : Added method to center a gump on sreen
	  after it's already been created.
	* shapes/font.cc, shapes/font.h, shapes/fontvga.cc : Changes to use 
	  Serpentine fonts in SI.
	* msvcstuff/msvc_kludges.h, usecode/ucdisasm.cc : Change to compile
	  with MSVC
	* gumps/Text_button.h, exultmenu.h : Only allow headers to be included
	  once.

2001-09-26  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc (Usecode_internal): ADDSV prints '0' now;
	fixes SI money-counting with abacus.
	* actorio.cc (Actor): Casting from unsigned char to int loses the
	sign, which is relevant for health and foodlevel.

2001-09-26  Dancer Vesperman  <dancer@users.sourceforge.net>

	* usecode/ucxt/src/ucfunc.cc: prevent overruns
	* keys.cc: Streamline keybinder. Fix crashes.

2001-09-25  Jeff Freedman  <jeff@amy.nerble.net>

	* actorio.cc,flags.h,etc:  Flag 4 = 'dead'.  Removed separate
	'dead' flag.

2001-09-25  Dancer Vesperman  <dancer@users.sourceforge.net>

	* sigame.cc: Use a std::string instead of a fixed-length buffer
	* ibid: Fixed spelling error.
	* bggame.cc: Use a std::string instead of a fixed-length buffer
	* files/utils.h: Add an inline wrapper so that U7exists() can take a std::string

2001-09-23  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Fix Fawn Tower in old savegames.
	* intrinsics.cc:  Treat flag #4 as 'dead'.

2001-09-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* bggame.cc: fixed nearly-infinite loop in butterfly scene

2001-09-22 Patrick Burke <takhisisii@yahoo.com.au>
	* Makefile.cygwin: Added from Kirben "Just added distribution option"

2001-09-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.*: fixed include paths in alternate makefiles
	* Makefile.*: build ucdisasm.cc

2001-09-22  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucsched.cc (Usecode_script): Fixed (again) Moonshade Trial.
	* schedule.cc (public): Better checks for occupied chairs.
	* objs/objs.cc:  A find_closest(vec,...) added.

2001-09-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/uctools.h, tools/wud.c: some small changes to wud's output
	* usecode/ucdisasm.cc, usecode/ucinternal.*: usecode trace disassembler
	* usecode/useval.*: added a short output format for long arrays
	* exult.cc: set "config/debug/trace/usecode" to "verbose" to enable
	the new (painfully verbose) usecode instruction trace mode.
	(only works when DEBUG is defined)

2001-09-21  Ryan Nunn <triforce@merlin.net.au>
	* msvcstuff/.cvsignore : Fixed some problems added more files
	* msvcstuff/Exult.dsw : Forgot to re-add this ages ago.
	* msvcstuff/exconfig/* : Files for exconfig helper dll used with the
	  new windows installer.

2001-09-21  Ryan Nunn <triforce@merlin.net.au>
	* objs/animate.cc : Fixing bubbles

2001-09-21  Max Horn  <max@quendi.de>
	* mapedit/Makefile.am: GTK_LIBS value from gtk-config is now used;
	fixed strange make warning (not really sure why this fix helps)

2001-09-21  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* animate.cc: fixed division by zero in the 'bubbles' animation

2001-09-20  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Configuration.cc, keyring.cc: added missing #include
	* objs/contain.cc: save correct dead-body-npc-number in SI
	* readnpcs.cc: only skip SI NPCs >= 233 (instead of >= 231)
	
2001-09-20  Ryan Nunn <triforce@merlin.net.au>
	* audio/Midi.h : Fixed the crash when saving a game with midi disabled
	* keyactions.cc, readnpcs.cc, conf/Configuration.cc,
	  usecode/keyring.cc, usecode/ucinternal.cc: Replaced catch(...) with
	  catch (exult_exception &e)

2001-09-20  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.cc: fixed crash when saving with sound disabled
	* utils.h: added Write4s (s = signed)
	* ucinternal.cc: cleared up error message

2001-09-20  Max Horn  <max@quendi.de>
	* audio/midi_drivers/mac_midi.cc: made compile with OS X 10.1
	* files/listfiles.cc: unix implementation of U7ListFiles now properly
	uses globfree, making it work properly on OS X
	* Makefile.am: small change to bundle code
	* configure.in: changed to use AC_EXEEXT

2001-09-20  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc: Set mask to find any obj. in find_closest(); fixes
	barge bug.
	* effects.cc:  Text effect follows object when it moves.

2001-09-19  Ryan Nunn <triforce@merlin.net.au>
	* actorio.cc : Finally save all flags for actors
	* exult.cc : Improved rendering timing and palette cycling timing
	* objs/animate.cc : Improved Frame_animator timing
	* gumps/gump_utils.h : Changed delay to 1/100 sec from 1/50 sec
	* gamewin.cc,  usecode/ucsched.cc, usecode/ucsched.h,
	  msvcstuff/msvc_kludges.h : Misc changes.

2001-09-19  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/contain.cc (Container_game_object): Fixed bug in
	remove_quantity() where all items weren't being removed.

	* gamewin.cc:  Save/restore Usecode scripts.
	* actorio.cc (Actor): Nastiness:  Taking over iflag1 to indicate
	saving of scheduled usecode.
	* gumps/Newfile_gump.cc (Newfile_gump): Pause/resume tqueue.
	* usecode/ucsched.cc: Save()/restore() work.
	* tqueue.h (public): find_delay() returns time when due.

2001-09-18  Ryan Nunn <triforce@merlin.net.au>
	* exult.cc : Always do full speed palette cycling in 8 bit modes

2001-09-18  Ryan Nunn <triforce@merlin.net.au>
	* audio/Midi.cc, audio/Midi.h : Fixed some potential bugs and added
	  some extra methods to retreive the current playing track and if the
	  current track is repeating.
	* cheat_screen.cc : Added some usecode related info the actor display
	* exult.cc, gamewin.cc : Made it so the current playing song number is
	  saved and the song is restarted on restore.

2001-09-18  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc: Run_usecode() handles case where obj==0.
	Fixes end of monks' fight.

	* actors.cc: Set_polymorph() sets the frame to 'standing'.  This
	is a guess to make using the SI/SS amulet animation work right.

2001-09-17  Ryan Nunn <triforce@merlin.net.au>
	* objs/animate.cc : Fixed potential problem when saving

2001-09-17  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/*:  Set_item_frame_rot() added.

2001-09-16  Ryan Nunn <triforce@merlin.net.au>
	* audio/xmidi.cc : Fixed compiling errors.
	* bggame.cc : Change the butterfly sequence to use 32 bit ints for
	  timing calcs.
	* cheat.cc : Made create object cheat use Game_window::create_ireg_obj
	  instead of new Ireg_game_object.
	* game.cc, game.h, combat.cc, exult.cc, gamewin.cc, effects.cc,
	  npcnear.cc, npctime.cc, objs/barge.cc, objs/egg.cc,
	  usecode/intrinsics.cc, usecode/ucsched.cc :
	  Added Game::get_ticks() method to get the ticks at the start of this
	  iteration of the main game loop. The idea is to improve general game
	  syncronization. If possible Game::get_ticks() should be used instead
	  of SDL_GetTicks().	  
	* gamewin.cc, objs/animate.cc, objs/animate.h : Rewrote much of the
	  Frame_animator to ensure that animated shapes always remain
	  syncronized. Added new Animated_ifix_object. Fixed LOTS of broken SI
	  animations. Fixed BG 'gear' animation. New game required for some
	  changes to take effect.
	* msvcstuff/*.* : Misc changes to project settings
	* ChangeLog : Changed dates on Dancer's recent additions to GMT

2001-09-16  Dancer Vesperman  <dancer@users.sourceforge.net>

	* Here's a bit of joy: WIN32 isn't SMP safe if we use operator new and delete. On the other hand, nothing else is thread-safe if we use malloc()/free(). So, we wrap the implementations and use malloc()/calloc()/free() for WIN32, and the C++ thread-safe allocator for other platforms.

2001-09-16  Dancer Vesperman  <dancer@users.sourceforge.net>

	* Watch and learn. C++ _does_ have semantic eqivalents to malloc() and free(). They are ::operator new() and ::operator delete() (which are not the same as new and delete). This ensures we end up using the same thread-safe allocators. calloc() and malloc() semantics and type-casts are all bound up in two simple inline templates.

2001-09-16  Dancer Vesperman  <dancer@users.sourceforge.net>

	* audio/Audio.cc: Use C++ style casts.
	* audio/Mixer.cc: Use C++ style casts.
	* audio/pcb.h: Use C++ style casts.
	* audio/xmidi.cc: Partial conversion to C++

2001-09-16  Dancer Vesperman  <dancer@users.sourceforge.net>

	* Actorio.cc: Use C++ style casts.
	* mouse.h: Use C++ style casts.

2001-09-15  Jeff Freedman  <jeff@amy.nerble.net>

	* Many:  Fixed a bunch of bugs involving fighting on List Field.

	* objs/egg.cc (Egg_object): Fixed eggs once again.
	* combat.cc: Don't set duelists into combat mode when struck.
	* intrinsics.cc: Separated out 'create_new_object2()'.

2001-09-15  Dancer Vesperman  <dancer@users.sourceforge.net>

	* acconfig.h, configure.in: Check for gtk support seperately to exult studio.

2001-09-14  Jeff Freedman  <jeff@amy.nerble.net>

	* intrinsics.cc:  Treat 'last_created' as a 1-element stack.
	* mouse.cc (Mouse): Avatar's speed depends on gwin->std_delay.
	* objs.cc:  Check_mask() rewritten.
	* ucinternal.cc:  Sort list returned by find_nearby().

2001-09-13  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.h,etc: Added get_std_delay() for standard frame delay.
	FPS is read from config file ("config/video/fps").

2001-09-14  Dancer Vesperman  <dancer@users.sourceforge.net>

	* gamewin.cc: Fixed spelling error in output text.

2001-09-13  Tristan Tarrant <nadir@users.sourceforge.net>
	* game.cc: make menu more compact when entries are missing
	* data/quotes.txt: added a quote by Max

2001-09-12  Jeff Freedman  <jeff@amy.nerble.net>

	* siintrinsics.h,intrinsics.cc:  Added (a guess) init_conversation().

	* actors.cc,monstinf.h:  Don't create body if 'has_no_body()'.

2001-09-10  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc: If can't walk to target, wander a bit.
	* actors.cc:  Only call 'equipped' usecode for a few items in
	Black Gate.
	* egg.cc:  Teleport eggs are flagged as 'solid', and you now have
	to be at the exact lift to trigger one.

2001-09-11  Dancer Vesperman  <dancer@users.sourceforge.net>

	* mapedit/studio.cc: More reliable getcwd. Prevent crashes if cancelling 'open static'

2001-09-11  Dancer Vesperman  <dancer@users.sourceforge.net>

	* mapedit/(studio files). G++ v3 compilation: Standards and
		namespaces. Recast unsigned char* to char*

2001-09-10  Jeff Freedman  <jeff@amy.nerble.net>

	* several:  Map_chunk::find_spot() replaces find_unblocked_tile().

2001-09-11  Dancer Vesperman  <dancer@users.sourceforge.net>

	* Take our own advice and clear streams between attempted
		file opens. Otherwise, we can succeed in opening
		the file, and still throw a file-not-found. Duh.

2001-09-11  Dancer Vesperman  <dancer@users.sourceforge.net>

	* stdio.h doesn't declare snprintf in std::, but cstdio does.

2001-09-11  Dancer Vesperman  <dancer@users.sourceforge.net>

	* uccparse.o depends on ucclex.c being created first.

2001-09-09  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc (Egg_object): Party_near uses same test as avatar_near.
	* actors.cc: Shields can go in shield spot (SI).

2001-09-08  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Only set NPC's invisible.

	* actors.cc (Actor): More 'improvements' to ::follow().
	* paths.cc (Offscreen_pathfinder_client): Walking off-screen,
	z-coord. doesn't matter.

2001-09-07  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Init. conversation if speech enabled.
	Clears leftover faces on screen.

2001-09-06  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/iregobjs.cc, gamewin.cc: Get okay_to_take flag from bit 7
	of quality for 'quantity' items.

	* usecode/ucinternal.cc: Fixed add_party_items() return value for SI.

2001-09-06  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: undid the fix I made to returning party items
	(Jeff's fix worked better :-) )
	* usecode/ucinternal.*: fixed bug with remove_party_items

2001-09-05  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/contain.cc (Container_game_object): Fixed add_quantity() so
	it deals correctly with volume, quality.  (Still doesn't check
	weight, though.)
	* objs/contain.cc: add_quantity() checks weight.

	* shapes/shapeinf.h:  has_quantity(), has_quality() added.

2001-09-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* game.cc, bggame.cc, sigame.cc, usecode/intrinsics.cc, txtscroll.*:
	do not show quotes entry until user has watched through entire credits
	sequence. Also do not show endgame entry until user has successfully
	completed the game. Uses the same quotes.flg and endgame.flg method
	as the original, but puts them in the SAVEGAME directories instead
	of STATIC.
	* cheat.cc: cheating is off by default

2001-09-05  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc:fixed crash on transferring items from leaving party member

2001-09-05  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Actor): Fiddling with follow() again.

	* frameseq.h: Find_unrotated() added to make walking a bit smoother.

2001-09-04  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* tools/Makefile.am: let automake handle the .l and .y files

2001-09-04  Max Horn  <max@quendi.de>
	* worked on the configure system, re-added various files back to CVS,
	like config.guess, config.sub etc. Those will be re-generated by
	autogen.sh if needed, but the supplied version should be just fine usually
	
2001-09-04  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/chunks.cc:  Rewrote part of is_blocked() to handle the way
	SI specifies locations in path_run_usecode().

2001-09-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in: fixed minor bug

2001-09-03  Ryan Nunn <triforce@merlin.net.au>
	* audio/midi_drivers/win_midiout.cc : Fixed 'Lising' typo.
	* objs/chunks.cc : Namespace

2001-09-03  Max Horn  <max@quendi.de>
	* all Makefiles/configure.in: bumped version to 0.95cvs
	* configure.in: OS X specific changes; properly use the SDL
	check supplied with SDL in sdl.m4 (this also required changes
	to all the Makefile.am files)
	* Info.plist.in: updated to match configure.in

2001-09-03  Dominik Reichardt <gigdr@tesionmail.de>
	* FAQ and docs/faq/exult_faq.xml: updated FAQ	
	* README and docs/readme/readme.xml: Updated Documentation

2001-09-02  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* objs/chunks.cc: fixed crash (is_roof() needs tile coords, not abs.)

2001-09-01  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc,chunks.cc:  Wrote find_spot(), a smarter finder of
	free areas for things.  Still fiddling with it.
	* actors.cc,paths.cc:  When a companion fails to find a path
	towards the Avatar, he/she now tries to walk offscreen, then
	return.  Helps avoid slowdowns.

2001-09-01  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: fixed divisions by zero

2001-08-31  Willem Jan Palenstijn  <wjpalenstijn@users.sourceforge.net>
	* actors.*, intrinsics.cc: fixed Erethian dropping steaks, by not
	having monsters created by create_new_object get equipment

2001-08-31  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Sew_schedule): Fixed crash in Sew_schedule.

2001-08-30  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc,gameclk.cc,gamewin.cc:  Restore HP's, mana hourly.

2001-08-29  Ryan Nunn <triforce@merlin.net.au>
	* audio/midi_drivers/win_midiout.* : Enumerate the midi devices and
	  output the list to stdout. Allow setting of the midi device with the
	  config key "config/audio/midi/win32_device". -1 (Midi Mapper) is
	  defualt as always.

2001-08-29  Max Horn <max@quendi.de>
	* audio/midi_drivers/mac_midi.cc: OS X build via makefile fixed
	* macosx/exult.icns: added icon file for OS X

2001-08-28  Ryan Nunn <triforce@merlin.net.au>
	* audio/midi_drivers/win_midiout.cc : Fixed new hanging note problem

2001-08-27  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.cc: avoid possible crash
	* gamewin.*, palette.h: added a 'bool repaint' to 'apply palette' funcs
	* schedule.cc: fixed crash in Sew_schedule

2001-08-26  Jeff Freedman  <jeff@amy.nerble.net>

	* actorio.cc (Actor): Avatar's Usecode function is always 0x400.
	This fixes Ethicality Test (and probably other bugs).

2001-08-25  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/monstinfo.cc:  Cant_yell, cant_bleed flags.
	* actors.cc,combat.cc:  Check above flags.
	* gamewin.cc: At start of BG, no longer refrain from
	setting 6:00 am schedules.

2001-08-25  Max Horn <max@quendi.de>
	* fixed NEWS and some other files

2001-08-24  Jeff Freedman  <jeff@amy.nerble.net>

	* configure.in: Changed version to alpha5
	* Makefile.am:  Added a couple missing files.

2001-08-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc: fixed problem with killing Banes

2001-08-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* various: replaced unsigned char by uint8
	* Makefile.be: updated
	* gamewin.cc: fixed compile error

2001-08-24  Max Horn <max@quendi.de>
	* various files: removed "../" from #include statments
	* various files: updated copyright header
	* audio/midi_drivers/mac_midi.cc: clean up; made it easier to port the code to SDL_mixer
	* pathfinder/path.cc: added prototype for Find_path to get rid of compiler error

2001-08-23  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/shapevga.cc: Only subtract 1 from weapon-strike SFX if in
	Black Gate.

	* actors.cc:  Observe bounds when setting food level.

	* objs/objs.cc: Flat shapes always get rendered first.  Fixes
	funny rug in New Magincia.
	* actors.cc (Npc_actor): Fixed remove_schedule() crash.

	* effects.cc (Lightning_effect): Use palette 10 for flashing.

	* game.cc (Game): Made get_game_type() inlined.
	* actors.cc:  Automatons don't need to eat.

2001-08-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* npcnear.cc, actors.h: fixed problem with lenses to view Banes

2001-08-22  Max Horn <max@quendi.de>
	* audio/midi_drivers/mac_midi.*: changed copyright back to "Max Horn"
	  with consent of the team. This was done so that the code can be used
	  for SDL_mixer, too.

2001-08-22  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* actors.cc, actions.cc: fixed compile error + warning

2001-08-22  Jeff Freedman  <jeff@amy.nerble.net>

	* conversation.cc: Limit to two spots, & replace 2nd if no room.
	* actions.cc: 'handle_event_safely()' checks for being deleted.

2001-08-21  Ryan Nunn <triforce@merlin.net.au>
	* gamedat.cc : Fixed endian issue with save counts.

2001-08-21  Max Horn <max@quendi.de>
	* audio/Midi.cc: enabled MIDI driver on OS X
	* audio/midi_drivers/mac_midi.*: enabled MIDI driver on OS X
	
2001-08-20  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.cc: fixed Gwenno bug. (also accept NPCnums < 0x80 for bodies)
	* contain.cc: fixed infinite-volume containers (eg. hollow tree)

2001-08-20  Max Horn <max@quendi.de>
	* exult.cc: disabled mouse clicks during dont_move mode
	* gamerend.cc: disabled gump rendering during dont_move mode
	* gamewin.*: fixed Game_window destructor to not crash anymore;
	  added main_actor_dont_move() method
	* keys.cc, mouse.cc: now uses main_actor_dont_move()
	* menulist.cc: enabled Cmd-Q quit command for OS X, too
	* sigame.cc: quick fix to lessen the palette issues a bit; real fix needed
	* macosx/SDLMain.m: reverted to basic SDL version of this file

2001-08-20  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* intrinsics.cc: *_execute_uc_array return true (fixes bedroll bug)

2001-08-20  Max Horn <max@quendi.de>
	* mouse.cc: changed set_speed_cursor() to set hand cursor when in dont_move mode

2001-08-20  Ryan Nunn <triforce@merlin.net.au>
	* cheat_screen.cc/.h : Added 'Advanced' numerical NPC Flag editor.

2001-08-20  Ryan Nunn <triforce@merlin.net.au>
	* actorio.cc : Save and restore all 64 flags.
	* audio/midi_drivers/win_midiout.cc : Implimented fix for hung notes
	  (bug #449990)
	* shapes/shapevga.cc : fixed compiling error.

2001-08-20  Max Horn <max@quendi.de>
	* keys.cc: key handling during dont_move is now properly restricted;
	  each key Action now has a flag determing if it can be used during dont_move
	
2001-08-19  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes/shapeinf.h,shapevga.cc:  Read in 'occludes.dat' & set
	occlude_flag in Shape_info.

2001-08-19  Max Horn <max@quendi.de>
	* exult.cc: no more "exception caught" upon a normal quite
	* keys.cc: no keys except for quit are handled when dont_move flag is set
	* shapeid.h: added virtual destructor to make compiler happy
	* various files: fixed compiler warnings, cleanup

2001-08-19  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gamewin.*, exult.cc: fixed -buildmap option

2001-08-19  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/chunks.cc: Enabled new render compare() method.  Time to hide.
	* objs/objs.cc: Fixed goof in new render compare() method.

2001-08-18  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.*: added Text_button.cc
	* Text_button.cc: added legal header, include config.h and Gump.h

2001-08-18  Ryan Nunn <triforce@merlin.net.au>
	* gumps\Text_button.*, gumps\Gump_ToggleButton.* : New Text_button and
	  Gump_ToggleTextButton button classes.
	* gumps/VideoOptions_gump.cc, data/*.*, Makefile.* : Made the scaler
	  button in the video options gump a Gump_ToggleTextButton. Removed the
	  old no longer required scaler shape. Updated Makefiles.
	* Misc files: Added Derek's new Super2xSaI scaler.
	* data/credits.txt : Added Super2xSaI to Derek's credits.
	* msvcstuff/Exult.rc : Added version table for MSVC compiled Exult.
	* objs/barge.cc : Barge_object::get_tile_footprint can't be inlined
	  like it is in MSVC.

2001-08-18  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/*.[cc|h]: Removed imbedded usecode table; which broke
	old-ucs script output; fixed that (kinda); added more correct jump
	table generation.
	* Docs/opcodes.txt: more documentation about format; slightly changed
	asm output format.

2001-08-18  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/objs.cc: Experimental render-orderer 'compare()'.  Not enabled.

2001-08-17  Max Horn <max@quendi.de>
	* audio/pcb.*: fixed possible crash on MacOS, some clean up
	* audio/midi_drivers/mac_midi.*: compiles again on classic MacOS
	* fnames.h: changed for MacOS X again (set default value for EXULT_DATADIR)
	* gamewin.*: red plasma is now blue in SI
	* gumps/Modal_gump.h, Gamemenu_gump.cc, gump_utils.cc, Newfile_gump.cc:

	  fixed screen redrawal after loading a game.

2001-08-17  Ryan Nunn <triforce@merlin.net.au>
	* actors.cc : Swamp boots should now work in SI
	* cheat.cc : Namespace stuff
	* msvcstuff/Exult.dsp : Added extra files to the project

2001-08-16  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc (Egg_object): Create random # of monsters, and find
	free spots for them (which could be better, since it's not
	checking their whole footprints, but I want to create a general
	method for doing that).
	* usecode/ucinternal.cc: SI crystal balls working again.
	* usecode/intrinsics.cc: run_usecode() replaced by set_path_failure().
	
2001-08-15  Jeff Freedman  <jeff@amy.nerble.net>

	* actions.cc (If_else_path_actor_action): New action type.
	* ucinternal.cc,intrinsics.cc:  Rewrote 'path_run_usecode()'.
	Still not quite done (got to redo run_usecode()).

2001-08-14  Patrick Burke  <takhisisii@yahoo.com.au>
	* usecode/ucxt/Docs/opcodes.txt: more updates, changes to handle
	additional output format options
	* usecode/ucxt/*.[cc|h]: fiddled with command line options; added
	additional assembler output options; old-ucs format "works" extremely
	brokenly rather then assert() failing; can now output entire
	USECODE file; squished obscure crash bug.
	* (quick update) usecode/ucxt/*: removed imbedded intrinsic table,
	now stealing it from ??intriniscs.h

2001-08-14  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Test 'dont_die' flag during combat.

2001-08-13  Max Horn <max@quendi.de>
	* audio/Audio.cc: make use of exceptions
	* audio/midi_drivers/mac_midi.cc: dynamic buffer resizing, enhanced pitch
	  bend support, some fixes
	* gumps/File_gump.cc: fixed Gump_text::paint() to match other gumps
	* gumps/Newfile_gump.cc: changed to not restore background in destructor
	* bggame.*: more code cleanup; added possibility to skip parts of the intro
	  some other changes
	* exceptions.h: added quit_exception and file_exception (base class
	  for all file related exceptions)
	* game.*: changed wait_delay to treat Return/Enter differently
	  (used by the intro to skip parts of it)
	* gamedat.cc, gamewin.*, readnpcs.cc: added red-plasma animation during game loading
	* palette.cc: fixed fade_in/fade_out
	* tqueue.cc: changed to use proper way to remove first element from a std::list

2001-08-13  Jeff Freedman  <jsf@usf-cf-x86-linux-1>

	* Lots:  Moved Monster_info to its own files in the shapes directory. 
	The ptrs. to these are now stored in Shape_info.

2001-08-12  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Roll_to_win() intrinsic added.
	Flash_mouse() improved (I think).

2001-08-11  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/chunks.cc (Map_chunk): Fixed yet-another world-wrap crash.

	* effects.cc,intrinsics.cc:  Added intrinsic npc_sprite_effect()
	for BG.

	* objs/egg.cc: Put back Egg_object::remove_this.  It's needed.
	* combat.cc:  Try to avoid striking someone on a different level.

2001-08-12  Max Horn <max@quendi.de>
	* audio/midi_drivers/mac_midi.*: fixed NOTE OFF matching; fixed
	  stuffing of Extended Note Events; fixed tempo change; most importantly,
	  fixed usage of REST events (those are *not* accumulated by QTMA hence we have
	  to do it manually). 99% finished, need to tidy it up for release.
	* files/utils.*: added to_uppercase() variant
	* conf/Configuration.* added value() accesor for booleans; cleand up code a bit
	* gumps/AudioOptions_gump.cc: fixed compiling with ENABLE_MIDISFX enabled
	* gumps/Gump_manager.cc: added option that allows a double click to close a
	  gump like in U8 (based on a patch by Paul Hebble)
	* gumps/VideoOptions_gump.cc: fixed possible bad crash that could occur if user
	  specified a custom screen resolution that we didn't anticipate
	* usecode/useval.h: added missing #include <cassert>
	* actors.h: namespace policy; renamed set_default_frames to init_default_frames
	  and made it a static method, and hacked it to do 3-frame walk animations
	* exult.h: doesn't export gwin anymore, use Game_window::get_game_window() instead
	* exult.cc: make use of new Configuration::value method for booleans
	* keyactions.cc: changed usage of gwin to Game_window::get_game_window()

2001-08-11  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc: Use better pathfinder for Talk schedule.

	* actorio.cc,actors.h:  Monster_info::read() replaces set(), with
	a few more fields figured out.

2001-08-10  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* cheat.cc: Ctrl-D now properly checks inside gumps
	* contain.*: extract items inside container when destroying it
	* gamewin.cc: destroy contents of container before culling it
	* objs.cc, contain.cc: fix attacking containers (see yesterday's log)
	* gamewin.cc, objs/various: you can now no longer call 
	gwin::delete_object to delete an item, use Game_object::remove_this

2001-08-10  Tristan Tarrant <nadir@users.sourceforge.net>
	* gamewin.cc, keyactions.cc, gumps/Face_stats.*: save/restore face 
	status
	* NEWS: updated

2001-08-10  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in: also build data files even with --disable-tools (oops)

2001-08-10  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Sleep_schedule): Always try to find bed.
	* usecode/intrinsics.cc: Remove_npc() sets schedule to 'wait' so
	NPC won't come back.

	* actors.cc: Got to set flag 0x10 even if in SI, since it gets
	tested in Usecode.
	* actors.cc,intrinsics.cc:  Update_forced_schedule() caused Iolo
	bug in Purity Test; disabled.
	* ucsched.cc,ucscriptop.h: Usecode2 script for fixing Zorkhas 
	Bridge crash.

2001-08-10  Dominik Reichardt <gigdr@tesionmail.de>
	* FAQ and docs/faq/exult_faq.xml: updated FAQ
	* docs/faq/faq_text.xsl: link to html FAQ updated 
	* docs/readme/makefile.*: generate docs.dat instead of doc.dat
	* README and docs/readme/readme.xml: Updated with MacOS midi and Status bar
	* docs/readme/*.xsl: some changes

2001-08-09  Max Horn <max@quendi.de>
	* audio/midi_drivers/mac_midi.cc: channel pan/volume; tempo; fixed note off
	  recognition; fixed polyphony calculation; dealloc the midi event list properly
	  Now works much better, but I just got a crash for it, so it needs more work
	* audio/xmidi.cc: fixed default channel volume from 64 to 90; initialize
	  all event structs with zeros, which makes debuggin midi drivers easier
	* mac/ExultMac.mcp.xml.sit: new version of the MacOS project file

2001-08-09  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* shapeinf.h: added the 'has_hp' object type
	* objs.*: use the has_hp object type to determine if objects are 
	destroyable. (doors are exception). Also call intrinsic 0x626 if
	object is destroyed.
	TODO: do the same for containers. (using the 'resistance' field)
	unfortunately this implies that the remove_item intrinsic will also
	have to extract the contents of a container...

2001-08-09  Max Horn <max@quendi.de>
	* audio/midi_drivers/mac_midi.*: mac midi driver now semi-working! It will assert
	  for the BG menu MIDI (and for others, too), and still lacks some important
	  stuff, but it is a beginning! Figured I better check this in before my HD
	  crashes or so, don't be shocked if you look at this messy code ;)

2001-08-09  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* ucinternal.*, ucmachine.h, intrinsics.cc, exult.*, keyactions.cc:
	removed the Put_click hack. Replaced it by 'intercept_click_on_item',
	which sets an item that the next click_on_item will return

	* tools/Makefile.am: always build expack, even with --disable-tools

2001-08-09  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc: Schedule egg Usecode call instead of executing
	immediately. Fixes Moonshade Trial bug.

2001-08-09  Patrick Burke  <takhisisii@yahoo.com.au>
	* conf/*.[cc|h]: added some "const"'s
	* usecode/ucxt/Docs/usecode.txt: merged updates by wjp
	* usecode/ucxt/*: integrated reading from usecode.txt, which broke
	  old-usecode-script output and assembler "comments" (';')

2001-08-08  Ryan Nunn <triforce@merlin.net.au>
	* conf/XMLEntity.cc, usecode/useval.cc: std namespace stuff.
	* actorio.cc, actors.cc, actors.h, usecode/intrinsics.cc: A fix for the bridge
	  crash in Serpent Isle.
	* shapeid.cc, shapeid.h: Now possible to force a shape from any file to be
	  drawn translucent.
	* gamerend.cc, gamewin.cc, gamewin.h, objs/chunks.cc, objs/chunks.h: New 
	  dungeon rendering method. Should hopefully be almost perfect.
	* gumps/Paperdoll_gump.cc: Tweak to hand rendering offsets
	* win32/exult.ico: Updated Icon for Windows
	* msvcstuff/*.*: Misc project setting changes

2001-08-08  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucsched.cc (Usecode_script): Changed name, cleaned up
	constructors so the header doesn't depend on useval.h
	* usecode/ucscriptop.h:  Script opcodes.

2001-08-07  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* uctools.h: brought up-to-date to the rest of exult
	* ucinternal.*: risky usecode changes to (hopefully) fix conversations.

2001-08-07  Tristan Tarrant <nadir@users.sourceforge.net>
	* server/objserial.h: add an #include <string>
	* imagewin/scale.cc: copyright of 2xSaI is GPL

2001-08-07  Max Horn <max@quendi.de>
	* bggame.cc: butterfly & "static" are now steered via proper timers, thus should
	  have the same speed regardless of your scaler and the speed of your machine

2001-08-07  Max Horn <max@quendi.de>
	* ibuf16.cc: needed to include cstdlib but didn't
	* autoarray.h: needed to include exult_types.h but didn't
	* bggame.cc: added #include <memory>; fixed butterfly path for higher resolutions

2001-08-07  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/barge.cc (Barge_object): Don't rotate ice raft.
	* objs/objs.cc: Much simpler ::get_rotated_frame().
	* usecode/ucsched.cc (Scheduled_usecode): Opcode 0x21 = 'nop'.

2001-08-07  Max Horn <max@quendi.de>
	* audio/Audio.h/.cc: added is_track_playing method; also fixed speech on MacOS
	  (my first speech bug fix was breaking the second, real fix)
	* audio/Midi.h: added is_track_playing method
	* bggame.cc: loads of changes, intro should be much better now, and better structured;
	  this is work in progess, not yet finished
	* exceptions.h: added UserBreakException
	* imagewin/imagebuf.cc/.h, ibuf8.cc/.h, ibu16.cc/.h: added fill_static method
	* game.cc: fixed wait_delay() to recognize very quick clicks (that measn very short
	  delay between mouse down and mouse up)
	* game.h: factored out BG_Game && SI_Game class declarations into new headers
	* added bggame.h, sigame.h
	* mac/*: added legal header to some files
	* sigame.cc; cleaned up intro code a little bit
	* various files: updated legal headers

2001-08-06  Max Horn <max@quendi.de>
	* audio/Audio.cc: fixed the fix for MacOS speech output

2001-08-06  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in, files/snprintf.cc, files/Makefile.am,
	files/utils.h: add an implementation of snprintf for OSs
	which don't provide one (Irix???)
	* mapedit/Makefile.studio.mingw: updates from Kirben

2001-08-06  Max Horn <max@quendi.de>
	* exult_constants.h: added FORGET_OBJECT and FORGET_ARRAY

2001-08-06  Jeff Freedman  <jeff@amy.nerble.net>

	* drag.cc,actors.cc: Readied/unreadied Usecode is now called at
	end of drag.  (Unreadied is also still called in Actor::remove()).

	* usecode/intrinsics.cc: Don't close gumps if dragging something.

	* objs/objs.cc: Modified ::lt() so buttons on pillars show up in
	Test of Purity.

2001-08-06  Max Horn <max@quendi.de>
	* gumps/Gump_manager.cc/.h: added find_gump based on owner/shapenum
	* actors.cc/.h: added inventory_shapenum()
	* keyactions.cc: ActionStats/ActionInventory now work like they always should have

2001-08-06  Max Horn <max@quendi.de>
	* Stats_gump.cc fixed bug where you could drag items from the gump
	* actors.cc: fixed pick pocketing bug (pick pocket could be triggered by usecode events)
	* conf/XMLEntity.cc: small fix to correct what I broke before (<configconfigconfigconfig>)
	* actorio.cc, gumps/Spellbook_gump.cc: removed annoying unneeded output
	* audio/pcb.h, gamewin.h, usecode/intrinsics.cc: cleaned up debug message output

2001-08-06  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Fixed stairway crash (world-wrapping problem).

2001-08-05  Max Horn <max@quendi.de>
	* audio/midi_drivers: changed Makefile.am
	* audio/midi_drivers/forked_player.cc:  removed the unuses "../.." stuff
	* usecode/ucinternal.h: added "class Barge_object;"
	* exult.h: added some "class XYZ;"

2001-08-05  Max Horn <max@quendi.de>
	* audio/Audio.cc, cheat.cc: properly uses Game::get_gametitle() now
	* game.cc: tweaked source a bit
	* exult_constants.h: changed #if DEBUG to #ifdef DEBUG to match rest of exult
	* mac: ExultHeaders.pch fixed

2001-08-05  Max Horn <max@quendi.de>
	* keys.cc, gumps/Gamemenu.cc: added forgotten #include "exult.h"

2001-08-05  Max Horn <max@quendi.de>
	* shapes/bodies.cc/h: moved Is_body from gamewin.cc to here
	* bggame.cc: added missing prototypes (making compiler happy)
	* exult.h: added, allowed to remove "extern ..." in many files
	* various files: updated legal headers; removed extern's; and other clean up

2001-08-05  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* various: compiles on Linux again

2001-08-05  Max Horn <max@quendi.de>
	* files/utils.cc/.h: added missing prototypes
	* conf/XMLEntity.c/.h: removed class XMLEntity; added XMLNode methods dump, xmlassign and xmlparse
	* conf/xmldump.cc, conf/xmlparse.cc: removed
	* conf/Configuration.cc: make use of new XMLNode methods dump/xmlassign/xmlparse
	* exult_constants.h: added c_empty_string constant
	* desktop/exult.png: new picture
	* mac/*: updated/added various mac specific files
	* various files: updated legal headers

2001-08-05  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* objs.cc: fixed serpent ring/ring naming problem
	* game.*, gamewin.cc, exult.cc: fixed 'return to menu' problem with SFX
	* vid_resolution.shp: 512x348 -> 512x384
	* schedule.cc: don't use frame 15 for dancing; many NPCs don't have it,
	also fixed movement bug in Dance_schedule

2001-08-05  Max Horn <max@quendi.de>
	* flic/playfli.h: was not double include protected! (caused troubles when using precompile headers)

2001-08-05  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc,actors.cc,actorio.cc:  Turn off 'flee' mode when
	switching to combat unless user explicitly choose 'flee'.

	* audio/Audio.h (public): Got rid of annoying warning.
	* conversation.cc: No face for Smith the Nightmare.
	* keyactions.cc: Applied Put_click() patch for keys.

2001-08-04  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* game.cc: fixed 'return to menu' after 'start new game' bug
	* configure.in, acconfig.h: define VER_MAJOR, VER_MINOR, VER_EXTRA 

2001-08-04  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/intrinsics.cc: Barge flag for SI fixed.
	* intrinsics.cc:  Watch for set_quality(-359).

2001-08-03  Max Horn <max@quendi.de>
	* exult_constants.h: fixed COUT/CERR to use namespace std:
	* dir.cc: fixed comments in Get_direction16. Hey Jeff, weren't you a
	  mathematician or so in the past? 8-)
	* various files: code cleanup, removed unneeded output and/or replaced
	  usage of cerr/cout with CERR/COUT in various place (only the tip of the iceberg)

2001-08-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* bggame.cc: fixed palette-change-flash in BG intro
	* sigame.cc: same for SI

2001-08-03  Max Horn <max@quendi.de>
	* audio/Audio.cc: added static Audio::Destroy() to deinit the audio system
	* exult.cc: properly use Audio::Destroy() to deinit the audio system

2001-08-03  Max Horn <max@quendi.de>
	* configure.in: slight change for Darwin/Mac OS X
	* audio/conv.cc added, conv.h cleaned up
	* audio/Audio.cc/.h: cleaned up code, fixed speech output on big endian systems
	* audio/Mixer.cc: code clean up
	* audio/pcb.h: disabled a call to "cerr" in the MacOS version, as it could be hit during
	  the audio call back, leading to a deep crash
	* usecode/useval.c: namespace clean up
	* Makefiles: added conv.cc
	* many many files: added/updated/unified legal header

2001-07-03  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/ and docs/readme/ : added makefile.win32 as Unix uses ':' 
	  as seperator and Win32 uses ';'. Changed makefile to output *.dat 
	  instead of *.inc

2001-08-03  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* gumps/Jawbone_gump.cc: fixed Jawbone display bug

2001-08-03  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/conversation.cc (Conversation): Show faces with
	translucency, and center text if screen is filled by face.

	* usecode/intrinsics.cc: Don't check for blocking if it looks like
	a drawbridge (this whole thing is kind of a mess!).
	* gamewin.cc: Don't get stuck after teleporting.
	* actions.cc: Avatar can open doors now.

2001-08-02  Jeff Freedman  <jeff@amy.nerble.net>

	* objs/egg.cc (Egg_object): Rectangle was 1 tile too small.
	* actors.cc:  Don't call 'unready' usecode if within usecode already.

2001-08-01  Jeff Freedman  <jeff@amy.nerble.net>

	* gumps/Sign_gump.cc (Sign_gump): Scroll in SI.

	* objs/objs.cc: In SI, don't 'find_nearby()' teleport eggs.  Fixes
	wine cask bug.  (Though it may not be the right way; it's possible
	this is really a bug in the script, and the original SI just found
	the eggs in a different order than Exult.)

2001-07-31 Ryan Nunn <triforce@merlin.net.au>
	* exultmenu.cc, bggame.cc, sigame.cc : Namespace, need I say more?
	* fnames.h, shapes/*.*: Allow patch reading for vga files. Made
	  shapes.vga and all shape info files to read patches.
	* gamerend.cc, gamewin.h: Moved call to Gump_manager::update_gumps() to
	  Game_window::paint_dirty() from Game_window::paint(x,y,w,h).
	* gumps/Face_stats.cc: Made the Face Stat Bars a little safer by only
	  accessing the actors during calls to update and not when painting.
	* gumps/*.* : Some minor changes to gump shape painting.
	* otherfiles : Misc changes required due to referencecs to DataSources
	  being change to pointers in shapevga.cc/h.

2001-07-31  Max Horn <max@quendi.de>
	* files/utils.cc: worked arround bug in mkdir() on OS X/Darwin

2001-07-31  Tristan Tarrant <nadir@users.sourceforge.net>
	* game.h, bggame.cc, sigame.cc: add methods for discovering valid
	  path settings.
	* exultmenu.cc: show only valid game entries in menu or warning if 
	  none available.

2001-07-31  Jeff Freedman  <jeff@amy.nerble.net>

	* ucsched.cc,exult_constants.h,effects.cc:  Use c_std_delay for
	standard animation delay.
	* intrinsics.cc:  okay_to_flay=>on_barge.  Turtle in SI now works.

2001-07-30 Ryan Nunn <triforce@merlin.net.au>
	* cheat_screen.cc, gamewin.h, shapeid.cc, shapeid.h, gumps/Gump.cc: 
	  ShapeID now also can specify if a shape is translucent. This fixes
	  some problems where translucent objects weren't drawn as translucent.
	* gumps/Paperdoll_gump_info.cc: Fixed crash when using status bars and
	  Rowena was in your party and you don't have SI.

2001-07-30  Willem Jan Palenstijn <wjpalenstijn@users.soureforge.net>
	* objs.cc: fixed books in SI

2001-07-30 Ryan Nunn <triforce@merlin.net.au>
	* gumps/Face_stats.cc: Fixed nasty bug with higher resolutions

2001-07-30 Ryan Nunn <triforce@merlin.net.au>
	* gumps/Spellbook_gump.cc: Fixed incorrect drawing of spells.

2001-07-30 Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* various: made it compile on Linux again
	* cheat.cc: heal-party now also restores mana
	
2001-07-30 Ryan Nunn <triforce@merlin.net.au>

	*.* :

	Can now specify the flex file for ShapeIDs. Added Shape_frame 
	*ShapeID::get_shape() to be used as a universal method to get a shape
	for an object. Added Game_window::paint_shape(int x, int y, ShapeID &s)
	Removed some of the Game_window::paint_???_shape() method because
	paint_shape(int x, int y, Shape_frame *shape) or 
	paint_shape(int x, int y, ShapeID &shape) can be used instead.

	Added Face Stats for on screen display of stats. Added some shapes for
	the Face Stats. Gump_widget now inherit ShapeID. Made lots of changes
	to the Gumps to  use the new ShapeID::get_shape(). All gumps that use
	custom shapes use the expack generatedheaders.
	
	Added Gump_manager class to manage gumps and to remove gump management
	code from Game_window. Note, some of the method names have changed for
	Gump_manager compared to Game_window. Added call to
	Gump_mananger::update_gumps() so the Face_stats will be updated when
	required.

	Now saving and loaded 16 bit numbers for NPC shapes and polymorph
	shapes. Allows for use of Shapes above 1023 and polymorph shape will
	now be correct across game restorying. NPC's now have the is_temporary
	flag saved and restored. This will fix up a problem where if a
	temporary NPC was saved, when reloaded it wouldn't get culled by calls
	to emulate_cache_out.

	Can now use the shape brower to specify shapes in the F2 cheat screen.
	Added support for changing polymorphs in the NPC Flags screen.

	Made a few changes so clicking on a gump will report the name of the
	gumps owner. Also made it so if you click on a gump when Uscode
	Intrinsic "click_on_item" is called the owner of the gump is returned.
	This allows for using potions, food, spells, etc and clicking on a gump
	for that person. That included the face stats gumps.


2001-07-30  Jeff Freedman  <jeff@amy.nerble.net>

	* ExultStudio:  Added generic object editing dialog.

2001-07-28  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* configure.in, acconfig.h, various: --disable-exult-studio-support
	* sigame.cc: fixed crash when starting new SI game
	* exult.cc, game.cc, U7file.*, utils.*, font.*: 'return to menu' works

2001-07-28  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc (Storm_effect): Now uses method in Game_clock to set
	palette.

2001-07-27  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* Makefile.win32, README.win32: Travis' changes for latest mingw

2001-07-27  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed Usecode bug I caused with change to get_elem().
	* Fixed crash in reflect.  Also, num_shapes is returned as the
	original #, not counting reflected shapes.

2001-07-27  Patrick Burke  <takhisisii@yahoo.com.au>

	* usecode/ucxt/*.[cc|h]: rewrote entire usecode file parser inherited
	from ucdump, twice as slow, but it's maintainable.

	* docs/usecode_ff.txt: Added a quick and dirty BNF overview of the
	USECODE file format that was generated whilst rewriting the above.
	It should be correct, maybe just not understandable.

2001-07-26  Tristan Tarrant <nadir@users.sourceforge.net>
	* exult.cc, game.cc, game.h: implement "Return to menu" functionality
	* files/IFF.cc, files/utils.cc: clean up some printouts
	* gumps/VideoOptions_gump.cc: converted to use the expack-generated 
	EXULT_FLX_* constants
	* shapes/font.*: release memory on deallocation of fonts
	* shapes/vgafile.*: allow reuse of shape objects for different files

2001-07-26  Patrick Burke  <takhisisii@yahoo.com.au>

	* usecode/siintrinsics.h: lacked UNKNOWN opcode definitions for
	0xf7...0xff causing eldritch errors in ucxt.

	* usecode/ucxt/Docs/opcodes.txt: updated to note AIDX change.

2001-07-26  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Actor): Approach_avatar() only waits at most 1/10
	sec. now, just enough time for NPC to step to edge of screen.

	* objs/contain.cc (Container_game_object): find_item() checks
	quality.  This fixes the disappearing key bug.

2001-07-26  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* ucinternal.cc: fixed AIDX opcode (keyring works again)

2001-07-26  Patrick Burke <takhisisii@yahoo.com.au>
	* usecode/ucxt/*.[cc|h]: integration with exult .xml config file;
	proto-integration with opcodes.txt data file; replaced all legacy
	FILE* with C++ iostreams.
	* usecode/ucxt/Docs/opcodes.txt: corrections and additions.

2001-07-25  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/*.cc: wrapped gdkx.h header in #ifdef XWIN/#endif

2001-07-25  Jeff Freedman  <jeff@amy.nerble.net>

	* npcnear.cc: Don't execute 'nearby' usecode for NPC's in the
	'wait' schedule.  Fixes Fawn Trial infinite-loop bug.
	* actors.cc,intrinsics.cc: SI/SS goodies should work now (although I
	haven't tested the Blink Ring or Reagants Ring).

2001-07-24  Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
	* exult.cc: BeOS: get exult path on startup

2001-07-24  Tristan Tarrant <nadir@users.sourceforge.net>
	* usecode/useval.h: add a cast to get_elem() to make it compile

2001-07-24  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/useval.cc (Usecode_value): Operator== compares array
	elems.
	* usecode/intrinsics.cc:  Intrinsic get_body_npc() added.

2001-07-22  Jeff Freedman  <jeff@amy.nerble.net>

	* Shape_chooser:  Added 'Search' widgets.
	* actors.cc: Call usecode for sleep arrow hit.
	* intrinsics.cc: click_on_item special case for weapon.

2001-07-21 Ryan Nunn <triforce@merlin.net.au>
	* Makefile.cygwin, Makefile.win32: Create Flexes and Flex headers first

2001-07-21  Jeff Freedman  <jeff@amy.nerble.net>

	* intrinsics.cc:  Guessing at SI intrinsics 0x74, 0x75 for fixing
	Silver Seed exit bug.

2001-07-20  Tristan Tarrant <nadir@users.sourceforge.net>
	* exultmenu.cc: use the expack-generated EXULT_FLX_* constants

2001-07-20  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs.cc: allowing destroying of debris (Silver Seed)

2001-07-20  Jeff Freedman  <jeff@amy.nerble.net>

	* gamerend.cc: Show grid when map-editing.
	* ExultStudio:  Added 'lift' setting to make it possible to
	position objects off the ground.

2001-07-19  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: Solaris: -lX11 instead of -lX

2001-07-19  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode/ucinternal.cc (Usecode_internal): Clean up stack in CMPS.

	* Ucinternal.{cc,h}:  Separated out most of Usecode_machine here
	to cut down on included code (ucmachine.h is much smaller now).

2001-07-18  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/: updated FAQ
	* docs/IslandAddOn.txt added with all the ideas so far for a BG Add-On
	* Faq: updated
	* audi/conv.h : changed to play correct sfx in SI (hopefully)

2001-07-18  Jeff Freedman  <jeff@amy.nerble.net>

	* Testing with EFence:  Fixed a couple memory bugs, including one
	during the voyage of Hawk's ship.
	* ExultStudio:  Added 'Read map', 'Reload usecode' commands.

2001-07-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gamewin.cc, ibuf8.cc: minor changes to allow compile on Be
	* listfiles.cc: implemented U7ListFiles on Be
	* Makefile.be, beos/exult.rsrc: updated

2001-07-16  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: palette-cycle 248-541 too
	* various: re-added Hack-mover mode (Alt-H)

2001-07-16  Ryan Nunn <triforce@merlin.net.au>
	* usecode/intrinsics.cc: Modified si_path_run_usecode to fix the, to
	  quote WJP, "most important part of SI" aka the Figidazzi sex scene.

2001-07-16  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Spellbook_gump.cc: added missing reagents, corrected order
	* various: s/reagants/reagents/

2001-07-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: palette-cycle 244-247 too
	* scale.cc: merged Maciej Kalisiak's bilinear scaler patch. Thanks!

2001-07-15  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: read() now calls setup_game(), removing some
	duplicated code.
	* EStudio: Show 'face' and allow setting by dropping from
	shape-browser.
	* EStudio: Stop time when map-editing.
	* Added "Play/test" toggle button to main EStudio window.

2001-07-14  Jeff Freedman  <jeff@amy.nerble.net>

	* Name changes:  Chunk_object_list -> Map_chunk.
	gwin->get_objects() -> gwin->get_chunk().

2001-07-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* egg.cc: #include cheat.h not only for XWIN
	* font.cc: check for NULL shape in get_text_width()
	* objs.cc: more SI object names

2001-07-13  Jeff Freedman  <jeff@amy.nerble.net>

	* actorio.cc:  Save/restore face_num.

2001-07-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Paperdoll_gump_info.cc: fixed Gwani cloak bug
	* mapedit/Makefile.am: possible fix for slighty incompatible 'make'

2001-07-12  Jeff Freedman  <jeff@amy.nerble.net>

	* actions.cc, actors.cc: Start schedule even if NPC is not within
	world.  Fixes SI Moonshade-kidnap bug.
	
	* Exult Studio now has a 'save map' option.  Files are stored in
	the <PATCH> directory (specified in 'exult.cfg'.

2001-07-11  Max Horn <max@quendi.de>
	* data/quotes.txt: new quote ;)
	* various files: removed the emacs header that force the fundamental mode to be used
	
2001-07-11  Ryan Nunn <triforce@merlin.net.au>
	* objs/chunks.cc : Added shapes 394 and 941 as mountain types for
	  dungeon checking in Serpent Isle. Removed the per Superchuck dungeon
	  hack for Knights Test and Silver Seed quest. This should fix all the
	  dungeon rendering errors in SI.

2001-07-11  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/Makefile.am: add stuff needed for exult_studio.glade. It is
	  now installed in the right place and included in the dist.

2001-07-11  Jeff Freedman  <jeff@amy.nerble.net>
	* npcnear.cc: Fixed Lucilla 'sleep' bug.  Also, delay was being
	set to 3000 seconds; now set to 5 secs. between checks.

2001-07-10  Jeff Freedman  <jeff@amy.nerble.net>
	* /mapedit: Chunk browser added.  And you can drag a chunk
	(terrain) into Exult.

2001-07-10  Dominik Reichardt <gigdr@tesionmail.de>
	* Makefile.cygwin, Makefile.win32: Travis' updates

2001-07-09  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/: updated FAQ and changed the layout and the layout files
	* Faq: updated

2001-07-09  Ryan Nunn <triforce@merlin.net.au>
	* gamewin.cc: Casting an unsigned char* to char*
	* tools/expack.cc: Expack will now produce a header for any flex it
	  creates. The Header is called name_flx.h or simlar. The header
	  contains #defines for all the files that have been put in it.

2001-07-09  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* game.cc, ??game.cc, exultmenu.cc, gamewin.*, keyactions.cc:
	fixed more annoying palette-flashes. cleaned up a bit
	* imagescl.cc: fixed 2xSaI, supereagle, bilinear problem

2001-07-09  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/readme.txt: instructions on how to build FAQ

2001-07-09  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.cc: renamed 'SI intro' to 'alternate SI intro'
	* useval.*: added an undefined state to fix various display issues

2001-07-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* gumps/Slider_gump.cc: handle left/right arrows (as suggested on IRC
	  by Dominus)

2001-07-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* gumps/VideoOptions_gump.*: implemented part of the Video Options
	  in-game menu. Still lacking gamma sliders
	* data/*.shp: shapes needed for the above

2001-07-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* gumps/Slider_gump.cc: allow clicking on scroller area to quickly
	  move to the desired position

2001-07-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* bggame.cc: worked on getting correct timing of Guardian in intro.
	  It should work at all resolutions/scaling factors.
	* gamewin.cc: made plasma 8 times faster

2001-07-09  Jeff Freedman  <jeff@amy.nerble.net>
	* gamerend.cc: Show chunk outlines when in map-editor mode.

2001-07-08  Jeff Freedman  <jeff@amy.nerble.net>
	* gamewin.cc: Recoded write_map().

2001-07-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* chunkter.cc: check for NULL shape before drawing flat. (for FoV)

2001-07-07  Max Horn  <max@quendi.de>
	* files/listfiles.cc: finished up mac implementation of file lister
	* gumps/Newfile_gump.cc: removed old junk
	* gamewin.cc: added using std::ios

2001-07-07  Jeff Freedman  <jeff@amy.nerble.net>
	* Chunkter.{cc,h}: First use of Chunk_terrain seems to work.

2001-07-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* ibuf8.cc, Makefile.am: include utils.h

2001-07-06  Ryan Nunn <triforce@merlin.net.au>
	* cheat.cc, exult.cc, menulist.cc, gumps/gump_utils.cc: Fixed all
	  problems with scale factors other 2.
	* exult.cc, imagewin/imagewin.cc, imagewin/imagewin.h: Only repaint the
	  entire screen when doing palette cylcing and scaling if a palette isn't
	  being used.
	* imagewin/ibuf8.cc, imagewin/ibuf8.h, shapes/vgafile.cc: Improved RLE
	  drawing code. Almost completely rewrote paint_rle(), and moved it to
	  Image_buffer8
	* imagewin/scale.cc, imagewin/scale.h: Slightly improved Point and 
	  Interlaced scalers.
	* msvcstuff/msvc_kludges.h: Tweak

2001-07-06  Tristan Tarrant <nadir@users.sourceforge.net>
	* exultmenu.cc, bggame.cc, sigame.cc: display version on main menu,
	instead of during intro

2001-07-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Paperdoll_gump_info.cc: fixed "can't wear leather collar" bug
	* exultmenu.cc: fixed annoying flash between menus

2001-07-06  Jeff Freedman  <jeff@amy.nerble.net>
	* gamewin,actors: Dead_bodies are created with the is_temporary
	flag if their owners had it.  The old dead-bodies queue and
	associated methods are no longer needed, and have been removed.

2001-07-05  Ryan Nunn <triforce@merlin.net.au>
	* msvcstuff: Files required to compile Exult with MSVC++ 6
	* Most files: Changes to get Exult to compile with MSVC++ 6

2001-07-05  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* server.cc: removed double config.h, added #ifdef HAVE_CONFIG_H
	
2001-07-05  Jeff Freedman  <jeff@amy.nerble.net>
	* Pre-render flat areas for each chunk.

2001-07-04  Jeff Freedman  <jeff@amy.nerble.net>
	* gamewin.h,npcedit.cc: ExultStudio can now add new NPC's to the
	game (but schedule-setting still needs a bit of work).

2001-07-04  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/exult_faq.xml: FAQ updated see FAQ for details
	* Faq: updated

2001-07-03  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in, Makefile.*: version to 0.94cvs
	* exult_faq.xml: updated URL to Travis' snapshots page
	* scale.cc: new, fast Point & Interlaced scalers (mostly by Max)
	* ibuf8.cc: new & improved copy8 (mostly by Ryan :-) )
	
2001-06-30  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/splitshp.cc: implemented merging shapes
	* mapedit/PhotoshopShapePlugin.zip: .shp plugin for Adobe Photoshop

2001-06-28  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* NEWS, Makefile.*, configure.in, README.*: updated for release
	* exult.cc: clarified "exult.flx not found" error msg a bit

2001-06-28  Ryan Nunn <triforce@merlin.net.au>
	* objs/animate.cc: Fix for pennant flag animation in SI.

2001-06-27  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/Paperdoll_gump_info.cc: fixed disappearing bedrolls

2001-06-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* audio/SDL_mapping.*: 'const' in MixAudio only if SDL >= 1.2.1

2001-06-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.spec.in: removed explicit SDL requirement (added automatically)
	* configure.in: disabled libkmid by default

2001-06-25  Christoph Reichenbach  <jameson@linuxgames.com>

	* audio/SDL_mapping.h: const'ed MixAudio()'s 2nd parameter to silence
	cxx

2001-06-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* actors.cc: put reduce_health() call back in combat :-)
	
2001-06-24  Ryan Nunn <triforce@merlin.net.au>
	* objs/animate.*: Removed unrequired write_ireg() method.

	* exult.cc: Fixed up a SI movement bug.

	* actors.*, actors.h, drag.cc, gamewin.cc, objs/flags.h, objs/egg.cc,
	  objs/contain.*:

	  Changed Obj_Flag 18 (0x12) to mean is_temporary. Made Monster NPCs
	  and all items made by eggs have the flag set by default. Items
	  created by Usecode don't have the flag set by default.

	  Modified emulate_cache to remove all objects and NPCs that have
	  the is_temporary flag set and only objects and NPCs that have the
	  flag set.

	  Modified Egg_object::activate so button eggs won't attempt to
	  activate eggs that have already been hatched.

	  Modified Reading and writing of IREGs to allow for a new 10 byte
	  object. The object is the same as 6 byte object, except it has
	  4 bytes added to the end for flags. 1 bit of the first new byte is
	  being used to write the Temporary Item flag.
	  
	  This will cause all new save games to be incompatible with older
	  versions of Exult.

2001-06-24  Christoph Reichenbach  <jameson@linuxgames.com>

	* actors.cc: Workaround for cxx compiler bug: transformed
	<cond>?<stmt1>:<stmt2> into semantically equivalent declaration/default
	initialization/conditional assignment (using 'if') to fix segfault.

	* gamedat.cc (read_saveinfo): Typecast pointer to long rather than int
	(fixes warnings on 64 bit archs, note that this wasn't a real bug).

	* usecode/useval.cc: #include <cstdio> disabled on ALPHA_LINUX_CXX

	* audio/midi_drivers/Timidity_binary.h: 
	* audio/midi_drivers/Timidity_binary.cc: Now honors std:: namespace for
	string

2001-06-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* ucmachine.cc: 'find_nearby' also accepts an size-1 array as shapenum
	* ucmachine.*, usecode/keyring.*, siintrinsics.h, intrinsics.cc:
	implemented Silver Seed keyring. Data is saved in 'gamedat/keyring.dat'
	* /data/si/defaultkeys.txt: mapped 'k' to use keyring

2001-06-24  Ryan Nunn <triforce@merlin.net.au>
	* actors.cc: Fixed a minor bug with two handed/two fingered items.

2001-06-23  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs/contain.h: changed has_room(): max_volume == 0 means unlimited
	* useval.*, ucmachine.cc: moved adding usecode_values to useval,
	possibly risky change: adding (int) 0 to a string does nothing
	* bgintrinsics.h: 0x96 = a_or_an
	* siintrinsics.h: 0xC2 = IsOnKeyring(qual.), 0xC3 = AddToKeyring(qual.)

2001-06-23  Ryan Nunn <triforce@merlin.net.au>
	* actors.cc, actors.h: Almost complete rewrite of the add_readied and
	  get_best_spot functions to make them cleaner and to remove all bugs.

2001-06-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* mapedit/u7shp.c: disabled debugging messages
	* data/bg/amulets.shp, Paperdoll_gump_info.cc: added FoV amulets

2001-06-22  Ryan Nunn <triforce@merlin.net.au>
	* actors.cc: Fixing a variety of bugs to do the add_readied code. 
	* gumps/Paperdoll_gump.cc: Fixed problem with items being hidden in BG
	  when using Paperdoll.
	* gumps/Paperdoll_gump.h, gumps/Paperdoll_gump_info.cc: Changes for
	  Musket.
	* actorio.cc, actors.h, gamewin.cc, objs/contain.h, objs/objs.h:
	  Changes to ensure that items are placed in the correct slots when
	  restoring a game. This was done by writing a 2 byte index id that is
	  read/written before the item. The id contains the slot number the
	  item goes it. New savegames will be backward compatible, but will
	  produce warning messages on earlier versions.

2001-06-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/expack.cc: allow NULL entries
	* keys.cc, ??game.cc, exult.cc, */defaultkeys.txt, */flx.in:
	moved defaultkeys.txt to exult_bg/si.flx instead of exult.flx

2001-06-21  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* path.cc: fixed memory leaks from A* pathfinder

2001-06-21  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc: Added (and implemented a few) path types in
	Patrol_schedule.
	* Watch for failed allocation in Timidity driver.

2001-06-19  Jeff Freedman  <jeff@amy.nerble.net>

	* Spellbook_gump.cc:  Added SI reagants table (untested).

2001-06-18  Max Horn  <max@quendi.de>
	* files/listfiles.cc: changed interface of U7ListFiles and removed U7FreeFileList;
	  implemented MacOS version of U7ListFiles
	* gumps/Newfile_gump.cc: std:: namespace police; applied changes to match new interface of U7ListFiles
	* audio/xmidi.cc: std:: namespace police; fixed wrong use of new [] instead of malloc()
	* tools/expack.cc: added exult_si.flx
	* updated MacOS project files

2001-06-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* contain.cc: fixed spellbook-creation bug
	* Makefile.am: fixed build order (server before mapedit)

2001-06-17  Ryan Nunn <triforce@merlin.net.au>
	* cheat_screen.cc : Added global flag modifier. Enabled NPC Experience,
	  training, and general stat modifying.

2001-06-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/Jawbone_gump.*: gump for the Serpent Jawbone
	* gamewin.cc, gumps/Gump.cc, objs/contain.cc: use new gump
	* Makefile.*: build new gump
	* objs/jawbone.*: Jawbone_object
	* keys.cc, keyactions.*, defaultkeys.txt: 'j' = show jawbone

2001-06-17  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc: Use Check_mask() if shapenum=c_any_shapenum.  Can now
	use Erstam's machine.

2001-06-16  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode/compiler/Makefile.am: only clean uclex.cc/ucparse.cc on maintainer-clean (thanks to Robert Bihlmeyer)

2001-06-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/exult_si.flx, data/si/*: new data file (exult_si.flx)
	* Makefile.*, exult.spec.in: build/distribute new data file
	* data/bg/BGmap.shp, data/si/SImap.shp: BG and SI maps
	* ??game.*, gamewin.*, intrinsics.*, Face_button.cc, Paperdoll_gump*.*:
	exultbg_flx to gameflx. (exult_bg.flx for BG, exult_si.flx for SI)
	* cheat.cc: use real maps for the teleport cheat
	* intrinsics.cc, cheat.cc: tweaked map markers

2001-06-15  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Emulate_swapout() now does chunks 3 or more away.
	* combat.cc: Manual combat mode works.

2001-06-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* bgintrinsics.h: added 2 guesses
	* exult.cc: don't show hand cursor when clicking left mouse button

2001-06-14  Dancer Vesperman <dancer@users.sourceforge.net>
	- Code Nazi
	* server/objserial.cc: std::string, std::memcpy, std::strlen

2001-06-13  Jeff Freedman  <jeff@amy.nerble.net>

	* Several: 'opponent' from Combat_schedule is now 'target' in
	Actor. This fixes bug where combat started automatically.

2001-06-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/AudioOptions_gump.cc: removed SFX conversion option
	* exultmenu.cc: same for Exult setup menu
	* ucmachine.cc: set party flag on avatar (for spells like magic storm)

2001-06-12  Ryan Nunn <triforce@merlin.net.au>
	* audio/xmidi.cc, audio/midi_drivers/win_midiout.cc : Changes to make
	  Exult SMP safe in Win32.

2001-06-12  Tristan Tarrant  <nadir@users.sourceforge.net>
	* configure.in: HAVE_GLADE is false if no GTK available

2001-06-12  Jeff Freedman  <jeff@amy.nerble.net>
	* shapes: SFX fields read from weapons.dat.
	* combat.cc,actors.cc: Play weapon SFX.
	* actors.cc,gamewin.cc:  Flash red outline when injured.

2001-06-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* actors.*, keyactions.cc: double clicking avatar shows inventory again
	* gumps/gump_types.h: extracted Gumpshapefile to a header file
	* gamewin.cc, gumps/Gump.cc, gumps/Gump_widget.*, gumps/gump_types.h:
	added paperdol.vga to the Gumpshapefile enum
	* gumps/Gump_button.h, gumps/Face_button.*: a face that opens 
	inventory when double clicked
	* gumps/Gump.cc, gumps/CombatStats_gump.*: the SI combat stats gump
	* keyactions.*, keys.*, defaultkeys.txt: 'L' = show combat stats
	* shapeid.h: removed some outdated comments
	* gumps/Gump_ToggleButton.h: made toggle() purely virtual
	* gumps/Paperdoll_gump.h: made GetCharacterInfo, GetItemInfo public
	* gumps/misc_buttons.cc: implemented the combat stats button
	

2001-06-08  Ryan Nunn <triforce@merlin.net.au>
	* exult.cc, keyactions.cc, mouse.h: When gumps are open, the cursor
	  will now only be the hand when the mouse is actually over a gump.

2001-06-08  Ryan Nunn <triforce@merlin.net.au>
	* audio/xmidi.cc : Volume curve now modifies Volume Controller events as
	  well as Note On Velocity values. Volume Curve now has a greater
	  impact and works "better". The difference is anything but subtle in
	  some songs.

2001-06-08  Dancer Vesperman <dancer@users.sourceforge.net>
	- Code Nazi
	* mapedit/shapedraw.cc: std::cout, std::endl

2001-06-07  Ryan Nunn <triforce@merlin.net.au>
	* audio/xmidi.cc : Fixed Pub Music (BG Track 20) "Bug"

2001-06-07  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/faqs.dtd, faq_html.xsl: added "Exult Studio" template
	* docs/faq/exult_faq.xml: FAQ updated see FAQ for details
	* Faq: updated

2001-06-07  Jeff Freedman  <jeff@amy.nerble.net>

	* 'Tournament' flag is back; I was wrong about it being
	'killable'.  Also Usecode(eventid==7) is only called when the
	'tournament' flag is set.  Seems to work so far.

2001-06-05  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* files/utils.cc: try converting all path-components to uppercase in turn when file not found. Report original filename on error.
	* gamewin.cc: updated 'SI paperdoll files not found' error message

2001-06-06  Jeff Freedman  <jeff@amy.nerble.net>

	* ExultStudio: You can insert a new egg by using the pulldown menu.

2001-06-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* SDL_mapping.*: modified to work with recent SDL CVS versions
	* actors.*: added a force_party_inv argument to Actor::activate
	* keyactions.cc: fixed '1'-'8' inventory shortcuts
	* defaultkeys.txt: small fix to make sure the correct map is displayed
	* SDL_mapping.*: undo change for recent SDL's, because it breaks older ones...
	
2001-06-04  Jeff Freedman  <jeff@amy.nerble.net>

	* You can drop a shape onto the shape area of the Egg-monster page
	in ExultStudio.

2001-06-03  Jeff Freedman  <jeff@amy.nerble.net>

	* EStudio: You can edit (existing) eggs now.

2001-06-02  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.cygwin, Makefile.win32: Travis' changes (splitshp, midisfx.flx)
	* intrinsics.cc: implemented si_display_map

2001-05-31  Jeff Freedman  <jeff@amy.nerble.net>

	* cheat.cc (Cheat): For a quick workaround to the 'flee' bug,
	switching to God Mode resets party's attack-modes to 'nearest'.

2001-05-29  Dancer Vesperman <dancer@users.sourceforge.net>
	- Code Nazi
	* server/servemsg.cc: std::memcpy

2001-05-30  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* server/servemsg.cc: #include <cstring> for memcpy

2001-05-30  Jeff Freedman  <jeff@amy.nerble.net>

	* Added 'server' directory (only needed for XWIN).
	* SI intrinsics: remove_last_face => remove_face0, remove_face1.
	* readnpcs.cc:  Kludge to avoid unneeded automatons.
	* gamewin.cc:  Risky change:  Reset all eggs in
	emulate_swapout().  Needed to recreate List Field manager (crit = 2).
	
2001-05-29  Ryan Nunn <triforce@merlin.net.au>
	* audio/midi_drivers/win_midiout.cc : Fixed a spelling error
	* gumps/AudioOptions_gump.cc : Fixed reverb & chorus config problem

2001-05-29  Dancer Vesperman <dancer@users.sourceforge.net>
	- Code Nazi
	* Timidity_binary.cc: std::strcpy
	* gumps/Newfile_gump.cc: std::strcpy,std::strcat,std::memcpy,std::memset
	* tools/shp2pcx.cc: std::memset
	* tools/splitshp.cc: std:: strcpy/strrchr/memcpy/strlen
	* usecode/compiler/ucparse.yy: std::strlen,std::strcpy,std::strcat
	* usecode/compiler/ucmain.cc: std::strlen,std::strcpy,std::strrchr
	* usecode/compiler/ucfun.cc: std::strlen,std::memcpy
	* usecode/compiler/ucloc.cc: std::strlen,std::strcpy,std::strlen
	* usecode/compiler/ucsym.cc: std::strcmp
	* ... you get the idea ...

2001-05-29  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: DON'T close all gumps when casting a spell.
	* effects.cc (Death_vortex): Death Vortex spell implemented.



2001-05-28  Dancer Vesperman <dancer@users.sourceforge.net>
	* actors.cc: uninline static method called from external translation
		units. (Otherwise we cannot link under some compilers. Duh)
	** Double extra bonus points. We now fully compile and link under G++
	   version 3.0 (at least, so far)

2001-05-28  Dancer Vesperman <dancer@users.sourceforge.net>
	* mapedit/shapelst.cc: std::cout,std::endl
	* audio/midi_drivers/Timidity_binary.cc: std::cout,std::endl,
		std::string
	* audio/midi_drivers/Timidity_binary.h: std::string
	* mapedit/paledit.cc: std::cout,std::endl,include iostream
	* mapedit/shapetest.cc: std::cout,std::endl,include iostream
2001-05-28  Jeff Freedman  <jeff@amy.nerble.net>
	* actors.cc: 'Stop Time' spell implemented.

2001-05-26  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.h: 'Mode' field has gone away.  RIP.  Use
	showing_gumps() to test for gump mode.

2001-05-25  Tristan Tarrant  <nadir@users.sourceforge.net>

	* exult.cc: Added 400x300 to resolution cycler as requested on 
	Jackchaos

2001-05-25  Jeff Freedman  <jeff@amy.nerble.net>

	* Code cleanup:  Several 'modes' removed, along with the 'filter'
	in exult.cc.

2001-05-25  Jeff Freedman  <jeff@amy.nerble.net>

	* Ucmachine.cc: Just warn on stack underflow.
	* Actions.cc:  Center view if teleporting Avatar, and watch for
	Sequence action being deleted.
	So, except for Avatar being too dumb to open doors, trial seems
	to work.

2001-05-23  Ryan Nunn <triforce@merlin.net.au>
	* audio/Audio.cc: Put #ifdef ENABLE_MIDISFX around MIDI SFX code to
	  disable MIDI sfx's. Simply defining ENABLE_MIDISFX will re-enable
	  MIDI SFX.

2001-05-21  Jeff Freedman  <jeff@amy.nerble.net>

	* Rewrote intrinsic si_path_run_usecode() so it now schedules the
	actions.  Fixes double-conversation in Knight's banquet, and
	likely fixes and/or breaks lots of other things.

2001-05-19  Tristan Tarrant  <nadir@users.sourceforge.net>

	* bggame.cc: fixed "emerging Guardian" part in intro

2001-05-19  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>
	* keyactions.cc: fixed typo breaking UseItem

2001-05-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keyactions.cc, gamewin.*: you can now specify a framenum and quality
	for the 'useitem' action
	* server.cc: define PF_LOCAL in Solaris
	* credits.txt: added Joseph Morris

2001-05-18  Jeff Freedman  <jeff@amy.nerble.net>

	* Exult is much more liberal about what you can take or move.
	* Fixed crash during resurrection.

2001-05-17  Tristan Tarrant  <nadir@users.sourceforge.net>

	* sigame.cc: allow splash screen to be interrupted
	* gamewin.cc, audio/Audio.cc, audio/Mixer.cc, 
	  audio/midi_drivers/Timidity_binary.cc, actors.cc,
	  schedule.cc:
	  be verbose only when compiled with debugging
	* tools/.cvsignore: Add splitshp

2001-05-17  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc: Added support for the 'protected' halo button and the
	'protect' combat mode.
	* actors.h: In SI Knight's Test, the Usecode for the invisible
	pikeman stops repeating when you kill him.
	* animate.cc:  Fixed body parts animation on Erstam's island.
	
2001-05-16  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: fixed checks for getaddrinfo() and mkstemp()

2001-05-16  Jeff Freedman  <jeff@amy.nerble.net>

	* NPC's (along with guards) attack you if you attack them.

2001-05-15  Ryan Nunn <triforce@merlin.net.au>
	* audio/xmidi.cc: Amazing optimization. 2 Lines of code added,
	  potential 100x speed increase when reading .xmi files.

2001-05-15  Jeff Freedman  <jeff@amy.nerble.net>

	* Audio.cc: Fixed "Chipmunk Guardian"!  (Playback speed for
	Guardian is now correct.)

2001-05-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/Makefile.am, tools/splitshp.cc: split a shape into its frames
	
2001-05-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.spec.in: added exult_bg.flx... ouch!
	
2001-05-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gump_utils.cc: ctrl-alt-s takes screenshots in Modal_gump mode

2001-05-12  Dancer Vesperman <dancer@users.sourceforge.net>
	* configure.in: Extend header file checks: sys/types, sys/socket and
	  netdb.h. Check for getaddrinfo()
	* server.cc: Wrap inclusions in #if HAVE_*
	* exult.cc: #if HAVE_SYS_TIME_H
	* server.cc: included config.h
	* server.cc: use current network API, rather than deprecated, if
	  available.

2001-05-11  Dominik Reichardt <gigdr@tesionmail.de>
	* tools/expack.txt: added small documentation for expack by Marc Winterrowd

2001-05-11  Dancer Vesperman <dancer@users.sourceforge.net>
	* server.cc: std::string, using std::cout/endl/cerr
	* cheat.cc: std::string
	* gumps/Newfile_gump.h: sign a couple types - see below
	* gamedat.cc: WARNING: ifstream.get() doesn't really work with
	unsigned char in all implementations. Nor is it designed to. None of
	these values actually require unsignedness anyway. Cast to (char &)
	* keys.cc: using std::cout

2001-05-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.*: cleaned up

2001-05-10  Jeff Freedman  <jeff@amy.nerble.net>

	* In Linux:  Link exult_studio.glade into the Exult data
	directory, and be sure data_path is set in .exult.cfg.  Then,
	hitting ctrl-alt-m (map-editor mode) will run Exult Studio
	(assuming it's in your PATH), already set up for the game you're
	playing. 

2001-05-09  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keyactions.cc: applied Telemachos' patches for showing inventory

2001-05-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs.cc: added a ton of special item names for SI
	
2001-05-08  Ryan Nunn <triforce@merlin.net.au>
	* gamewin.h, gamedat.cc, Gumps/Newfile_gump.h: Fixed byte ordering 
	  problem with savegame info for Savegump. Savegame info is now cross
	  platform compatible.

2001-05-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs/objs.cc: add special name for gold sextant (TODO: same for SI)
	* ucsched.cc: guessing at 0x0c opcode. probably used for nesting loops.
	
2001-05-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* ucsched.cc: changed 0x0b, 0x0c and 0x4d scheduled opcodes (fixing SI gates & wells)

2001-05-06  Jeff Freedman  <jeff@amy.nerble.net>

	* Implemented caltrops.  Fixed energy-field animation.

2001-05-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* ucsched.cc: changed scheduled usecode 0x0b loop behaviour

2001-05-05  Jeff Freedman  <jeff@amy.nerble.net>

	* Working on server.  It's now polled in the main loop
	(Server_delay()) in XWIN builds.  (Doesn't do anything useful yet.)

2001-05-03  Tristan Tarrant  <nadir@users.sourceforge.net>

	* exult.cc: Chnaged from "X-windows Ultima 7 map browser" to 
	  "Multiplatform Ultima 7 game engine" :)

2001-05-03  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed FoV and resurrection bugs.
	* ExultStudio:  Open egg editor.  Use
	'glade_xml_signal_autoconnect()' to set up signal handlers.

2001-05-02  Dominik Reichardt <gigdr@tesionmail.de>
	* docs/faq/faq_html.xsl: begin counting sections at 0 to make room for changes
	* docs/faq/exult_faq.xml: FAQ updated see FAQ for details
	* FAQ: updated
	* my first CVS commit
	
2001-05-02  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/gump_utils.cc: undo end_gump_mode with a modal gump
	* mapedit/Makefile.studio.cygwin: committed Travis' changes

2001-04-29  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/flx.in, Makefile.*, data/aud*.shp: audio options gump shapes
	* Makefile.*, gumps/Gump_ToggleButton.*: a button which toggles 
	between multiple selections
	* Makefile.*, gumps/Gump.cc, gumps/AudioOptions_gump.*: audio options
	* gumps/Gamemenu_gump.*: activate audio options gump
	* gumps/gump_utils.cc: remove gumps when displaying a modal gump
	* gumps/misc_buttons.cc: point disk icon to new file gump
	* data/defaultkeys.txt: change escape to close gumps or game menu
	* gamedat.cc: work around compiler problem
	* keys.*, keyactions.*: actions for game menu, new escape function
	* audio/Audio.*: added is_audio_enabled(), set_audio_enabled() funcs
	* audio/Midi.cc: fixed midi conversion typo
	* schedule.cc: fixing bake_schedule for SI
	* objs/chunks.cc: hack for dungeon weirdness in silver seed
	(same as for Knight's Test)

2001-04-29  Christoph Reichenbach  <jameson@linuxgames.com>

	* usecode/compiler/ucparse.yy: Included config.h

	* usecode/compiler/ucfun.h: 
	* usecode/compiler/ucmain.cc: 
	* usecode/compiler/ucfun.h: Removed iosfwd include on Alpha/Linux/cxx

2001-04-29  Jeff Freedman  <jeff@amy.nerble.net>

	* Remove_from_area() intrinsic, Chunk_object_list::find_in_area(),
	for fixing maze in Silver Seed.

2001-04-26  Jeff Freedman  <jeff@amy.nerble.net>

	* SI spellbook working now.  Still have to redo reagant use/check.

2001-04-25  Jeff Freedman  <jeff@amy.nerble.net>

	* Spell-scrolls implemented for SI.

2001-04-23  Ryan Nunn  <triforce@merlin.net.au>
	* ChangeLog : Fixed Dancer's small date typo... 2001-04-32 :)
	* keys.*, keyactions.* : Key action "newfile_gump" to activate the new
	  file gump without having to go into the game menu.

2001-04-23  Dancer Vesperman <dancer@users.sourceforge.net>
	* configure.in: Support repo and (the somewhat deprecated)
	  alt-external template instantiations.

2001-04-23  Dancer Vesperman <dancer@users.sourceforge.net>
	* g++ v3.0 can inline an implementation body....but that makes
	  it invisible to other translation units (because it's inline and
	  no longer exists as a seperate entity. Duh). Therefore, actors.cc:
	  except add_dirty() from being inlined under G++ v3 and later.
	  Same deal for get_tile_info()
	  More on this in a later update.
	* objs/objlist.h: Mark some members const to improve code-generation

2001-04-22  Max Horn  <max@quendi.de>
	* lots of namespace std:: changes, made it compile on MacOS again
	  (still need to implement U7ListFiles)

2001-04-22  Ryan Nunn <triforce@merlin.net.au>
	* gumps/Newfile_gump.* : Changed Date format display.

2001-04-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* imagewin/imagewin.*, iwin8.*: moved mini_screenshot to iwin8, use
	a nearest average colour scaler
	* files/listfiles.cc: added config.h
	* Makefile.am: changed library order
	* gumps/Newfile_gump.cc: put some debugging output in #ifdef DEBUG's

2001-04-22  Ryan Nunn <triforce@merlin.net.au>
	* Makefiles.* : Added files/listfiles.* and gumps/Newfile_gump.*
	* actorio.cc : Made a change to the size of the array used when reading
	  a NPC name from npc.dat. 
	* bggame.cc, sigame.cc : Added exult.flx and exultbg.flx to list of
	  resources so they can be viewed in the shape browser.
	* fnames.h : Added #defines used by new file gump.
	* gamedat.cc, gamewin.cc, gamewin.h : Added methods for writing and
	  reading data for the new save gump. Also fixed a bug when calling
	  get_gump_rect for a gump that had a shape that was in exult.flx.
	* keyactions.*, keys.* : Added GAME_MENU action to be used to activate
	  game menu.
	* gumps/Gamemenu_gump.cc : Load/Save Game option now create a new style
	  File Gump not ye olde one.
	* gumps/Gump.cc : Added checkmark info for NewFile Gump
	* gumps/Gump.h : Added get_shapefile() method;
	* gumps/Modal_gump.h : Fixed bug when specifying a shape for a modal
	  gump that was in anyfile other than gumps.vga.
	* imagewin/*.* : Fixing bugs a few bug related to scaling (screenshots,
	  switching to and from fullscreen, resizing)
	* objs/iregobjs.h : Added get_flags() and get_flags2() methods
	* files/listfiles.cc, files/listfiles.h : Functions for getting dir
	  lists and freeing the dir lists.
	* gumps/Newfile_gump.cc, gumps/Newfile_gump.h: Newfile_gump class
	  and all related methods.

2001-04-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/flx.in,Makefile.*,data/sav_selected.shp: new shape for savegump
	* Gump.cc, Gamemenu_gump.cc: changed shapenrs. because of sav_selected

2001-04-20  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in: Don't build GIMP plugin by default

2001-04-20  Jeff Freedman  <jeff@amy.nerble.net>

	* World-wrapping is kind-of working a little (on occasion).

2001-04-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/savegump.shp: touched up a bit

2001-04-18  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in: fix GIMP checks to support recent GTK+'s

2001-04-17  Jeff Freedman  <jeff@amy.nerble.net>

	* First pass at world-wrapping.  (Doesn't work yet!)

2001-04-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.cygwin: Travis' changes
	* gamewin.cc: fixed memleak in mini-screenshot

2001-04-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/Gump.cc: fixed "ok to load?"/"ok to save?" dialog boxes.
	* data/savegump.shp: added borders for larger resolutions

2001-04-17  Dancer Vesperman <dancer@users.sourceforge.net>
	* keyactions.cc: Honour std namespace

2001-04-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* schedule.*, actors.cc: added Bake_schedule

2001-04-16  Max Horn  <max@quendi.de>
	* README.MacOS, mac/mac_autoconfig.h: updated for Alpha 3
	* Paperdoll_gump.cc, intrinsics.cc, Flex.cc
	* gamewin.h: second version of scroll_if_needed() fixed as to
	  always return a sensible value
	* expack.cc: enlarged ugly hack for MacOS to also build flx.in
	  in the BG subdir (yeah I know it is evil!)

2001-04-16  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.*, keyactions.*: added a 'test' action, for testing anything you like
	* schedule.*, actors.cc: added Forge_schedule
	* actions.*:	animate action: complete full cycle
			frames action: allow setting frames of other objects
			animate action: allow setting length of cycle
	
2001-04-16  Dancer Vesperman <dancer@users.sourceforge.net>
	* Upgrade for g++ 3.0
		- Repair a throw specification in exceptions.h
		- Missing std:: qualifier to ostream in files/Flex.h
		- hash_utils.h: Fixed up inclusion for hash_map/hash_set
		- autoarray.h: Fixed range_error exception definition
		- gamewin.h: qualify ostream with std::
		- pathfinder/path.cc: Fix up inclusion of hash_set
		- vec.h: &*begin() instead of begin. Iterators aren't
			necessarily pointers. vec.h makes lots of foolish
			assumptions that a vector::iterator is typedef'ed
			to a pointer, and that a pointer can be used in
			their place. Not so.
		- files/Flex.cc: std::ostream
		- files/utils.cc: Max will be pleased. We now do things
			the way his compiler does :)
		- gumps/Paperdoll_gump.cc: std::cerr and std::endl
		- conf/xmain.cc: What standard namespace? Fix.
		- shapes/shapeinf.cc: Fix up inclusion of hash_map
		- usecode/compiler/*: std namespace rides again...
		- delobjs.c: std::set
2001-04-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* mapedit/u7shp.c: corrected a palette entry
	* data/*.shp, data/flx.in, Makefile.*: added lots of shapes for new game menu
	* Gump.*, Gump_widget.*, Gump_button.h, Modal_gump.h: added support for shapes from exult.flx
	* gumps/Gamemenu_gump.*, Makefile.*: added a game menu gump
	
2001-04-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/*.shp, data/flx.in, Makefile.*: added lots of shapes for new savegame gump
	* configure.in, Makefile.*: increased version to 0.93cvs
	* mapedit/u7shp.c: set ingame palette as default palette
	* gamewin.*, imagewin.*: added create_mini_screenshot to create a 96x60 screenshot
	* vgafile.*: implemented Shape_file::save
	* gamedat.cc: added a SavefileFromDataSource function

2001-04-14  Jeff Freedman  <jeff@amy.nerble.net>

	* Wrote 'write_map()' methods (although not complete).
	* Fixed several SI bugs.

2001-04-14  Willem Jan Palenstijn <palenstijn@wandoo.nl>
	* gumps/gump_utils.h: include unistd.h by default, not just on *BSD

2001-04-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: a few minor changes for solaris

2001-04-11  Jeff Freedman  <jeff@amy.nerble.net>

	* Alpha3 tagged!

2001-04-10  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed boundary problem in Chunk_iterator.  Amulet to Silver Seed
	works now (but a bit too slowly).

2001-04-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.be, beos/exult.rsrc: bumped up version to 0.92alpha3
	* NEWS: inserted date, added new paperdoll art

2001-04-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs/egg.cc, objs/objs.cc, objs/iregobjs.cc: replaced the 'delete' in remove_this by a Game_window::delete_object

2001-04-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode/: SI intrinsic 0xB2 returns 'a' or 'an' depending on argument
	
2001-04-06  Jeff Freedman  <jeff@amy.nerble.net>

	* Put deleted monsters in a table for later actual deletion.
	Appears to fix the teleport bug.

2001-04-04  Jeff Freedman  <jeff@amy.nerble.net>

	* Lots of changes to Patrol schedule.  It always uses pathfinding
	now, and uses quality for Usecode test in SI.
	* Fixed ship rotation in SI.
	* Set 'killable' for all monsters when they're created.

2001-04-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/quotes.txt: new quote
	* gumps/Paperdoll_gump_info.cc: use correct fellowship amulet shape

2001-04-03  Jeff Freedman  <jeff@amy.nerble.net>

	* Ship is starting to work, but not reliably, and with much bugginess.

2001-04-02  Jeff Freedman  <jeff@amy.nerble.net>

	* Scheduled usecode:  Figured out opcode 0x01.  Fixes drawbridge
	animation.
	* Draw weapons with translucency if necessary.	

2001-04-02  Ryan Nunn <triforce@merlin.net.au>
	* actor*.*: Also fixed rare bug that would occur when saving and a NPC
	  that had it's activity set to 'move to schedule'. Using S-Vr and Acty
	  save fields to do this.
	* gamewin.*, readnpcs.cc, usecode/*: Added SI Intrinsic 0xb4 Revert
	  Schedules. I also changed paint() to set_all_dirty() is
	  Game_window::center_view. center_view is also now called twice in
	  Game_window::read_npcs.
	* cheat_screen.cc: Added 'revert' to cheat screen schedule changer.
	  Also prevented setting schedules on monster npc's.

2001-04-01  Jeff Freedman  <jeff@amy.nerble.net>

	* Rendering-order changes.

2001-03-31  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Bug fixes for fighting on List Field.

2001-03-30  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/bg/fellowshipstaff.shp: my attempt at a fellowship staff
	* data/bg/flx.in, gump/Paperdoll_gump_info.cc, Makefile.*: added art
	* docs/art.txt: list of needed/done art for paperdolls

2001-03-30  Tristan Tarrant <nadir@users.sourceforge.net>

	* data/quotes.txt: New quote from Jeff

2001-03-30  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Added 'dead' flag, 'killable' flag.  SI combat is
	still really buggy, but perhaps more on the right track.

2001-03-29  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.h: fixed 'double help' when using custom keybindings

2001-03-28  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Lots of usecode intrinsics added/verified/commented.

2001-03-28  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/expack.cc, files/utils.*: fixed expack switch_slashes problem
	* gumps/Paperdoll_gump_info.cc: corrected cloak shape numbers

2001-03-28  Jeff Freedman  <jeff@amy.nerble.net>

	* Removed more 'paint()' calls in Usecode intrinsics to fix
	problem with disappearing faces in conversations.
	* In the File gump, the RETURN key does a 'save' if the action is
	unambiguous.

2001-03-27  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/Makefile.am: added SDL_INCLUDES to includes
	* schedule.cc: fixed crash in Sew_schedule

2001-03-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.be: added exult_bg.flx to dependencies
	* gumps/Spellbook_gump.cc: fixed crash when enabling wizardmode when spellbook open

2001-03-26  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Crystal-ball space scene starting to work, except sometimes
	you can see the cat(!).
	* The Cantra-vs-Batlin scene in the crystal ball is also
	appearing, except (1) usually Batlin is being chased by Cantra,
	and (2) somebody ends up dying in the battle.

2001-03-25  Ryan Nunn <triforce@merlin.net.au>
	* Makefile.cygwin, Makefile.win32: Some changes for the tools. Also
	  fixed expack writing output to text files when using Makefile.cygwin.

2001-03-25  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Added 'camera_actor' to Game_window, and a usecode
	intrinsic that sets it.  Crystal ball is half-working (and then
	you're stuck in space!)

2001-03-23  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.cygwin: committed Travis' changes

2001-03-23  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Companions wait while you take the Test.  Grandfather clock
	animation fixed.  Books work.

2001-03-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/credits.txt: added Aurelien Marchand (Artaxerxes)
	* data/bg/: added subdir. with bg shapes
	* Makefile.*: build exult_bg.flx
	* tools/expack.cc: convert paths (unix->dos, unix->macos)

2001-03-21  Max Horn  <max@quendi.de>
	* FAQ, doc/faq/faq_html.xsl, doc/faq/exult_faq.xml: applied update made by Dominus

2001-03-21  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/bgfiredoom.shp: more art by Adam
	* data/flx.in, Makefile.*, gumps/Paperdoll_gump_info.cc: included art

2001-03-21  Ryan Nunn <triforce@merlin.net.au>
	* usecode/siintrinsics.h: Changed 0x44, 0x45, 0x46 to 0x45, 0x46, 0x47

2001-03-21  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Fixing bugs (and not necessarily successfully).

2001-03-20  Max Horn  <max@quendi.de>
	* acconfig.h: added MACOSX
	* animate.cc: added missing using std::map;
	* configure.in: added MacOS X
	* audio/Audio.cc: fixed Audio::play_wave_sfx which returned nothing
	  instead of an AudioID (this did break compilation on multiple systems)
	* conf/Makefile.am: added $(SYSLIBS) to confregress target
	* tools/shp2pcx.cc: fixed some type mistakes (used Uint32 instead
	  of uint32 which broke compilation on MacOS X)
	* tools/Makefile.am: added $(SYSLIBS) to expack & shp2pcx target

2001-03-20  Jeff Freedman  <jeff@amy.nerble.net>

	* SI fixes:  Claw works in Knight's test.  Dead wolf gets correct
	body.  Usecode function with eventid=7 called when NPC dies.
	* Also fixed bug where NPC's keep opening/closing shutters.

2001-03-19  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps/gump_utils.h: added a few includes for OpenBSD
	* configure.in: added a ton of libraries for OpenBSD build
	* audio/Audio.cc: return from play_wave_sfx when no .wavs present

2001-03-19  Jeff Freedman  <jeff@amy.nerble.net>

	* SFX's:  'SFX objects' sounds implemented (such as fountains,
	surf, moongates).  Sounds added for gumps.

2001-03-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* credits.txt: added Alex Botero-Lowry (openbsd work)

2001-03-17  Christoph Reichenbach  <jameson@linuxgames.com>

	* game.cc (get_game_identity): long -> sint32 fix
	* cheat_screen.cc: 
	  tools/shp2pcx.cc: Appropriate #ifndefs for Alpha/Linux/cxx

2001-03-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/faces2.shp: the rest of the faces by Philip G.
	* data/cleaver.shp: updated cleaver
	* data/amulets.shp: white heart amulet by Adam D.
	* gumps/Paperdoll_gump_info.cc, data/flx.in, Makefile*: include art

2001-03-16  Ryan Nunn <triforce@merlin.net.au>
	* exult.cc: Video Gamma correction is now written to the config file.
	  Also fixed problem with gamma up making the screen darker and gamma
	  down making the screen lighter.
	* exultmenu.cc, Midi.cc, xmidi.*, MidiInfo.txt: Removed broken
	  GS127DRUM converstion mode. GS127DRUM config options will now default
	  to GS conversion. Config file will be updated to reflect the change.
	  MidiInfo textfile has been modified to reflect the changes.
	* xmidi.cc: Renamed config/audio/midi/gamma config option to
	  config/audio/midi/volume_curve so it's function will be more obvious.
	* docs/serpentsfx.txt: File containing 'names' of Serpent Isle SFX.

2001-03-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/faces.shp: paperdoll art by Philip Gottschalk! Thanks!
	* gumps/Paperdoll_gump_info.cc, data/flx.in, Makefile*: include art
	* data/credits.txt: include Philip in credits

2001-03-15  Jeff Freedman  <jeff@amy.nerble.net>

	* SFX's:  Those from Usecode intrinsics now have volume, L-R
	stereo position set depending on audio source's location.

2001-03-13  Jeff Freedman  <jeff@amy.nerble.net>

	* SFX's:  Wave file spec. moved to game section in .exult.cfg.
	* Bird sounds added.
	* Adding support for volume change in SFX being played.

2001-03-13  Ryan Nunn <triforce@merlin.net.au>
	* gamewin.cc: Game only attempt to detect Black Gate Actor gumps if
	  the game is actually Black Gate.
	* gumps/Gump.cc, objs/contain.cc: Added Tree Gump
	* sigame.cc: Added some more gump shape nums
	* audio/xmidi.*: Changes reverb and chorusing config keys to
	  config/audio/midi/reverb/level and config/audio/midi/chorus/level

	  Added two new options
	  config/audio/midi/reverb/enabled and config/audio/midi/chorus/enabled
	  so reverb and chorus can be enabled/disabled. Default is "no".
	* audio/midi_drivers/win_midiout.*: Set reverb and chorus defaults to 0.

2001-03-12  Jeff Freedman  <jeff@amy.nerble.net>

	* Timidity - Fixed bug that Willem Jan figured out.

2001-03-12  Wilem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.*: added new art to dependencies
	* Makefile.cygwin, files/utils.cc, cheat_screen.cc, configure.in: updated for Cygwin

2001-03-12  Max Horn  <max@quendi.de>
	* docs/faq/: added directory
	* docs/faq/exult_faq.xml: actual FAQ source (thanks to Dominik Reichardt!)
	* docs/faq/faqs.dtd: DTD for the FAQ
	* docs/faq/faq_html.xsl: XSL file to translate the XML FAQ to HTML
	* docs/faq/faq_text.xsl: XSL file to translate the XML FAQ to text. Not yet working correctly.

2001-03-11  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/cleaver.shp: more art from Adam Delman.
	* data/flx.in, Paperdoll_gump_info.cc, data/Makefile.am: added cleaver
	* data/gorget.shp, data/magicgorget.shp: updated

2001-03-11  Jeff Freedman  <jeff@amy.nerble.net>

	* Digital sound effects (from .wav's in a Flex file).

2001-03-11  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/(magic)gorget.shp: paperdoll art for gorget & magic gorget, created by Adam Delman. (Thanks!)
	* data/flx.in, gunps/Paperdoll_gump_info.cc: include new art
	* data/credits.txt: credit where credit is due

2001-03-11  Max Horn  <max@quendi.de>
	* docs/interview: added a lot of babble there ;) you all should ;)
	* actions.cc: added missing using directive
	* keys.cc: added missing using directive
	* files/utils.cc: added missing using directive
	* audio/midi_drivers/mac_midi.cc: removed some warnings (this file
	  is not doing anything)
	* audio/Audio.cc: fixed compilation error on MacOS (Metrowerks does
	  ANSI compliant type checking unlike gcc <g>)

2001-03-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* audio/Midi.h/cc: fixed no-midi-device-found bug
	* shp2pcx.cc: output origin
	* defaultkeys.txt: re-added change_skin
	* tools/.cvsignore: added shp2pcx, removed u7shp
	* fnames.h, gamedat.cc: changed savegame names to exultXXbg/si.sav
	* gamedat.cc, files/utils.cc: fixed gamedat creation

2001-03-10  Jeff Freedman  <jeff@amy.nerble.net>

	* Usecode: Fixed gollem in Test-of-Love.
	* npcnear.cc: Monster in 'wait' schedule shouldn't attack.  Fixes
	problem with 1st mage in Test of Courage.
	* Audio:  For Win32, changed desired sample rate from 44100 to
	22050.   This stops (at least on my machine) the freeze upon exit.

2001-03-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* tools/shp2pcx.cc: convert shp+pal to a .pcx for each frame
	* tools/Makefile.am: build shp2pcx

2001-03-09  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in, compiler/Makefile.am: added --disable-compiler switch

2001-03-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* menulist.cc: disable sound-related options in setup when no MIDI
	* Audio.cc: write config/audio/enabled setting to file when not present
	* pcb.h, Timidity_binary.cc: fixed part of broken timidity driver

2001-03-07  Jeff Freedman  <jeff@amy.nerble.net>

	* Audio:  Mixer now uses a fixed number of audio buffers, and
	avoids dynamic memory access during the mixing callback.

2001-03-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Audio.cc/h: added a config/audio/enabled switch to kill all audio.
	* */Makefile.am: added support for VPATH builds
	* conf/Makefile.am: don't build confregress with --disable-tools

2001-03-04  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Lab_schedule): Implemented.

2001-03-03  Jeff Freedman  <jeff@amy.nerble.net>

	* Desk_schedule.
	* Animate wounded men at healers'.

2001-03-01  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Sew_schedule): Finished it.

2001-02-27  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc: 'Street maintenance' - turn lights off/on,
	open/close shutters.

2001-02-26  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Walk_to_schedule): Moved door detection to
	Path_walking_actor_action class.

2001-02-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in, acconfig.h: configure changes for OpenBSD support
	* utils.cc, gump_utils.cc: attempt at OpenBSD support. (thanks to Alex Botero-Lowry)
	* Midi.cc: disable forked_player in OpenBSD
	
2001-02-24  Jeff Freedman  <jeff@amy.nerble.net>

	* Npc_actor::handle_event always looks for schedule.
	* Vesper provisioner bug fixed.
	* Fixed weapon bug (throwing non-throwable weapons) and a few others.
	* Remove NPC's from 'nearby' list when they're deleted.

2001-02-24 Dancer Vesperman <dancer@users.sourceforge.net>
	* SDL 1.1 allows us to selectively initialise and terminate
	  subsystems. Make use of that for the audio system initially.
	* Some extended output for caught exceptions, to make them simpler
	  to read.

2001-02-22  Max Horn  <max@quendi.de>
	* tons of fixes I already made days ago and forgot to commit :(
	* files/utils.cc: added fix to U7open to prevent certain problems
	  when reusing stream objects.
	* gumps/Stats_gump.h: fixed Stats_gump::add which had the wrong
	  signature. The first parameter was of type Game* instead of Game_object*
	* keys.c: removed a static (caused compile error on ANSI complian C++ compilers <g>)
	  and added using std::strlen
	* bggame.cc: removed some warnings
	

2001-02-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.*: applied Grant's patch
	* actors.h: fixed warning/bug

2001-02-20  Ryan Nunn  <triforce@merlin.net.au>
	* exult.cc, exultmenu.cc imagewin/*.*: Added in Derek Liauw Kie Fa's
	  SuperEagle scaler.
	  	
2001-02-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: cleaned up 'build game map' code. Now accessible using a
	cmdline parameter. (-buildmap 0|1|2), where 0,1,2 determines skiplift

2001-02-16  Ryan Nunn  <triforce@merlin.net.au>
	* actor*.*, gamewin.*, objs/eggs.*, objs/objs.h: Caching system of the 
	  originals is now emulated by Exult. This solves the Army of Darkness
	  Bug as well as many of the bugs in SI related to cached in Usecode
	  eggs.
	* exult_constants.h: Added c_num_schunks.

2001-02-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* mapedit/u7shp.c: check if image is indexed before saving. (fixes crash)
	* mapedit/uniquepal.c: little tool to 'uniquify' a palette. (not included in main build)

2001-02-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/great_dagger.shp, data/magic_boomerang.shp: added some more art
	* data/flx.in, Makefile.*, gumps/Paperdoll_gump_info.cc: added shapes

2001-02-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* data/caddellite_helmet.shp: attempt at a caddellite helmet
	* gumps/Paperdoll_gump_info.cc: added caddellite helmet
	* data/flx.in, Makefile.*: added caddellite_helmet.shp
	
2001-02-14  Ryan Nunn  <triforce@merlin.net.au>
	* paperdoll_gump_info.cc: Hoe of Destruction no longer marked as
	  needing art.

2001-02-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.be: changed version to 0.92 too

2001-02-14  Tristan Tarrant  <nadir@users.sourceforge.net>
	* configure.in, Makefile.win32, Makefile.cygwin: bump up version to
	  0.92cvs to avoid confusion

2001-02-13  Ryan Nunn  <triforce@merlin.net.au>
	* gamewin.*, paperdoll_gump*.*: Support for paperdoll shapes in other
	  files. Only <DATA>/exult.flx at the moment.
	* Makefile.*, data/flx.in, paperdoll_gump_info.cc: Added Hoe of
	  Destruction shape for Black Gate paperdolls.

2001-02-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* u7shp.c: added support for a different origin for each frame
	* hoe_of_destruction.shp: fixed origins

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* audio/Audio.cc, audio/midi_drivers/Timidity_binary.cc:
	  use 16 bit audio. Makes Timidity music much cleaner

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* mapedit/studio.cc: set current dir in directory browser

2001-02-13  Ryan Nunn  <triforce@merlin.net.au>
	* cheat_screen.cc : Fixed text issue in Schedule screen

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* cheat.cc: repeat with me: "I will test my fixes before
	  committing them".

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* audio/xmidi.cc: cut & paste can be fatal :)
	  make sure that if chorus values are out of range we change them,
	  not reverb

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* data/scaling_method.shp: new shape for menu entry
	* exultmenu.cc: implement choosing scaler from setup

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* cheat.cc: when we postpone initialization of the cheat stuff,
	  really POSTPONE ALL initialization. This fixes a crash when
	  set_grabbed_actor() is invoked before finish_init().

2001-02-13  Tristan Tarrant  <nadir@users.sourceforge.net>
	* tools/ucdump.c: #include <string.h>
	* usecode/compiler/ucfun.cc: fixed cast problem

2001-02-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* lots-of-files: fixed warnings

2001-02-12  Ryan Nunn <triforce@merlin.net.au>
	* exult.cc : <SAVEGAME> default set to "."
	* fnames.h : SAVENAME change to "<SAVEGAME>/game%02d.u7"
	* game.cc : Removed U7chdir and replaced it with added the gamepath to
	  <STATIC>, <GAMEDAT>, and <SAVEGAME>
	* readnpcs.cc : Changed exception handling in read_schedules

2001-02-12  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.h, imagewin/imagewin.h, usecode/intrinsics.cc: fixed warnings
	* cheat_screen.cc: include config.h
	* NEWS: fixed typos
	* gamewin.h: added a check for NULL shape data. (avoids sword crash)
	* txtscroll.cc: fixed unresponsiveness

2001-02-12  Ryan Nunn <triforce@merlin.net.au>
	* makefile.* : cheat_screen.cc
	* NEWS, exult.cc, imagewin/*.* : Multiple Scalers.
	* actors*.* : Polymorph debugging, Schedules Changing, Pick pocket
	* NEWS, cheat.*, key*.*, data/defaultkeys.txt : New cheats (cheat
	  screen, pick pocket, grab npc, npc number)
	* cheat_screen.* : Cheat screen for advanced options. Includes NPC
	  schedules changes, flag modifying, info, time rate/set. 
	* fnames.cc, gamedat.cc, readnpc.cc : Schedule.dat in GAMEDAT dir
	* gameclk.cc : Schedules in SI always search back
	* gamewin.* : SI Schedule
	* schedule.* : Writing and modifying Schedule_change objects
	* gumps/paperdoll_gump*.* : Bug fixes
	* objs/iregobjs.cc : So grab npc wont cause problems if NPC removed
	* usecode/*.* : More SI Intrinsic work

2001-02-11  Tristan Tarrant  <nadir@users.sourceforge.net>
	* data/black_gate.shp, data/serpent_isle.shp: updated menu entries 
	  like someone requested a loooong time ago
	* exultmenu.cc: updated for above

2001-02-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* browser.cc, soundtest.cc: you can now take screenshots in the shape browser and sound tester

2001-02-10  Christoph Reichenbach  <jameson@linuxgames.com>
	* alpha_kludges.h: Added clog to the std:: namespace
	* usecode/compiler/ucsym.cc: Explicitly specified String_compare in
	  template; fixes cxx (also in my version of 0.91Alpha2)

2001-02-09  Max Horn  <max@quendi.de>
	* keys.cc: fixed bug in KeyBinder::ParseText on MacOS; changed some cerr to clog


2001-02-09  Max Horn  <max@quendi.de>
	* shapes/ vgafile.cc: fixed bad bug, shape_source was never inited
	   to 0, this could cause bad crashs in the destructor if load was
	   never called
	* gamewin.cc: fixed delete -> delete[] in Game_window destructor
	* shapes/font.cc: fixed delete -> delete[] in Font destructor

2001-02-09  Tristan Tarrant  <nadir@users.sourceforge.net>
	* keys.cc: Endgame is for SI as well

2001-02-08  Jeff Freedman  <jeff@amy.nerble.net>

	* Release 0.91Alpha2!
	* Commented out 'ucxt' in usecode/Makefile.am, since it was
	getting compile errors.
	* Commented out memory fix in path.cc, until we figure out why it
	causes hangs.

2001-02-08  Max Horn  <max@quendi.de>
	* pathfinder/path.cc: fixed memory leak in A_star_queue destructor
	* files/utils.cc: added two missing std:: prefixes

2001-02-08  Tristan Tarrant  <nadir@users.sourceforge.net>
	* audio/pcb.h: Throttle producers by not increasing the window, and
	  reshuffle data to the bottom of the buffer if space is available,
	  instead of allocating more memory.
	* shapes/font.cc, shapes/font.h, shapes/vgafile.cc, gamewin.cc:
	  delete dynamically allocated objects in destructors, to ease
	  hunting of memory leaks.
	* data/quotes.txt: new quote by Jeff

2001-02-07  Max Horn  <max@quendi.de>
	* tools/expack.cc: change all uses of strcpy/strcat to strncpy/strncat
	  and also did some namespace std:: fixing

2001-02-07  Ryan Nunn <triforce@merlin.net.au>
	* tools/expack.cc : Finally fixed the Win32 End of Line problem. 

2001-02-07  Tristan Tarrant  <nadir@users.sourceforge.net>
	* Makefile.be, Makefile.win32, Makefile.cygwin, configure.in: 
	  set version to 0.91alpha2

2001-02-07  Christoph Reichenbach  <jameson@linuxgames.com>
	* files/utils.cc (U7open): Explicitly exported two U7open functions

2001-02-08  Ryan Nunn <triforce@merlin.net.au>
	* tools/expack.cc: Added .txt file detection to fix some bugs caused 
	  by "stupid dos conventions".
	* files/utils.cc: I removed the "bad code" ;)

	* Makefile.*, data/defaultkeys.txt, data/flx.in, data/Makefile.am:
	  Renamed "data/default.key" to "data/defaultkeys.txt"
	* Makefile.cygwin: make install will now create data dir
	  
2001-02-07  Christoph Reichenbach  <jameson@linuxgames.com>
	* files/utils.h: #ifndef'd inclusion of iosfwd
	* shapes/items.h: #ifndef'd inclusion of iosfwd
	* actorio.cc: Fixed "subscript out of range" problem
	* configure.in: Added check for DEC CXX on Alpha/Linux

2001-02-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.be, exult_types.h, actors.cc: building on BeOS again

2001-02-07  Ryan Nunn <triforce@merlin.net.au>
	* tools/expack.cc, files/utils.*: Removed the Win32 fix and replaced it
	  with text file reading modes.
	  
2001-02-06  Tristan Tarrant  <nadir@users.sourceforge.net>
	* FAQ: added Dominik's FAQ to the distribution
	* */Makefile.am, configure.in: get "make dist" to work

2001-02-07  Ryan Nunn <triforce@merlin.net.au>
	* tools/expack.cc: Fix end of line bug on Win32

2001-02-06  Tristan Tarrant  <nadir@users.sourceforge.net>
	* tools/expack.cc: allow -i to create flex archives from files not
	  in the current directory

2001-02-06  Tristan Tarrant  <nadir@users.sourceforge.net>
	* tools/expack.cc: fix -c behaviour
	* Makefile.cygwin, Makefile.win32: use new -i switch for expack

	Fixed once and for all "alpha_kludges.h" ugliness:

	* autoconfig.h: renamed to config.h to be consistent with autoconf
	  guidelines
	* acconfig.h: use @BOTTOM@ directive to conditionally include
	  alpha_kludges.h if necessary
	* */*: removed all instances of #include "alpha_kludges.h" and
	  added the standard #ifdef HAVE_CONFIG_H bit to all .cc files

2001-02-06  Jeff Freedman  <jeff@amy.nerble.net>
	* actors.cc: Weapon animations are set during combat (so Great
	Dagger is rendered correctly now).

2001-02-06  Christoph Reichenbach  <jameson@linuxgames.com>
	* vast amount of files: "Fixed" alpha_kludges.h includes. I'll get
	nightmares from the sheer ugliness I introduced again.
	* actorio.cc: Fixed typo (?) in line 296: Game::Game::get_avname()
	* exult.cc (Init): Added a "friendly" error message if loading the
	keybinder defaults failed

2001-02-05  Jeff Freedman  <jeff@amy.nerble.net>
	* combat.cc: Glass sword self-destructs.
	* actors.cc:  Fiddled with ::follow().

2001-02-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.cc/h: moved some declarations from .h to .cc

2001-02-04  Max Horn  <max@quendi.de>
	* keys.cc: fixed to compile on proper C++ compilers ;). Also, on mac,
	  "Help" will show "Cmd" instead of "Alt"
	* keys.h: change struct Action to contain a char* instead of a std::string
	* tools/expack.cc: rewrote the -i code to handle empty lines properly;
	  also, some code cleanup
	* shapes/shapevga.cc: fixed type error

2001-02-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* keys.cc/h, keyactions.cc/h: dynamic keybinder implemented
	* exult.cc,game.cc: use dynamic keybinder
	* data/default.key, data/flx.in: default keybindings
	* Makefile.*: build keybinder
	* menulist.cc: removed some debug output
	* cheat.cc/h: added some new functions

2001-02-04  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed bug where monsters weren't attacking.
	* Weapons:  Guessing at ranges.  Dragon's breath works now.

2001-02-03  Jeff Freedman  <jeff@amy.nerble.net>

	* shapes, etc.:  Figured out more info. about weapons.
	Triple-crossbow now works, and sling, blowgun work like the
	original (unlimited ammo).

2001-02-03  Max Horn  <max@quendi.de>
	* actors.cc: "fixed" Marsten crash (teleport code was buggy)

2001-02-01  Jeff Freedman  <jeff@amy.nerble.net>

	* Mass-death spell now works.

2001-01-31  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed last night's conversation fix :-(

2001-01-30  Jeff Freedman  <jeff@amy.nerble.net>

	* schedule.cc (Sit_schedule): Wait before sitting a 2nd time.
	Fixes bug in SI Knight's Test.
	* actors.cc: Actor::unready_weapon() to fix Krieg.
	* conversation.cc:  Show correct Avatar face in SI.

2001-01-30  Tristan Tarrant <nadir@users.sourceforge.net>
	* tools/expack.cc: Added an -i option which reads in a file describing
	  the flx to build. Got rid of the really gross MacOS hack.
	* data/flx.in: Description for creating exult.flx

2001-01-28  Jeff Freedman  <jeff@amy.nerble.net>
	* Rat-race game works.
	* Armageddon spell implemented.

2001-01-26  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/dirbrowser.*: added a nice directory browser widget stolen from XMMS
	* mapedit/objbrowse.*: added framework for generic browsers
	* mapedit/paledit.*: made it conform to Object_browser
	* mapedit/shapelst.*: ditto
	* mapedit/studio.cc: Use a tree instead of a list for the files, categorize the 
	  files by type, use the directory browser to select the static path

2001-01-26  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/shapelst.*: show shapes on multiple rows.
	* mapedit/studio.*: fixes.

2001-01-25  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/*: more work.

2001-01-25  Jeff Freedman  <jeff@amy.nerble.net>
	* SI:  Fixed some usecode assignments (so Knight's test isn't so
	broken).  Fixed dungeon rendering there too.
	* wud.c - Give "-a" as func. # to print whole thing.

2001-01-25  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in: check for libglade
	* mapedit/*: general hacking resulting in a libglade'ified ExultStudio.
	  Caveat: it is very picky about where it looks for stuff. 
	
2001-01-24  Jeff Freedman  <jeff@amy.nerble.net>
	* SI:  You can now start the Knight's Test (but you'll get stuck
	after entering).

2001-01-25  Ryan Nunn <triforce@merlin.net.au>
	* mingw_kuldges.h: Added so Exult can once again be compiled in Win32
	* makefile.win32, makefile.cygwin: -include mingw_kludges.h

2001-01-23  Jeff Freedman  <jeff@amy.nerble.net>
	* Sprite effects no longer get split up (at SI start).

2001-01-23  Tristan Tarrant <nadir@users.sourceforge.net>
	* mapedit/exultstudio.cc: framework for running both standalone and
	  as GIMP plugin (only former works at the moment).
	* mapedit/Makefile.am: add GIMP libs if needed

2001-01-23  Tristan Tarrant <nadir@users.sourceforge.net>
	* tools/Makefile.am, tools/u7shp.c: removed GIMP plugin from here
	* mapedit/Makefile.am, mapedit/u7shp.c: moved here
	* mapedit/*: librarized properly
	* mapedit/exultstudio.cc: Beginnings of "ExultStudio", a GIMP 
	  extension for managing shapes and palettes

2001-01-22  Jeff Freedman  <jeff@amy.nerble.net>

	* Add 'teleport' intrinsic to SI; Shamino now appears.

	* Better reporting in Usecode function tracing.  Also, SETR now
	does a RTS as well in BLACK GATE.  This fixes the test for blocked
	gangplank.

	
2001-01-22  Max Horn  <max@quendi.de>
	* utils.c: fixed switch_slashes() on MacOS to properly work with absolute path's; 
	  changed U7mkdir() to call switch_slashes()
	* ucmachine.cc: changed printf to cout
	* lots-of-files: changed sprintf to snprintf (to prevent potential overflow bugs)
	* lots-of-files: added some using std:: directives and some some std:: prefixes

2001-01-22  Tristan Tarrant <nadir@users.sourceforge.net>
	* txtscroll.cc: pressing shift during scroll makes it faster

2001-01-21  Jeff Freedman  <jeff@amy.nerble.net>
	* In SI, treat SETR as a RTS as well.  Fixes infinite loop when
	trying to buy from armourer.

2001-01-21  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* cheat.cc, intrinsics.cc: fixed SI map. (somewhat)
	
2001-01-20  Jeff Freedman  <jeff@amy.nerble.net>
	* gamewin.cc: Bug fixes:  Theft, right-double-click, crash after
	Alagnar is killed

2001-01-19  Tristan Tarrant <nadir@users.sourceforge.net>
	* tools/u7shp.c: renamed. As per Ryan's request, the plugin now uses 
	  guides to identify the hotspot. Caveat: only the hotspot of the first 
	  frame is considered

2001-01-19  Ryan Nunn <triforce@merlin.net.au>
	* actors.*, exult.cc, gamewin.*, NEWS, gumps/*.* :
	  SI paperdolls in BG
	* gameclk.*, gamewin.h : Time now counts in minutes not per 15 minutes.
	  Also added timerate variable for potential cheat useage like the
	  originals.
	* audio/midi_drivers/win_midiout.* : Replaced all SDL calls with the
	  equivilant Win32 calls.

2001-01-18  Tristan Tarrant <nadir@users.sourceforge.net>
	* data/exult_logo.shp: removed spurious pixels

2001-01-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* iwin8.cc/h: removed SDL_video.h from iwin8.h

2001-01-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* actors.cc, conversation.cc: fixed 'male avatar has female face' bug
	* lots-of-files: removed superfluous SDL.h includes, replaced some SDL.h includes by SDL_video.h/SDL_audio.h/etc... (cutting compile time with almost 20% on my system!)

2001-01-17  Jeff Freedman  <jeff@amy.nerble.net>
	* exult.cc: Fixed restart problem in Trinsic.
	* Ucc - C-comments and #include added.

2001-01-14  Jeff Freedman  <jeff@amy.nerble.net>
	* Bugs fixed:  Crash (out of memory) at end, guards, walking in
	sleep.
	
	* gamewin.cc (Game_window): "userusecode" entry in .exult.cfg
	allows for custom Usecode functions.
	* npcnear.cc: Faster response for SI's rabbit, and storms cleaned
	up a bit more.

2001-01-14  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: added some (disabled) code to create a full 600Mb world map for U7

2001-01-13  Max Horn  <max@quendi.de>
	* bggame.cc: some minor changes to make more similiar to sigame.cc
	* sigame.cc: brought SI_Game::new_game up-to-date with its BG_Game counterpart
	  i.e. the name arrays now have correct size (where too small before) so you can now enter
	  names up to 15 chars, and you can now use left/right arrow to switch your portrait/sex
	* vgafile.cc: Vga_file destructor checks that shapes is allocated before destroying it
	* files/utils.cc: rewrote Switch_slashes algorithm to translate Unix->mac paths

2001-01-13  Jeff Freedman  <jeff@amy.nerble.net>
	* Found 1 memory corruption (my fault:-( ).
	* Fixed crash at start of monks' encounter.
	
2001-01-12  Tristan Tarrant <nadir@users.sourceforge.net>
	* NEWS: updated
	* gamma.h: added newline at the end to keep gcc happy

2001-01-11  Jeff Freedman  <jeff@amy.nerble.net>
	* Implemented 'shy' and 'hound' schedules.
	* Fixed 'hang' bug upon entering Monitor.

2001-01-12  Ryan Nunn <triforce@merlin.net.au>
	* Actors.* : When in SI Intercept dont_render item flag and change to
	  dont_move SI flag.
	* Actorsio.cc : In actor constructor only call ready_best_weapon for
	  Avatar and Iolo when creating the game in Black Gate. Never gets called
	  at any other time. 
	* gamewin.cc : If dont_move SI flag is set, stop the Avatar and don't let
	  them move.
	* audio/midi_drivers/win_midiout.cc : Fixed bug with SFX playing. Fixed
	  potential memory leaks. Fixed bug causing the game to become
	  unresponsive when changing music and stopping music. Fixed bug causing
	  the entire system to freeze IF a file was played that either contained
	  no events or had every event at time 0.
	* gumps/Paperdoll_gump.cc : Fixed crash when polymorphed.
	* shapes/fontvga.cc : Changed hleads for fonts. NOTE: Other custom fonts
	  may still need changing

2001-01-11  Max Horn  <max@quendi.de>
	* contains.cc: added #include "files/utils.h"

2001-01-11  Max Horn  <max@quendi.de>
	* hash_utils.h: contains hash_set/hash_map stuff
	* files/utils.h: moved hash related stuff to hash_utils.h
	* bodies.cc: #include hash_utils.h instead of files/utils.h
	* delobjs.h: 
	* font.h: #include hash_utils.h instead of files/utils.h; removed the std:: from std::hash_map
	  since hash_map is *not* part of the standard C++ lib and should not be part of std::
	* game.h: #include hash_utils.h instead of files/utils.h; removed unneeded
	  "extern const int c_tiles_per_chunk;"
	* Mixer.cc: (hopefully) fixed crashing bug on MacOS. Please read the comment in fill_audio_func
	* Audio.cc: rearranged the #includes at the top of the file a bit
	* various other files: changed header comment a bit (to read: (c) 2000-2001 The Exult Team)

2001-01-12  Ryan Nunn <triforce@merlin.net.au>
	* usecode/ucmachine.cc : add_cont_items returns num not added.
	  remove_cont_items changed to return num removed. These changes now
	  properly remove and add items during the initial SI teleport storm.

2001-01-12  Ryan Nunn <triforce@merlin.net.au>
	* Added Serpent Isle intrinsics set_polymorph (b3), remove_cont_items (37)
	  and error_message (40).
	* Added full support for polymorph mode for Serpent Isle NPCs.
	* Added in_party flag.
	* Modified add_cont_items intrinsic to return the number created.
	* Changed formatting in siintrinsics.h.
	* Stop SI NPCs going to first time schedule after being activated.
	* Don't set BG gameplay settings (i.e. have password) when playing SI.
	* Shapes_vga_file::get_info returns info[721] for all male Avatar shapes
	  and info[989] for all female Avatar shapes. Removed previous code that
	  delt with Avatar shapes >= 1024.
	* Fixed another potential divide by zero in objs/contain.cc.
	* Modifed Makefile.win32 to make things easier for me if it gets updated by
	  someone else.

2001-01-11  Jeff Freedman  <jeff@amy.nerble.net>

	* Serpent Isle conversations improved.
	* Monster eggs - Finally discovered 'schedule' field.
	
2001-01-11  Dancer Vesperman <dancer@users.sourceforge.net>
	* No more chipmunk VOC's for SI. Another false sample rate

2001-01-10  Jeff Freedman  <jeff@amy.nerble.net>

	* Weather intrinsics implemented, also 'Ambrosia' rain.
	* Update all timers upon game pause/resume.
	* Removed delay from Talk_schedule.
	
2001-01-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* files/utils.cc: always #include <unistd.h> (not just on MacOS)

2001-01-10  Max Horn  <max@quendi.de>
	* autoarray.h: added check for access to negative indices
	* game.cc: changed to use U7chdir instead of chdir
	* gamedat.cc: changed to use U7mkdir instead of mkdir
	* audio/Audio.h: removed not needed #include "utils.h"
	* audio/Mixer.cc: re-enabled audio on MacOS
	* audio/xmidi.cc: fixed namespace std issues
	* files/utisl.cc/h: added U7mkdir and U7chdir for portability reasons. Also augmented switch_slashes()

2001-01-09  Jeff Freedman  <jeff@amy.nerble.net>

	* SI - Schedules take effect immediately.
	* SI - Guard opens gate (Intrinsic 0xc1 added).
	* SI - Starting scene works!!  (Well somewhat, and you do have to
	wait several seconds, hanging around the bunny.)
	* Usecode compiler - 1st pass pretty much complete.

2001-01-10  Ryan Nunn <triforce@merlin.net.au>
	* gamma.h : Gamma Table Class
	* Makefile.am : Added gamma.h
	* Makefile.Win32 : Fixed 'Clean'
	* bggame.cc : Faster Fades in Endgame
	* effects.* : Attempting to prevent 2 lighting effects from occuring at the
	  same time.
	* exult.cc : + and - now do gamma correction.
	* palette.* : New methods so palette class could be used by Flics
	* audio/xmidi.* : Now uses Gamma Table Class
	* flic/playfli.* : Changes to use Palette class and methods to get the
	  palette
	* gumps/Paperdoll_gump : Some fixes. Defining SHOW_USECODE_CONTAINER will
	  show the usecode container as a backpack in the upperleft.
	* imagewin/iwin8.* : Three Channel Gamma Correction ability added
	* objs/contain.h : Gump for usecode container.

2001-01-09  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* audio/audio.cc, audio/Mixer.cc: experimental audio-buffer fix

2001-01-08  Max Horn  <max@quendi.de>
	* I had broken the game by replacing tiles_per_schunk with c_fade_out_time
	  (instead of c_tiles_per_schunk). Fixed. Sorry again.

2001-01-08  Christoph Reichenbach  <jameson@linuxgames.com>

	* usecode/conversation.cc: Included alpha_kludges.h
	* audio/xmidi.cc: Moved xmidi.h into non-Alpha block

2000-01-08  Max Horn  <max@quendi.de>
	* exult_constants.h: changed constants to be prefixed by c_
	* exult_constants.h: added some new constants (esp. for those -359 values!)
	* lots-o-files: updated to reflect changes to exult_constants.h
	* removed some dependencies on objs.h (most importantly, from gamewin.h!)
	* objs/flags.h: added, contains item flags
	* objs/objlist.h: added, contains Object_list -> enables us to remove more dependencies
	* audio/Mixer.cc/h: made temp_buffer (from fill_audio_func) a class member and pre-allocate it
	  two reasons for this: 1) more efficient 2) no more crash on MacOS
	
2001-01-08  Tristan Tarrant <nadir@users.sourceforge.net>
	* NEWS: updated
	* audio/midi_drivers/Timidity_binary.cc: tiny useless fixes

2001-01-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* lots.of.files: removed AUTOCONFIGURED define
	* lots.of.files: removed #include's
	* Makefile.*: removed unused NO_INTRO define
	* exultmenu.cc/h: moved part of game.cc/h into new files
	* exult_constants.h: added, contains several constants (from objs.h)

2001-01-07  Jeff Freedman  <jeff@amy.nerble.net>

	* Bug fixes:  Cannons now fire, and lightning stops in dungeons.

2001-01-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gamewin.cc/h, usecode/conversation.cc/h: moved part of Game_window
	to a new Conversation class
	* schedule.cc, usecode/ucmachine.cc/h, usecode/intrinsics.cc: 
	changed to use new Conversation class
	* usecode/Makefile.am, Makefile.*: build conversation.o

2001-01-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: Get_click ignores modifier keys, and takes screenshots
	* gamewin.cc/h: added Game_window::clear_avatar_choices()
	* usecode/ucmachine.cc: accept only 1-9 keys during conversation,
	escape now selects 'bye' if present
	* .cvsignore: added exult???.pcx

2001-01-06  Jeff Freedman  <jeff@amy.nerble.net>

	* UCC - Intrinsics, function-calls.

2001-01-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* flic/Makefile.am: added ../objs, ../shapes include dirs
	* sigame.cc: fixed display loop in SI's create new game

2001-01-07  Ryan Nunn <triforce@merlin.net.au>
	* Makefile.* : Paperdoll_gump_info.cc
	* actors.cc : Paperdolls, Game specific combat music
	* actors.h : Paperdolls
	* browser.cc : Fixes infinite loop bug
	* combat.cc : Game specific combat music
	* gamewin.cc : Brightness
	* gamewin.h, palette.cc, flic/playfli.cc : Frame Skipping
	* audio/Audio.* : Game specific combat music
	* audio/Midi.cc : Tracks -1 and 255 now stop the track
	* audio/xmidi.* : Reverb, Chorus, Volume gamma
	* audio/midi_drivers/win_midiout.* : Reverb, Chorus, General Fixes,
	  'warble' should now be gone
	* gumps/Actor_gump.cc : Rewrote Actor_gump::add to be more accurate
	* gumps/Gump.cc : Removing an item now forces entire screen repaint so
	  Weight changes are visible when moving items.
	* gumps/Gump.h : find_object made virtual so paperdolls would work
	* gumps/Paperdoll_gump.* : Umm, everything
	* gumps/Paperdoll_gump_info.cc : Info about items and NPCs. I could not
	  find this information in the Serpent Isle data files.
	* gumps/misc_buttons.* : Moved Cstats_button class to here.
	* shapes/items.h : Removed Combat Music #defines

2001-01-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in, various Makefile.am: added quick'n'dirty ucxt makefile,
	not yet included in main build (like ucc)
	* usecode/ucxt/.cvsignore, usecode/ucxt/src/.cvsignore: add linux files

2001-01-05  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: ugly temporary hack to fix compiler error.
	* ready.h, actors.h: removed warnings

2001-01-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* shapes/font.cc: applied Frederic Wagner's french-version patch

2001-01-04  Ryan Nunn <triforce@merlin.net.au>
	* game.cc : Fixed a divide be zero

2001-01-04  Ryan Nunn <triforce@merlin.net.au>
	* gamewin.cc : Font *get_font(fontnum) method
	* gamewin.h : Font *get_font(fontnum) method
	* shapes/fontvga.h : Font *get_font(fontnum) method
	* shapes/font.cc : paint font fixedwidth methods
	* shapes/font.h : paint font fixedwidth methods
	* browser.cc : Non 320x200 resolution fixes. Added extra info. Now
	               uses fixed width font rendering. Some tweaks. Arrow,
	               PageUp and PageDown keys can now be used.
	* cheat.cc : Only 1 SoundTester is created
	* cheat.h : Only 1 SoundTester is created
	* exult.cc : SoundTester is now Alt-1 instead of Ctrl-1
	* audio/soundtest.h :  SoundTester remembers settings.
	* audio/soundtest.cc : SoundTester remembers settings. Now uses fixed
	                       width font rendering.
	* ready.h : Work on SI ready types
	* actorio.cc : Don't think i did much of anything here
	* gumps/Paperdoll_gump.h : Work on SI readied spots. Work on paperdolls
	* gumps/Paperdoll_gump.cc : Work on SI readied spots.
	* actors.h : Work on SI readied spots
	* actors.cc : Some work on Party Formations. Work on SI ready types and
	              readied sport
	* game.cc : Correct Mouse shape now used for game menus.
	* objs/contain.cc : Fixed divide by zero problem.
	* fnames.h : Added SISPEECH.
	* audio/Audio.cc : SISPEECH is now used when playing Serpent Isle.

2001-01-03  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode/compiler/Makefile.am: don't build ucc with --disable-tools
	* usecode/compiler/.cvsignore: added
	* bggame.cc: fixed crash in 'arm hits screen' scene
	
2001-01-02  Jeff Freedman  <jeff@amy.nerble.net>

	* More usecode-compiler coding:  Symbols.

2001-01-03  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* bggame.cc, game.cc/h, menulist.cc, exult.cc: you can now take
	screenshots in the menus and during the intro. (maybe endgame too)

2001-01-02  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* bggame.cc: cleaned up a bit, correctly aligned some shapes
	* gamewin.cc: corrected some text rendering in conversations,
	experimenting with plasma effect

2001-01-02  Ryan Nunn <triforce@merlin.net.au>
	* Makefile.cygwin: Should fixed crash on exit problem expirenced by Dominik on JackChaos
                           Added U7PATH to specify where Ultima 7 is installed (for make install)
	* Makefile.win32: Also Added U7PATH to this as well

2001-01-01  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* palette.cc: fixed fades when fades are disabled, added set_color()
	* bggame.cc: still working on intro

	* shapes/font.cc: fixed get_text_height(), which broke text rendering
	* gumps/Text_gump.cc: compensate for new get_text_height()

2000-12-31  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in, various Makefile.am: added --disable-tools and
	--disable-data configure switches
	* tools/.cvsignore: removed 'txt2cc'
	* palette.cc/h: added Palette::show() to dump palette onscreen
	* gamewin.cc/h: added Game_window::plasma() function (needs work)
	* bggame.cc: fixed up Guardian speech (show right shapes, show plasma)
	* shapes/font.cc: implemented center_text()

2000-12-31  Jeff Freedman  <jeff@amy.nerble.net>

	* Started writing usecode parser.

2000-12-29  Jeff Freedman  <jeff@amy.nerble.net>

	* Bugs fixed:  Can break glass counters.  Don't ready torches.
	Show sundials correctly.

2000-12-29  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* various: renamed hack-mover to map-editor

2000-12-27  Jeff Freedman  <jeff@amy.nerble.net>

	* Usecode:  Intrinsic 0x92 discovered.  Also increased range of
	find_nearby_avatar(), so beware of problems.

2000-12-26  Jeff Freedman  <jeff@amy.nerble.net>

	* Edit colors in palette editor.

2000-12-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* savepcx.cc: fixed 8 bit output (RGB <-> BGR)
	* mapedit/.cvsignore: added 'paltest'

2000-12-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* savepcx.cc: unsigned long -> Uint32, unsigned short -> Uint16
	* configure.in: removed a few crosscompiling-related warnings
	* configure.in,mapedit/Makefile.am: fixed gtk-interface conditional

2000-12-23  Jeff Freedman  <jeff@amy.nerble.net>

	* xdrag.cc (Xdnd): Moved XDND code here.
	* Set frame in shape chooser.

2000-12-23  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* imagewin/savepcx.cc, imagewin.cc/h: add .pcx saving functionality
	* exult.cc: ctrl-alt-s takes a screenshot to exult%03i.pcx

2000-12-20  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Actor): Make 'follow()' more sensitive to NPC's being
	left behind.

2000-12-19  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: fixed --disable-long-long-warnings

2000-12-18  Christoph Reichenbach  <jameson@linuxgames.com>

	* Applied the Alpha/Debian/cxx patch, updated README.Alpha
	* Many files now include "alpha_kludges.h"
	* hash_maps and hash_sets are now used iff DONT_HAVE_HASH_MAP/
	DONT_HAVE_HASH_SET are /not/ defined. Those are #defined in
	alpha_kludges.h iff HAVE_CONFIG_H is defined and the hash_map
	and hash_set header files were found during configure time.
	* Misc. int/long int -> u?int32 fixes all over the place
	* configure.in: added --disable-long-long-warnings

2000-12-18  Jeff Freedman  <jeff@amy.nerble.net>

	* Shape dragging uses shape as its icon.
	* Add objects that are dragged.

2000-12-15  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* conf/Configuration.cc: moved BeOS config file to ~/config/settings/

2000-12-14  Jeff Freedman  <jeff@amy.nerble.net>

	* Schec. usecode opcode 0x56 means:  play speech track.

2000-12-14  Tristan Tarrant <nadir@users.sourceforge.net>
	* configure.in: Fill out GTK+ discovery stuff
	* Makefile.am, mapedit/Makefile.am: automake stuff for above
	* mapedit/.cvsignore: added shapetest

2000-12-13  Jeff Freedman  <jeff@amy.nerble.net>
	* Adding drag-and-drop support (but not working yet).

2000-12-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* drag.cc: fixed 'hack-moving monsters crash' bug
	re-center screen when hack-moving yourself,
	allow stealing while in hack-mover
	* exult.cc, audio/soundtest.cc: fixed scoll rendering bug

2000-12-12  Willem Jan Palnestijn <palenstijn@wanadoo.nl>
	* mapedit/.cvsignore: added
	* .cvsignore: added u7midi

2000-12-11  Max Horn  <max@quendi.de>
	* lots-o-files: applied some of the changes from Christoph Reichenbach <jameson@linuxgames.com>
	  I didn't incorporate all changes yet, though.
	* exult.cc: on mac, META (=Command key) is now used instead of ALT

2000-12-11  Max Horn  <max@quendi.de>
	* audio/Mixer.*: some code cleanup

2000-12-09  Max Horn  <max@quendi.de>
	* Text_gump.h: fixed delete -> delete []

2000-12-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* txtscroll.cc: support "double hash"
	* data/quotes.txt: Fixed quotes a bit
	* bggame.cc: stop speech if early exit
	* sigame.cc: small font fix
	* NEWS: updated

2000-12-09  Tristan Tarrant <nadir@users.sourceforge.net>
	* */Makefile.am: add a CLEANFILES def to all files

2000-12-07  Jeff Freedman  <jeff@amy.nerble.net>
	* mapedit: VERY rudimentary start of a GTK shape browser.
	* gamewin.cc: Stealing food is now a crime.
	* objs.h, chunks.cc:  Fixed my recent breakage of is_blocked().

2000-12-07  Dancer Vesperman <dancer@users.sourceforge.net>
	* Give a useful diagnostic if pthread_create() fails in the timidity driver
	* Remove a redundant bit of output.
	* Kill most of the stutter from audio stream window startup.

2000-12-06  Jeff Freedman  <jeff@amy.nerble.net>
	* Changes to barges and Chunk_object_list::is_blocked to handle
	flying carpet better.
	* Fiddled with scroll rendering.

2000-12-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* menulist.cc: handle SDL_QUIT event in menus
	
2000-12-06  Jeff Freedman  <jeff@amy.nerble.net>
	* Restore mode after 'p' for 'lockpicking'.
	* If flags/properties change while gumps are open, repaint.

2000-12-06  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Configuration.cc: don't abort when exult.cfg not found

2000-12-05  Max Horn  <max@quendi.de>
	* ucmachine.h: fixed delete -> delete []

2000-12-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* audio/pcb.h: Fix possible race condition in produce()
	* audio/midi_drivers/Timidity_binary.*: use pthreads instead of SDL's
	  own, so that we can join properly. Reworked entire forking strategy.
	  This should fix most problems (all?)
	* game.cc: stop music at appropriate places

2000-12-05  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* cheat.cc: heal party also cures poison and removes hunger

2000-12-05  Tristan Tarrant <nadir@users.sourceforge.net>
	* INSTALL: more details
	* TODO: a few ideas

2000-12-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc, cheat.h/cc: added ctrl-alt-h = resurrect and heal party.
	* various: changed lots of unsigned char* to uint*, added some std::toupper
	* Makefile.be: minor change
	* actors.cc: fixed blackrock-explosion bug

2000-12-03  Max Horn  <max@quendi.de>
	* various files: added missing using std::
	* xmlparse.cc: made handling of XML entities more efficient and support all 5 required XML entities
	* Text_gump.cc: fixed delete -> delete []

2000-12-03  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs/.cvsignore: added

2000-12-03  Dancer Vesperman <dancer@users.sourceforge.net>
	* Clean up audio-streams before terminating.
	* Discovered a bug with termination of timidity. SIGPIPE is getting masked out. NOT FIXED YET. popen() looks like the wrong way to go.

2000-12-02  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>
	* File_gump.cc: fixed initial state of sound buttons

2000-12-01  Jeff Freedman  <jeff@amy.nerble.net>
	* Create 'objs' subdirectory.
	* Fixed bug with crystal ball on larger windows.
	* Intrinsic 0x8f also seems to be start_speech().

2000-12-01  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: Ctrl-P: repaint screen, P: use lockpick
	* configure.in: added -Wno-long-long as default option
	* actors.cc: small fix for God mode. (some monsters have zero str.??)
	* exult.cc,cheat.h/cc: Ctrl-L levels up entire party, up to level 10.

2000-12-02  Ryan Nunn  <triforce@merlin.net.au>
	* added audio/soundtest.cc
	* exult.cc, cheat.cc, audio/soundtest.cc: Added Sound Tester (Ctrl-1)
	* audio/xmidi.cc: Fixed Midi crash problem
	* win_midiout.cc: Attempt to fix a modulation problem

2000-12-01  Max Horn  <max@quendi.de>
	* removed lists.cc from CVS and the makefile

2000-12-01  Max Horn  <max@quendi.de>
	* list.cc: removed class Slist & consorts
	* list.h: added class Exult_queue and Actor_queue which replace Slist & consorts
	* combat.*, schedule.*: use Actor_queue instead of Slist
	* vec.h: renamed FeatureVector -> Exult_vector; GOVector -> Game_object_vector; etc.
	  to match the naming conventions used throughout exult
	* various files: update to match class name changes
	* chunks.cc: fixed delete -> delete []
	* AUTHORS: added Ryan Nunn, he was missing for whatever reasons
	* args.*: added proper GPL header
	* various files: added missing "using std::xyz" statments
	* expack.cc: don't use strdup anymore
	
2000-11-30  Jeff Freedman  <jeff@amy.nerble.net>
	* Broke off chunks.{cc,h} and ordinfo.h from objs.{cc,h}.

2000-11-30  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* quotes.txt: new quote

2000-12-01  Ryan Nunn  <triforce@merlin.net.au>
	* Added MidiInfo.txt: Contains some information about midi. Unfinished.
	* Makefile.win32: Was broken, now works. Also removed -g added -O2
	* audio/Midi.cc: Added SFX conversion option gs127 (same as none)
	* audio/xmidi.cc: Fixed potential rare memory leak.

2000-11-29  Jeff Freedman  <jeff@amy.nerble.net>
	* Font-handling move to shapes directory.

2000-11-29  Tristan Tarrant  <nadir@users.sourceforge.net>
	* audio/midi_drivers/Timidity_binary.cc: use %lu in sprintf instead of
	  the meaningless %ul

2000-11-29  Max Horn  <max@quendi.de>
	* lots-o-files: changed #include <something.h> to the C++ version: 
	  include <csomething>
	* exult.cc: removed Mouse *mouse and bool mouse_enabled
	* Mouse.h/cc: added static Mouse *Mouse::mouse and 
          bool Mouse::mouse_enabled
	* various files: adapted to new class members of Mouse

2000-11-29  Max Horn  <max@quendi.de>
	* Makefile.be/win32/cygwin: fixed to properly support new dirs gumps/, 
	  shapes/, usecode/
	* shapes/shapevga.cc: added some using std:: to make it compile on 
	  MacOS

2000-11-29  Tristan Tarrant  <nadir@users.sourceforge.net>
	* audio/midi_drivers/Timidity_binary.*: support repeat of songs

2000-11-29  Max Horn  <max@quendi.de>
	* updated Makefiles/configure.in to include gumps

2000-11-29  Max Horn  <max@quendi.de>
	* gumps/*: split up gumps.cc/h and spells.cc/h into separate files
	* autoarray.h: std:: changes
	* game.h: made sure this file can be included before gamewin.h 
	  (previously, you would get errors)
	* exult.cc: moved some gump-related stuff to gumps/gump_utils.cc/h
	* various: adapted to gumps changes

2000-11-28  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode/*: split up usecode.cc/h into separate files
	* configure.in, Makefile.am: changed to reflect this
	* Makefile.win32, Makefile.Be, Makefile.cygwin: changed too
	* various: changed includes

2000-11-28  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.h: in usecode macros: '## NAME ## (int...' to 
	  '## NAME (int...'
	* Makefile.be: adapted somewhat because of new imagewin directory

2000-11-27  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: I mistakenly used target instead of host. fixed.

2000-11-27  Max Horn  <max@quendi.de>
	* files/*.cc: changed retrieve() to return a char* instead of taking 
	  a char**
	* various files: changed Uint? to uint? (so we are less dependant 
	  on SDL)
	* imagewin/imagebuf.h: fixed ~Image_buffer to use delete [] instead 
	  of delete
	* actions.cc: fixed ~Sequence_actor_action to use delete [] instead 
	  of delete
	* gumps.cc: fixed ~Gump_text to use delete [] instead of delete
	* bggame.cc: added tab key to work like arrow down in the new game 
	  screen; space works like return
	* files/common_types.h: removed
	* exult_types.h: added as replacment for common_types.h
	* various files: changed Uint? to uint? (so we are less dependant 
	  on SDL)

2000-11-27  Tristan Tarrant <nadir@users.sourceforge.net>
	* tools/u7shpload.c: applied patch from Mark Winterrowd which
	  fixes bugs with loading shapes with negative offsets.

2000-11-27  Dancer Vesperman <dancer@users.sourceforge.net>
	* A quotable quote.

2000-11-27  Tristan Tarrant <nadir@users.sourceforge.net>
	* bggame.c: load the right palette for credits/quotes,
	  corrected horizontal spacing of menu font

2000-11-27  Tristan Tarrant <nadir@users.sourceforge.net>
	* data/palette_fades.shp: new shape
	* game.cc: allow user to enable/disable fades
	* menulist.h: return index of entry in menu from add_entry

2000-11-27  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* acconfig.h, configure.in: complete overhaul of configure.in
	* exult.cc: included '--disable-sdl-parachute' configure option

2000-11-26  Jeff Freedman <freedman@hevanet.com>
	* Split up imagewin.{cc,h} and moved to imagwin directory.
	* SDL palette methods moved to Image_window8 from Image_buffer8.

2000-11-27  Dancer Vesperman <dancer@users.sourceforge.net>
	* Some people are having trouble including pthread_alloc. Include 
	  cstring as an alternative

2000-11-27  Dancer Vesperman <dancer@users.sourceforge.net>
	* Never call the mixer object through it's pointer without verifying 
	  the validity of that pointer. Should fix occasional segfault at 
	  shutdown

2000-11-27  Dancer Vesperman <dancer@users.sourceforge.net>
	* Create newstrdup() in gumps.cc as an interim solution. Goal is to 
	  encapsulate all char arrays into an efficient storage unit 
	  (coming soon. Be patient). For now we lose strdup to avoid the 
	  mixed memory models. newstrdup() will throw std::invalid_argument() 
	  if handed a NULL.
	* Change all strdup()'s to newstrdup()
	* Change free() for all strdup'ed() blocks to delete []
	* alloc.cc: Something changed in exception specification. Add std::
	* alloc.cc: pthread_alloc declares memset. Include it

2000-11-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* README.BeOS: added
	* README.win32: added (temporarily unavailable) to cross-compiling 
	  instructions	
	* Makefile.be: added 'make bindist' option to automate distributing
	* actors.cc: removed an inline in BeOS. (won't compile otherwise...)

2000-11-26  Max Horn  <max@quendi.de>
	* files/utils.cc: fixed a bug in get_system_path (it sometimes 
	  "forgot" to call switch_slashes)

2000-11-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* beos/exult.rsrc: BeOS resource file
	* Makefile.be: include resource file in binary

2000-11-26  Max Horn  <max@quendi.de>
	* mouse.cc: mouse is now positioned correctly directly after creation

2000-11-26  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gamewin.cc: fixed problem with "journey onward" right after 
	  "create new game"

2000-11-26  Max Horn  <max@quendi.de>
	* effects.cc, gamedat.cc, gumps.cc, imagewin.h, usecode.cc, useval.cc: 
	  fixed incorrect uses of delete/delete[]
	* txtscroll.cc: TextScroller::text change to vector of std::strings
	* effects.cc: Text_effect::msg changed to std::string

2000-11-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* configure.in: fixed most (hopefully all) configure options

2000-11-25  Max Horn  <max@quendi.de>
	* Configuration.cc: some cleanup
	* exceptions.h: exult_exception now saves errno when it is thrown
	* exult.cc: moved most code of main() to exult_main()
	* exult.cc: added try/catch block to the new main()
	* gameclk.cc: added GPL header (should be in every source/header file)
	* gamewin.cc: u7open removed in favor of U7open
	* files/utils.cc: U7open throws an file_open_exception if it fails; 
	  does not return an int anmore
	* files/utils.cc: U7exists now also checks upper case variant of the 
	  name
	* files/utils.cc: fixed a MacOS only bug in switch_slashes
	* *.cc: changed all calls to U7open to correctly handle exceptions 
	  if appropriate

2000-11-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc/usecode.cc: added config/debug/trace/usecode (yes/no) option

2000-11-26  Dancer Vesperman <dancer@users.sourceforge.net>
	* audio/Audio.h: Eliminate a warning by making the Audio constructor 
	  protected, rather than private.
	* actors.cc: const police
	* audio/xmidi.cc: Initialise status
	* menulist.h: const police
	* menulist.h: initialisers in declaration order
	* game.h: const police
	* gamewin.h: initialisers in declaration order
	* gumps.h: const police
	* gumps.cc: const police
	* schedule.cc: const police
	* usecode.cc: int and size_t are not _quite_ the same thing
	* usecode.cc: const police
	* gamewin.h: const police
	* gamewin.cc: const police
	* browsers.cc: const police
	* audio/midi_drivers/Timidity_binary.cc: maybe dynamic instrument 
	  loading is not as good as it seems

2000-11-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* drag.cc,exult.cc,gamewin.h/cc: changed more vars from int to bool
	* gamedat.cc,readnpcs.cc: more int->bool

2000-11-25  Max Horn  <max@quendi.de>
	* files/utils.cc: changed path_map to be a map of strings instead of a 
	  hash_map of char*
	* files/utils.cc: made sure functions are named like some_noun
	* files/utils.cc: get_system_path now implicitly calls switch_slashes
	* changed most uses of char* to string

2000-11-25  Dancer Vesperman <dancer@users.sourceforge.net>
	* audio/Audio.cc: Don't call SDL::CloseAudio(). Bad things seem to 
	  happen in there.

2000-11-24  Jeff Freedman  <jeff@amy.nerble.net>
	* Write out correct count for 'monsnpcs.dat'.

2000-11-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gamewin.h/cc, palette.cc, exult.cc: new config/video/disable_fades 
	  (yes/no) option

2000-11-25  Max Horn  <max@quendi.de>
	* changed a lot vars from unsigned char to bool (and 0->false, 1->true)
	* objs.cc: static find_nearby() now properly uses dynamic_cast instead 
	  of C-style cast
	* exult.cc: activated Unicode mapping for key, used that to improve 
	  Handle_keystroke()
	
2000-11-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* drag.cc,exult.cc,gamewin.h: fixed gump buttons passing clicks to 
	  underlying items
	* cheat.h/cc: made most member functions const

2000-11-24  Max Horn  <max@quendi.de>
	* objs.cc: added find_nearby_eggs() and find_nearby_actors()
	* changed various locations to use these methods instead of find_nearby()
	* files/*.cc: removed unused method retrieve(int objnum,const char *)
	* files/*.cc: retrieve() does not return anything anymore but throws exceptions
	* exceptions.h: collected all exception related stuff into one header file
	* palette.cc: Palette::load() does throw an exception instead of returning an int

2000-11-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.cc: fix for Test of Love conv. bug. See mailing list.

2000-11-25  Dancer Vesperman <dancer@users.sourceforge.net>
	* audio/Audio.cc: Remove some cruft that used to support the ring-buffers. Should prevent occasional SDL breakage.

2000-11-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* utils.cc: fixed allocation bugs in get_system_path()

2000-11-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* game.cc: wait_delay() now handles all waiting events, instead of just one

2000-11-24  Dancer Vesperman <dancer@users.sourceforge.net>
	* audio/Audio.cc: Remove a redundant assignment

2000-11-24  Dancer Vesperman <dancer@users.sourceforge.net>
	* Adjust the initial window size for ProducerConsumerBufs

2000-11-24  Dancer Vesperman <dancer@users.sourceforge.net>
	* GLOBAL: Eliminate the global audio pointer.
	* Complete conversion of audio subsystem to self-initialising, self-managing singleton object
	* Update all audio references.
	* Change mixer and midi subsystem construction/destruction.
	* Remove default initialiser code for Audio
	* Allow multiple variant initialisation for Audio subsystem
	* Base calculations on actual values adopted by the SDL/hardware layer
	* Actors.cc: wtype initialised to other, in case no value is assigned.
	* files/utils.cc: Eliminate use of malloc/free/strdup
	* files/utils.cc: const police.
	* All speech now plays via audio streams
	* Ring buffers obsolete. Remove them

2000-11-24  Dancer Vesperman <dancer@users.sourceforge.net>
	* files/utils.h: Make the hash function inlineable

2000-11-23  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Don't dup. text when an item is clicked on.
	* gamewin.cc: NPC's with 'wait' schedule avoid clocked schedule
	changes, so waiting companions won't walk away.

2000-11-23  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* paths.h: fixed pathfinding on BeOS.

2000-11-23  Tristan Tarrant <nadir@users.sourceforge.net>

	* browser.cc: show shape name
	* configure.in: added --enable-optimized-debug

2000-11-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* menulist.cc/h: only redraw changed items (huge speedup), 
	  make mouse disappear on keypress.

2000-11-22  Max Horn  <max@quendi.de>

	* added a lot of C++ std namespace code
	* moved mac port to use CodeWarrior Pro 6 

2000-11-22  Tristan Tarrant <nadir@users.sourceforge.net>

	* data/extras.shp, data/midi_conversion.shp, data/sfx_conversion.shp: 
	  new shapes
	* data/Makefile.am, tools/expack.cc, data/README,
	  Makefile.cygwin, Makefile.win32, Makefile.be: update all
	  known references to shape list for exult.flx...
	* game.cc: use new shapes

2000-11-22  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc:  0x58 in scheduled uc means 'play sound effect'.
	* Fixed animation frame setting in scheduled usecode.

2000-11-20  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.cc/h, useval.cc/h: added pointer type to Usecode_value

2000-11-20  Tristan Tarrant <nadir@users.sourceforge.net>

	* data/play_1st_scene.shp, data/exit.shp: 2 new shapes
	* data/Makefile.am, tools/expack.cc, data/README,
	  Makefile.cygwin, Makefile.win32, Makefile.be: update all
	  known references to shape list for exult.flx...
	* exult.cc, game.cc: handle extra menu entries
	* README: updated with more information

2000-11-20  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in: check if Gnome is installed
	* Makefile.am: add desktop dir
	* desktop/*: Gnome desktop entry and icon

2000-11-17  Max Horn  <max@quendi.de>

	* exult.cc, menulist.cc: Added Cmd-Q which quits exult (MacOS only)
	* gamewin.cc: fixes (crashing) bug realted to Game_window::init_faces() / face_info
	* fixed Makefile.[win32|cygwin|be]

2000-11-17  Tristan Tarrant <nadir@users.sourceforge.net>

	* exult.cc: Game_window::splash is not needed now, so I've
	removed the check in Handle_events. 

2000-11-17  Tristan Tarrant <nadir@users.sourceforge.net>

	* menulist.cc, game.cc: handle events better

2000-11-17  Jeff Freedman  <jeff@amy.nerble.net>

	* Use vector::iterators instead of going through indices.

2000-11-16  Tristan Tarrant <nadir@users.sourceforge.net>

	* files/databuf: Implemented an ExultDataSource which encapsulates
	all actions needed to create a BufferDataSource from a U7object
	* mouse.h, mouse.cc: Allow the use of a different shape file
	* exult.cc, game.cc, game.h, menulist.cc, menulist.h: Make use of 
	the above to have a mouse pointer in the menus

2000-11-16  Tristan Tarrant <nadir@users.sourceforge.net>

	* menulist.cc: fixed usage of vector
	* Makefile.win32, Makefile.cygwin:  updated by Travis Howell

2000-11-16  Jeff Freedman  <jeff@amy.nerble.net>

	* Finished work on removing class Vector that Max started.

2000-11-15  Max Horn  <max@quendi.de>

	* Begun removing class Vector.
	* Made some mac specific changes

2000-11-13  Tristan Tarrant <nadir@users.sourceforge.net>

	* bggame.cc: Load endgame fonts using Font class
	* sigame.cc: Likewise for intro
	* font.cc: Handle fonts coming from IFF files
	* gametxt.cc, gamewin.h: get rid of setup_endgame_fonts()
	* fnames.h: Get rid of some _FONT definitions
	* TODO: updated a bit

2000-11-13  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in: make version 0.90alpha1
	* browser.cc: use new Font class

2000-11-12  Jeff Freedman  <jeff@amy.nerble.net>

	* egg.cc (Egg_object): Must be on or above egg.
	(Egg_object): Commented out code which I think is wrong.

	* Fixed crash in Vesper (Gargoyle inn).

2000-11-10  Jeff Freedman  <jeff@amy.nerble.net>

	* Decayable/nondecayable bodies.

2000-11-09  Tristan Tarrant <nadir@users.sourceforge.net>

	* exult.cc: try harder to find 'exult.flx'.

2000-11-08  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Trying to fix weapon clipping.

2000-11-08  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in, tools/Makefile.am: only build the GIMP plugin if we
	  have GIMP > 1.1.26

2000-11-07  Tristan Tarrant <nadir@users.sourceforge.net>

	* configure.in: try harder to find ligimp/gimp.h
	* */Makefile.am: make libraries non-installable
	* tools/Makefile.am: don't try to install GIMP plugin if we haven't
	  built it
	* data/Makefile.am: install midisfx.flx
	* exult.spec.in: It now works (no devel package yet)

2000-11-07  Tristan Tarrant <nadir@users.sourceforge.net>

	* cheat.cc, cheat.h: implement set_enabled() which saves into config
	* exult.cc: the all-important about scroll (ctrl-v), resolution
	  things
	* game.cc: beginnings of setup menu
	* data/*.shp: some new shapes for the menu

2000-11-06  Tristan Tarrant <nadir@users.sourceforge.net>
	
	* font.cc, font.h: beginnings of independent font class and font 
	  manager
	* menulist.cc, menulist.h: menu implementation
	* txtscroll.cc, txtscroll.h: extracted from game.cc
        * game.cc: use font manager, implement Exult menu
	* exult.cc, gamewin.cc: clean up initialization sequence
	* vgafile.h: implemented extract_shape() in Vga_file, moved some 
	  methods from Shape_file to its parent class, because they should 
	  really be there.
	* data/meditown.mid: This is the MIDI I wanted to use for our menu
	* data/exult_logo.shp: Add dimmed frame
	* data/font.shp: Menu font
	* files/utils.h: Moved eqstr, hashstr in here so they can be shared

2000-11-05  Ryan Nunn <triforce@merlin.net.au>
	* audio/Midi.*: Changes so midi drivers other than Win_midiout can play SFX.
	* audio/xmidi.*: New midi conversion types
	* audio/Midi.cc: Music and SFX conversion options can be set in the config file
	  "config/audio/midi/convert" accepts none, gm or gs. Default GM
	  "config/audio/sfx/convert" accepts none or gs. Default GS

2000-11-05  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* actors.cc, cheat.cc, drag.cc, exult.cc, gameclk.cc, spells.cc: 
	moved cheats to new class

2000-11-04  Jeff Freedman  <jeff@amy.nerble.net>

	* vgafile.cc, combat.cc:  Look up ammo family.


	* actors.cc: Ready ammo. automatically.

2000-11-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gumps.cc: stopped bags from disappearing when put into another bag.

2000-11-04  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: keycommands only get activated when ctrl/alt status is exactly correct
	* exult.cc: updated help screens

2000-11-04  Ryan Nunn <triforce@merlin.net.au>
	* gumps.cc, audio/Audio.cc: Sound Effects button now works and state is saved.
	* audio/Midi.*: sfx.dat is now called midisfx.flx. It must be in the data dir.
	Fixed bug causing midi to never be played.

2000-11-03  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Look backwards for closest schedule change when
	clock is incremented more than a tick.

2000-11-02  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Require latest gimp include files (>=1.1.26)

2000-11-02  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Beginnings of tile (8x8) support
	* data/marketpl.mid: MIDI for intro menu
	* audio/Audio.*, audio/Midi.*: add methods for loading generic MIDI

2000-10-30  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc: Kludges for Test of Courage.

2000-10-28  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Include weapon area in add_dirty(); cleans up
	graphics left behind when large weapon is carried.

2000-10-27  Jeff Freedman  <jeff@amy.nerble.net>

	* Straightened out virtue stones.

2000-10-26  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed (actually, worked-around) virtue-stone bug.

2000-10-24  Jeff Freedman  <jeff@amy.nerble.net>

	* Reagants bug & resolution-change bug fixed.
	* Version changed to Alpha.01.

2000-10-19  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed 2 bugs: Crash in Despise after generator, and problem with
	readying 2-handed weapons on 'restore'.

2000-10-17  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Look for local 'data' if necessary.
	* If motion blocked, try to swap positions with actor
	that's in the way.

2000-10-16  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc: Try_key handles the 'k' key.

2000-10-15  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc: >Trying< to fix dungeon rendering bug in Courage Test.
	* Restart game clock after a restore.

2000-10-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* drag.cc: weight checking disabled when in hack_mover mode
	* exult.cc, gameclk.cc: added alt-i=infravision. (palette never darkens)

2000-10-12  Jeff Freedman  <jeff@amy.nerble.net>

	* readnpcs.cc: Fixed monster bug that's been causing lots of
	crashes upon game load.

2000-10-11  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Support ring-of-protection (which doesn't seem to
	work in the original U7).

2000-10-09  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc: Rings work now.

2000-10-08  Jeff Freedman  <jeff@amy.nerble.net>

	* Show invisible NPC's as shadows.
	* Added primitive 'xform' support to shape browser.

2000-10-07  Jeff Freedman  <jeff@amy.nerble.net>

	* Working on invisibiliy and protection flags.
	* Worked a 'sleep' flag.  Poppy field now works.

2000-10-05  Jeff Freedman  <jeff@amy.nerble.net>

	* Put in Artaxerxes' body shapes.
	* Use 'belt' position on paperdoll.

2000-10-04  Jeff Freedman  <jeff@amy.nerble.net>

	* Restart_game() intrinsic implemented.

2000-10-03  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc: Guards attack when you steel.
	* Fixed crash when you enter LB's castle.

2000-10-02  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc: Compute/show weight carried (but don't check yet).

2000-10-01  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Working on theft.  Also messed with pathfinding.

2000-09-30  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* exult.cc, usecode.cc: location marker on map changed to yellow
	* exult.cc, drag.cc: added 'hack-mover' cheat (can move _anything_)
	* browser.cc: show shape outline & display dimensions
	* vgafile.cc, vgafile.h: fixed (xleft, yabove, xright, ybelow)

2000-09-29  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	
	* actors.cc: fixed bug in godmode: poison/hunger do no damage in GM now
	* bodies.cc: added/changed body shape/frames (from Jackchaos forum)

2000-09-28  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc: Explosions do damage.

2000-09-27  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc,effects.cc: Showing explosions.

2000-09-24  Jeff Freedman  <jeff@amy.nerble.net>

	* Check for dying in 'set_properties()'.

2000-09-18  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Actor): Trying to speed up followers.

2000-09-17  Jeff Freedman  <jeff@amy.nerble.net>

	* Got all the way through Forge, and banished Dark Core!
	* drag.cc: Dropping works.
	* usecode.cc: Can forge Black Sword (but Love test broken).

2000-09-16  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: Improved conversation rendering.

2000-09-14  Jeff Freedman  <jeff@amy.nerble.net>

	* effects.cc (Projectile_effect): Missile eggs pretty-much done.

2000-09-12  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Load 8x8 tiles (no save). Still crashes on some 
	shapes (fonts???)
	* data/black_gate.shp, data/serpent_isle.shp: Menu entries for the two
	games
	* data/Makefile.am: add above to build

2000-09-09  Tristan Tarrant  <nadir@users.sourceforge.net>

	* Makefile.am: Add EXULT_DATADIR to the defines
	* Makefile.win32: Try to do the same for Win32
	* exult.cc: default directory for <DATA> files is now EXULT_DATADIR
	* exult.spec.in: Install data files in the appropriate place,
	learnt how a spec file actually works :-)
	* data/Makefile.am: fiddle with rules to install exult.flx in the
	correct place, and get rpm -tb working


2000-09-09  Jeff Freedman  <jeff@amy.nerble.net>

	* Light spells (glimmer, etc.) work now.
	* gamewin.cc: Set palette for dungeons, also lighten palette for
	gump mode.
	* Set dimensions for ship's hold gump.
	* objs.cc (Chunk_object_list): Dungeon rendering works, except
	palette change still to be implemented.

2000-09-08  Jeff Freedman  <jeff@patches.simutech.com>

	* Split rendering routines off into 'gamerend.cc'.
	* Added Game_window::get_party().
	* Started writing dungeon-rendering.

2000-09-08  Tristan Tarrant  <nadir@users.sourceforge.net>

	* vgafile.*: Allow empty initialization constructor and implement 
	load() methods for most classes
	* autoarray.h: Implement a set_size() method and an empty constructor
	* gamewin.cc: Moved all file loading/initialization from constructor
	to init_files() method
	* exult.cc: Call init_files() appropriately
	* data/quotes.txt: Make quotes fit
	* audio/Mixer.cc: No need to be so verbose even if DEBUG is set

2000-09-07  Jeff Freedman  <jeff@amy.nerble.net>

	* Schedules:  Duel, kid_games, wander, mine, farm.
	* Dragging:  Don't drag until mouse has moved > 2 pixels.

2000-09-06  Jeff Freedman  <jeff@patches.simutech.com>

	* More schedules:  Waiter, thief, preach, eat_at_inn.

2000-09-04  Tristan Tarrant  <nadir@users.sourceforge.net>

	* files/utils.*: Added get_system_path() for remapping virtual paths
	to real ones. Modified U7open() to use new method. Implement U7remove()
	to enable similar functionality for removing files.
	* fnames.h: Remapped all names to use the new notation for virtual paths
	* game.cc: Clean up construction.
	* exult.cc: Setup virtual paths
	* configure.in: Better debug flags

2000-09-04  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Npc_actor): Set 1st-day schedule after you've talked
	to the NPC.  Removed old logic from gameclk.cc.

2000-09-03  Jeff Freedman  <jeff@amy.nerble.net>

	* actors.cc (Npc_actor): Skip schedule actions if NPC is in a
	chunk that hasn't yet been read in fully.

2000-09-01  Jeff Freedman  <jeff@amy.nerble.net>

	* Better sleeping.  Detects occupied beds too.
	* Fixed ship/sail bug.

2000-08-31  Tristan Tarrant  <nadir@users.sourceforge.net>

	* files/databuf.h: Added write() method to DataSources
	* tools/expack.cc: Implemented FLEX creation
	* tools/Makefile.am: Removed 'txt2cc' from build
	* data/*: Removed 'txt2cc' rubbish, and create 'exult.flx'. Updated
	credits & quotes
	* game.cc, bggame.cc, sigame.cc: Use credits, quotes & shapes from
	'exult.flx'
	* */*: Put some debugging messages between #if DEBUG/#endif

2000-08-31  Jeff Freedman  <jeff@amy.nerble.net>

	* Cleaning up Ireg constructors, working on 'fields'.
	* First support for fields.  More body shapes added.
	
2000-08-30  Jeff Freedman  <jeff@patches.simutech.com>

	* Actually from Derek Liauw Kie Fa:  New 2X scaling code.

2000-08-30  Tristan Tarrant  <nadir@users.sourceforge.net>

	* data/exult_credits.shp, 
	  data/exult_quotes.shp,
	  data/exult_logo.shp: Two shapes for the main menu and a logo
	* game.cc: use the above shapes, instead of using the MAINSHP font
	and implement a banner.
	* exult.cc: show banner

2000-08-30  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Saving works properly now. Damn alpha :-)

2000-08-30  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Prompt user for a palette file for loading.
	Decent colours at last !!!

2000-08-30  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Fixed serious bug where opening multiple SHPs
	would not work. Saving is still screwed...

2000-08-29  Jeff Freedman  <jeff@amy.nerble.net>

	* egg.cc: Support external_criteria eggs.
	* Watch for alt-key going up in Get_click.

2000-08-28  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed 'cube' puzzle, by adding 'framenum' parm. to find_nearby().

2000-08-27  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc: Mark/recall spells supported.

2000-08-27  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* exult.cc/usecode.cc: mark location on map (also on teleport map)
	* spells.cc: now need level x for casting x-th circle spells

2000-08-26  Jeff Freedman  <jeff@amy.nerble.net>

	* usecode.cc: Support crystal-ball.
	* gametxt.cc: Fixed bee combat mode, also smokebombs.

2000-08-25  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* exult.cc/spells.cc: implemented archwizard mode cheat

2000-08-25  Jeff Freedman  <jeff@amy.nerble.net>

	* spells.cc: Fixed double-click bug.  Also, check and decrement mana.

2000-08-23  Tristan Tarrant  <nadir@users.sourceforge.net>

	* tools/u7shpload.c: Can now save shapes

2000-08-22  Tristan Tarrant  <nadir@users.sourceforge.net>

	* configure.in: Look for gimptool
	* tools/u7shpload.c: GIMP plugin for loading U7 shapes

2000-08-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>

	* exult.cc: ctrl+alt+t now brings up a map for teleporting

2000-08-21  Tristan Tarrant  <nadir@users.sourceforge.net>

	* objs.h: Fixed small leak in ~Frames_sequence()
	* gamewin.cc: Fixed small leak in ~Game_window()

2000-08-21  Jeff Freedman  <jeff@amy.nerble.net>

	* Actors teleport to chairs if blocked.
	* Shortcuts:  f=feed, m=show map, b=open spellbook, w=use watch.

2000-08-21  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>

	* exult.cc, actors.cc: alt-G toggles God Mode, making your party
	invulnerable, and every strike lethal.

2000-08-21  Tristan Tarrant  <nadir@users.sourceforge.net>

	game.cc: Alt-X now quits the menu (same as the original), although a
	confirmation box is missing.

2000-08-21  Tristan Tarrant  <nadir@users.sourceforge.net>

	* game.cc: wait_delay() now checks for events during delay, so that
	long delays don't cause events to be ignored until the next call.

2000-08-20  Jeff Freedman  <jeff@amy.nerble.net>

	* egg.cc,usecode.cc - Test'o Love somewhat works.

2000-08-16  Jeff Freedman  <jeff@amy.nerble.net>

	* Use center of barge as hot spot for moving.

2000-08-15  Jeff Freedman  <jeff@amy.nerble.net>

	* All books should work now.
	* Projectile-firing checks for clear path to target.
	* Another attempt to fix random-crash bug.
	* Fixed crashing bug with pirate S of Trinsic.

2000-08-14  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc: Lengthed distance in ::find_nearby from 16 to 24 so
	that first metal door in Deceit works.
	* Save/restore flag for being in 'barge' mode.

2000-08-11  Jeff Freedman  <jeff@amy.nerble.net>

	* Several rendering changes.

2000-08-10  Jeff Freedman  <jeff@amy.nerble.net>

	* Fixed (I hope) 'hang' bug at end of menu screen.
	* Added 'dependors' field to Game_object.

2000-08-05  Jeff Freedman  <jeff@amy.nerble.net>

	* Moved flags to objs.h.  Set 'okay_to_take' for containers and
	their members.
	* Implemented health-point penalties for hunger poison.

2000-08-04  Tristan Tarrant  <nadir@users.sourceforge.net>

	* game.h, bggame.cc, sigame.cc: add some resources, namely palettes 
	and shape files. Removed the silly get_extra_shape_file()
	* exult.cc, browser.*, gamewin.*: implement a better shape browser.
	Better help screen
	* data/credits.txt: Text for Exult credits
	* tools/txt2cc: Tool which generates a C++ function which returns
	a vector containing all lines in the source text. Used to compile the
	credits and quotes into Exult.
	* game.cc: implement Exult quotes & credits. Return to menu at the
	end of scrolling.

2000-08-03  Tristan Tarrant  <nadir@users.sourceforge.net>

	* bggame.cc: Failed endgame
	* usecode.cc: Show credits after successful endgame. Quit after 
	endgame.

2000-08-03  Tristan Tarrant  <nadir@users.sourceforge.net>

	* bggame.cc, sigame.cc, game.cc: Credits & Quotes

2000-08-03  Tristan Tarrant  <nadir@users.sourceforge.net>

	* bggame.cc, sigame.cc: Implement main menu (SI's is incomplete)
	* gamewin.cc: move creation of 'gamedat' to separate function to 
	be invoked by main menu

2000-08-01  Jeff Freedman  <jeff@amy.nerble.net>

	* Dead bodies decay after several game-clock hours.

2000-08-01  Tristan Tarrant  <nadir@users.sourceforge.net>

	* game.h, gamewin.cc: if in BG we show ENDSHAPE.FLX, if in SI we show 
	PAPERDOL.VGA
	* exult.cc: Default resolution is 320x200 with 2x filter. This is to 
	be as close as possible to the original.

2000-08-01  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.*, exult.cc, usecode.cc: decided to not store the Game 
	object inside gamewin, but use the static get_game of the Game 
	class instead. "There can be only one" (TM)

2000-08-01  Tristan Tarrant  <nadir@users.sourceforge.net>

	* game.*, bggame.cc, sigame.cc: implemented shape lists. SI now has
	placeholder intro/endgame sequences (it plays the proper FLIcs, but
	nothing else really).
	* gumps.*: use shape lists instead of hardcoded constants. Most
	gumps now work properly under BG and SI. Paperdolling will be
	hard...

2000-07-31  Tristan Tarrant  <nadir@users.sourceforge.net>

	* game.*, bggame.cc, sigame.cc: separated game-dependent stuff into
	separate files with an abstract Game class.
	* exult.cc, gamewin.*, usecode.cc: modified to take the above into
	account
	* files/Flat.*: added a new filetype, which is for simple files 
	(e.g. The palettes in Serpent Isle)

2000-07-31  Tristan Tarrant  <nadir@users.sourceforge.net>

	* exult.cc, gamewin.*, imagewin.*: support resolution switching
	with ALT-PLUS and ALT-MINUS. Also show messages when certain 'cheat'
	keys are pressed.
	* Makefile.am: make sure DEBUG_FLAGS is used at link.

2000-07-30  Jeff Freedman  <jeff@amy.nerble.net>

	* combat.cc: Monsters attack automatically; midi's played.
	* actors.cc, gamewin.{cc,h}:  Show poisoned auras.

2000-07-29  Jeff Freedman  <jeff@amy.nerble.net>

	* Added 'prev' field to Game_object, and added iterators.

	* Fixed nasty stack bug in Usecode.  Penumbra/blackrock now works.

2000-07-28 Tristan Tarrant  <nadir@users.sourceforge.net>
	
	* gamewin.cc, gametxt.cc, titles.cc: move initialization of endgame
	fonts to endgame.

2000-07-28 Tristan Tarrant  <nadir@users.sourceforge.net>

	* exult.cc: Implement "Home" key which recenters view on Avatar.
	Useful if you've been scrolling around with the arrow keys.
	Also implement config/gameplay/cheat option.

2000-07-27  Jeff Freedman  <jeff@amy.nerble.net>

	* Support 'something_on' eggs.
	* Added ctrl-c cheat to create items.

2000-07-27 Tristan Tarrant  <nadir@users.sourceforge.net>
	
	* titles.cc: use Infidel's real name, correct some spelling mistakes, 
	put the "Damn you..." in the correct position even in unscaled 640x480.

2000-07-26  Jeff Freedman  <jeff@amy.nerble.net>

	* Support ABRT & CATCH opcodes; fixes Skara Brae problems.

2000-07-24  Jeff Freedman  <jeff@amy.nerble.net>

	* Several risky Usecode changes.

2000-07-23  Jeff Freedman  <jeff@amy.nerble.net>

	* Teleports work now.
	* Fixed bug where monsters walked through walls.

2000-07-20 Tristan Tarrant  <nadir@users.sourceforge.net>

	* files/databuf.h: implemented an abstract DataSource class and Buffer, 
	Stream and File derivatives of it to enable reading data from any of 
	these.
	* vgafile.h, vgafile.cc: use new DataSource classes. More classes 
	should do this.

2000-07-18  Jeff Freedman  <jeff@amy.nerble.net>

	* Flying carpet rotates correctly.

2000-07-17  Tristan Tarrant  <nadir@users.sourceforge.net>
	
	* *: Moved utils.* here where it should have been all along.
	Rearranged everything else to take this into account.
	* tools/expack.cc: The beginnings of a U7 archiver. More soon.

2000-07-14  Jeff Freedman  <jeff@amy.nerble.net>

	* barge.cc (Barge_object): Flying carpet is flying (somewhat)

	* effects.cc (Weather_effect): Improved rain effect.

	* Barges working slightly better.

2000-07-14  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.cc: Don't show eggs by default. Should do the same for
	paths.

2000-07-13  Tristan Tarrant  <nadir@users.sourceforge.net>

	* titles.cc: Text under Guardian's speech and Guardian sinking back
	into screen after his performance :-)

2000-07-13  Tristan Tarrant  <nadir@users.sourceforge.net>

	* palette.cc, palette.h: New files which handle palette functions. 
	Now it is possible to use palettes from different data files.
	* exult.spec.in: simple spec file for creating RPM packages
	* titles.cc, titles.h: Moved intro, endgame and other bits and pieces
	in here. Introduction is nearly complete. 
	* flic/playfli.cc: Center flic on display
	* exult.cc: rearchitected the way the intro stuff is done
	* gamewin.cc: expunged most of the palette and intro junk. Some more 
	cleanups required however.
	* audio/Audio.h, audio/Audio.cc: allow bank choice in start_music
	* audio/Midi.cc: include another MIDI bank (the intro music).
	* fnames.h: Added intro music data file
	* usecode.cc: changed endgame invocation
	* .cvsignore: updated

2000-07-02  Jeff Freedman  <jeff@amy.nerble.net>

	* Starting support for projectile weapons.

2000-06-30  Jeff Freedman  <jeff@amy.nerble.net>

	* Death of Avatar works fairly well now.

2000-06-28  Jeff Freedman  <jeff@amy.nerble.net>

	* Fullscreen-toggle and scaling work together (tested on X).

2000-06-27  Jeff Freedman  <jeff@amy.nerble.net>

	* Death and resurrection.

2000-06-25  Tristan Tarrant  <nadir@users.sourceforge.net>

	* Makefile.am, exult.cc: use VERSION instead of RELNUM
	* exult.cc, gamewin.cc: move config stuff about splash to exult.cc

2000-06-24  Jeff Freedman  <jeff@amy.nerble.net>

	* gumps.cc (Stats_gump_object): Show name.
	* exult.cc: 'z' key brings up statistics.
	* Weapon readied automatically.  Weapons.dat, armor.dat read.
	* Hunger (everyone's favorite feature!)
	* More fiddling (possibly improvement) in followers of Avatar.

2000-06-22  Jeff Freedman  <jeff@patches.simutech.com>

	* effects.cc: Untested: Faster projectiles.  Run usecode at end.
	* combat.cc: Show 'strike' sequence during attack (untested).

2000-06-17  Jeff Freedman  <jeff@amy.nerble.net>

	* Scaling:  Set width=320, height=200, scale=2 in config file.

2000-06-13  Jeff Freedman  <jeff@amy.nerble.net>

	* 2 usecode intrinsics implemented:  halt_scheduled() and
	in_usecode().  These are a bit risky...

2000-06-12  Jeff Freedman  <jeff@amy.nerble.net>

	* Conversations look more like the original U7 now.

2000-06-11  Jeff Freedman  <jeff@amy.nerble.net>

	* exult.cc:  Set screen size in .exult.cfg.
	* Weather eggs:  Clouds.
	* Weather eggs:  Storm.

2000-06-08  Coder Infidel  <coder_infidel@hotmail.com>

	* actors.cc: Fixed warning
	* exult.cc, mouse.cc, mouse.h: use red mouse pointer in combat mode
	* gamewin.cc: added config to skip splash screen

2000-06-07  Jeff Freedman  <jeff@amy.nerble.net>

	* Rewrote egg handling.
	* VERY simple combat.  (1 hit = death!)

2000-06-07  Coder Infidel  <coder_infidel@hotmail.com>

	* actors.cc: remove unused variable
	* actors.h: updated some comments about NPC frames
	* Makefile.win32: added schedule.o
	* objs.h, schedule.h: fixed compile error for Win32

2000-06-06  Jeff Freedman  <jeff@amy.nerble.net>

	* gumps.cc: Fixed initial object placement.
	* drag.cc: Handle 'quantity' objects.

2000-06-05  Jeff Freedman  <jeff@amy.nerble.net>

	* Trying to gain speed by skipping the rendering of objects
	  totally outside the clip area.

2000-06-05  Jeff Freedman  <jeff@patches.simutech.com>

	* Allow numeric keys in conversations (like U9).

2000-06-04  Jeff Freedman  <jeff@amy.nerble.net>

	* objs.cc (Egg_object): Restore mode after Usecode egg.
	* Keep Avatar moving while mouse down.
	* Tile-scrolling starting to work.

2000-06-03  Jeff Freedman  <jeff@amy.nerble.net>

	* gamewin.cc: read_map_data() pulls in superchunks.
	* Show correct names for food items, reagants, etc.

2000-06-02  Jeff Freedman  <jeff@amy.nerble.net>

	* Change to lt() fixes a couple rendering goofs.
	* gameclk.cc: Start 1st schedule after 6 minutes max.

2000-06-01  Jeff Freedman  <jeff@patches.simutech.com>

	* Spellbook mostly done.  (Spells need intrinsic 0x41 to work.)
	* Spell activation tests/uses reagants.
	* Handle intrinsic 0x6a (flash mouse shape).

2000-05-28  Jeff Freedman  <jeff@amy.nerble.net>

	* Party members use pathfinding.
	* exult.cc: Alt keys work now (by catching their events).
	* 't' key does 'target' as in original game.
	* Scrolling/moving with gumps fixed.

2000-05-28  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>
	* Makefile.be: modified windows makefile to serve as Be makefile
	* gamedat.cc: only include dir.h on windows
	* Midi.cc: only try forked,KMIDI,timidity in XWin
	* Configuration.cc: put .exult.cfg in user's homedir
	* Makefile.win32: added delobjs.cc, effects.cc
	* be_midi.[cc,h], Midi.cc: added (untestable) Be MIDI support.

2000-05-26  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>
	* Configuration.cc: added a temp. BeOS config file section
	* Configuration.cc: is_file set to true, even if file not found

2000-05-26  Jeff Freedman  <jeff@amy.nerble.net>

	* Fade in/fade out working.
	* Sprite effects done.
	* Sleeping (in bed) working.

2000-05-25  Jeff Freedman  <jeff@amy.nerble.net>

	* Orb of Moons, Moongates working (but not perfect visually)
	* Moongates appear animated.

2000-05-25  Willem Jan Palenstijn  <palenstijn@wanadoo.nl>
	* objs.cc: treat bones as containers
	* usecode.cc: make remove_answer accept arrays too
	* usecode.cc: added a _lot_ of intrinsic descriptions from ucdump.c
	* usecode.dis.bz2: a new usecode dump with all known intrinsics

2000-05-25  Coder Infidel  <coder_infidel@hotmail.com>

	* Display a better string when identifying objects that have a
	  quantity
	* objs.h, actors.h: Made many member functions const
	* gamewin.h: Made a few arguments const
	* actors.cc: Fixed slight inventory problem, removed unused variable
	* objs.cc, gumps.cc: Add support for Fellowship box container gump

2000-05-24  Jeff Freedman  <jeff@patches.simutech.com>

	* Finally got the 'sit' schedule to work.
	* Fixed pathfinding problem with getting stuck behind open doors.

2000-05-24  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.cc: implemented intrinsic 0x09 (clear_answers)


2000-05-24  Tristan Tarrant  <nadir@users.sourceforge.net>

	* usecode.cc: call endgame
	* exult.cc: press F10 to see the endgame sequence

2000-05-23  Jeff Freedman  <jeff@patches.simutech.com>

	* Support for lighting (torches, lamps, etc)

2000-05-23  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Makefile.win32: added
	* Makefile.am: added Makefile.win32 to dist_targets

2000-05-22  Tristan Tarrant  <nadir@users.sourceforge.net>

	* */Makefile.am, configure.in, etc...: Rehauled build mechanism,
	no need to regenerate dependencies by hand, gcc dynamically does
	that, Makefile.am files are now much nicer and easier to maintain
	and this is the proper GNU way. Maybe I've broken Win32 builds...
	Removed old files as they can be found in CVS's attic.
	Made 'make dist' work (try it)

2000-05-22  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: added default case to key switch (kill warning)
	* objs.cc, imagewin.cc, actors.cc, gamewin.cc, gumps.cc,
	  actorio.cc, usecode.cc: re-ordered initializers to kill warnings
	* configure.in: added -Wno-long-long to Windows build, since
	  SDL and Windows header files contain long-long's

2000-05-21  Willem Jan Palenstijn <palenstijn@wanandoo.nl>
	* exult.cc, mouse.h: Wait_for_arrival() didn't restore on-screen 
	state of the mouse
	* configure.in: --enable-warnings turns on ALL warnings, in addition
	to everything --enable-debug does
	* usecode.cc: added a guess to intrinsic 0x4F
	
2000-05-20  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* lots_of_files: changed most #ifndef WIN32 to #ifdef XWIN since 
	that's what they were supposed to mean
	* gamedat.cc, Configuration.cc: some preliminary BEOS things

2000-05-19  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc, Audio.h, win_MCI.h, win_MCI.cc: Windows MIDI repeating support

2000-05-19  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.cc: Blank screen after intro...

2000-05-18  Jeff Freedman  <jeff@amy.nerble.net>

	* Improved rendering when climbing stairs.
	* Realized Usecode array-opcode 0x4e means 'increment frame'.
	* Improved object placement within backpacks.

2000-05-18  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc, win_MCI.cc: preliminary work on Windows Midi repeats

2000-05-18  Jeff Freedman  <jeff@patches.simutech.com>

	* Save/restore working as of last night.
	* Have Avatar 'run' when shift key is down.

2000-05-17  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.cc: defined __STRING if not yet defined (e.g. in mingw32)
	* configure.in: added flic library to windows section
	
2000-05-16  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.cc: Load correct palettes for intro. Implement palette fade 
	out/in

2000-05-13  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* exult.cc: F4 toggles fullscreen (Windows & Linux)

2000-05-11  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Midi.cc: fix to windows playing MIDI only once
	* fnames.h: included MIDITMPFILE

2000-05-11  Tristan Tarrant  <nadir@users.sourceforge.net>

	* utils.cc: Implemented Switch_slash which takes care of using
	backslashes instead of slashes in Windows filenames...
	* fnames.h: Removed the duplication of filenames with backslashes

2000-05-10  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* gamewin.cc: dirty fix to visual artifacting (see mailing list)
	* objs.cc: reverted anim. code to earlier state
	* imagewin.cc, exult.cc: pressing Enter will toggle fullscreen
	I don't get why SDL won't detect ALT though...

2000-05-08  Tristan Tarrant  <nadir@users.sourceforge.net>

	* flic.*: Implement flic-playing library
	* gamewin.cc: stuff for flics.

2000-05-08  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* usecode.cc: avoided Internal Compiler Error for gcc 2.95.2
	* README.win32: minor change for release 0.26

2000-05-08  Jeff Freedman  <jeff@patches.simutech.com>

	* Pathfinding added to run_usecode().  Can be tested by
	double-clicking on a bucket.  Works, but needs refinement.

2000-05-07  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* objs.cc: attempt at synching animations 

2000-05-03  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.cc: Show game title in splash screen

	* exult.cc: you can now press 'i' to show the npc's inventories just
	like the real U7. Needs improvement.
	New shape browser: PgUp/PgDn selects file, sS selects shape, fF 
	selects frame. Also 'q' quits and ESC only closes gumps.

2000-05-02  Jeff Freedman  <jeff@patches.simutech.com>

	* Use data from 'ready.dat' to place objects on Actor.

2000-05-02  Tristan Tarrant  <nadir@users.sourceforge.net>

	* gamewin.cc (Game_window): Free string used to determine game
	identity.

2000-04-30  Jeff Freedman  <jeff@amy.nerble.net>

	* Use direction to get correct frames for Usecode animations.
	* The 'bucket bug' is partly fixed.

2000-04-29  Willem Jan Palenstijn <palenstijn@wanadoo.nl>
	* Re-enabled sound in Windows (Where did it go??)
	* added some more #ifndef WIN32 to the pragma's
	* added exult.exe to .cvsignore
	* added MIDI support for Windows

2000-04-28  Jeff Freedman  <jeff@amy.nerble.net>

	* Use correct frames for East-West walking animation!!
	* Show signs, books, and scrolls.
	* Create monsters, and have them loiter.

2000-04-28  Tristan Tarrant  <nadir@users.sourceforge.net>

	* Testing of CVS commit mails...
	* gamedat.cc, gamewin.h: implement get_game_identity
	* gamewin.cc, exult.cc: generate initial gamedat before opening window.
	Also if static and gamedat identities don't match, recreate gamedat.
	* autogen.sh: clear old generated files first
	* configure.in: if I don't have kmid build without it anyway, don't
	tell me to run configure with --disable-kmid

2000-04-26  Tristan Tarrant  <nadir@users.sourceforge.net>

	* exult.cc: Implement 'h' key to show a simple help page
	* .cvsignore: added cvsignore files everywhere
	* ChangeLog: started changelog using standard GNU notation. Emacs 
	has a major mode which enables easy editing of this beast.
	* autogen.sh: script which generates automake/autoconf stuff.
	* configure.in: should not use acinclude.m4 as AC_INIT. Use exult.cc 
	instead.
